StarCraft II – Blizzard All Stars & Mod Tools Panel

StarCraft II – Blizzard All Stars & Mod Tools Panel

The StarCraft II -- Blizzard All Stars & Mod Tools panel served to redefine the future for the ongoing development of custom mapmaking tools and features as well as shine a light on the possibilities for the future of creating top-quality mods. The panelists delved into the Arcade (formerly known as the Marketplace), the new tools that will be available to mod creators, and showed off the power of these robust tools with insight into the development of Blizzard All Stars.  

Highlights from the panel included: 

Arcade

  • Arcade will serve as a hub for both free and premium games created by the community, for the community.
  • The commerce elements will come later on, but the changes made to the interface will serve as a foundation for custom games on Battle.net going forward.
  • Allowing custom game makers to charge for their games will incentivize higher quality custom games, benefitting players and game creators.

 Goals:

  • Easy to locate quality games
  • Play the games you want to play
  • Prepare a place for selling games

Games will be easier to find right within the new Arcade button, while the single-player and multiplayer buttons will become merged into one. The Arcade interface will redefine and refine the organization of custom maps and mods making it easier than before to find what you're looking for. Mods will be categorized as follows: 

  • What's Hot
  • Up & Coming
  • New & Noteworthy
  • Featured Games

 

You’ll be able to rate games or find games using a five-star rating system. Getting into the game you want will be easier than ever.To help players find and play less popular games, we’ll be adding a queuing system in which lobbies that have been open the longest will be filled first out of the pool of waiting “Fun or Not” players. 

The Arcade will have something for everyone and select games will be available for Starter Edition, StarCraft II: Wings of Liberty, and StarCraft II: Heart of the Swarm accounts. 

Tools and Editor Improvements

The Editor will be getting even better with improved debugging tools, UI Editing within the editor, a cutscene editor, and more. 

  • Trigger Debugging Improvements: Improved performance analysis and added a code debugger that includes breakpoints, code stepping, callstack, and variable watch.
  • UI Editor: Inspect, edit, and even move UI elements in-game. View in XML within the editor to refine UI elements and take design to the next level.
  • Cutscene Editor:A new tool will be added allowing artists and designers to create their own high-quality cutscenes using existing game assets.
    • Control objects, lighting cameras, and define the timeline for events.
    • Preview the scene as you design.
    • Use triggers to modify the cutscene during playback to match game state.

Art Tools

Powerful new art tools will be added to the Editor to empower game creators to take their creations even further than before.  

  • Create custom art and models.
  • Model exporter plug-in for quick and easy model creation and editing.
  • Live link from the exporter to the Editor.
  • Fewer bugs to find and eradicate (unless they're killer tomatolings.) 
  • In addition, documentation, tutorials, and example files to educate and inspire game creators or budding game creators to take on their own projects. 

Blizzard All Stars

So what do you do with all these new tools? You make something like Blizzard All Stars, our example of what a premier custom game can be.

Blizzard All Stars is more than a showpiece for StarCraft II's custom game tools. The designers have carefully considered what they want out of the All Stars experience. They've approached the creation of Blizzard All Stars 
with an eye to improving gameplay by challenging many of the assumptions about what Defense Of The Ancients-style games should be. 

  • Fixing the Fantasy

The first step is "fixing the fantasy." As one example, in many Defense Of The Ancients-style games it takes new players some time to learn that aggression is often penalized, particularly in the early phases of a match. Camping underneath a tower and defensively last-hitting incoming creeps isn't necessarily intuitive, nor does it feel heroic. Blizzard All Stars' design is geared toward more aggressive gameplay from the get-go in a number of ways, one being the design of mana towers. Blizzard All Stars' mana towers have limited, slowly regenerating ammo, which means they can be exhausted and go inactive under a determined team-push. This design tweak rewards team-based aggression and feels more heroic.

In Blizzard All Stars, heroes don’t walk into battle… they charge in! Your hero will be riding in style on his or her mount, which allows you to quickly rejoin the fight, or move quickly from lane to lane.

  • Easy to Learn, Difficult to Master

In any Defense Of The Ancients-style game, every second counts and understanding stats and itemization can make the difference between a decisive victory or an untimely death. But it takes time to learn and absorb how stats work or what the best possible items are, which means players are often compelled to read and study guides before they even get started playing. This sort of minutiae is fine for RPGs where you're immersed for hours in a character, but in Defense Of The Ancients-style games, having this level of complexity can make getting in and getting on your feet difficult. Blizzard All Stars matches are even more fast-paced than similar games and the time it takes to learn what you need to know is similarly shorter.

Blizzard All Stars will change the landscape of learning by:

  • Simplifying stats into Damage, Health, and Mastery
  • Concentrating item choices into simplified categories -- Stat Boosts, Consumables, Items, and Artifacts
  • Intuitive abilities that are quick to understand without complex math

With the burden of memorizing long item lists or recipes removed, you can more easily get your head around which items will improve your hero. And in turn, you can spend more time in-game focused on exciting team-fights, and pushing your team to victory.

  • Epic Hero Roles

Blizzard All Stars will offer iconic Blizzard heroes that can take on one of four different role types:

  • Tank
  • Support
  • DPS
  • Siege

Each role has an opportunity to shine in its own right, even if it’s not the one delivering the killing blow. Tanks include Arthas, Stitches, and Muradin, with all having the ability to soak up damage and initiate fights. Support heroes like Uther, Tassadar, and Thrall are designed to help in team fights through healing and crowd control. DPS classes like Nova, Kerrigan, and Zeratul are hero-killing assassins. Newer in concept is the Siege role, which can outrange towers and do devastating damage from afar. These heroes include the Witch Doctor, Za'gara, and General Warfield in his siege tank.

These are just a sampling of the heroes which will be included in Blizzard All Stars, but a huge focus with the game is ensuring that every hero and ability is truly unique. It’s about concentrated coolness and letting each role shine in its own way.

Create a More Exciting Metagame

So what do you do when faced with pushing gameplay to the next level? You add variety to spice things up.

  • Territory control and merc camps -- Find and control map locations to gain merc support and send them out to strengthen your creep waves and push lanes.
  • More exciting map bonuses like the new Stone Zealot -- Conquer this behemoth and he’ll join you in destroying all that gets in its path.
  • Multiple maps -- It’s not the same old map anymore; things are changing and so will the map choices with a change in terrain and new ways to approach the enemy. The possibilities are endless.

Reduce Social Tension

There is an inherent social tension to Defense Of The Ancients-style games, which can be an impediment to those who want to be able to join in and do their part. Blizzard All Stars sets out to reduce that social tension and get more players in on the action.

  • Shorter, more intense games -- Get in on the action and make your mark right from the start.
  • Hardcore team concept -- The team is the thing and all roles can do their part to contribute to victory. Takedowns count for all members within range rather than damage or last hit.
  • Reward unselfish play -- Even support heroes benefit simply by playing their role in battle and not just focusing on damage.

Blizzard All Stars will provide a truly epic experience for all those who take part, and the potential for new and up-and-coming mod authors and mapmakers is limitless with the new and improved tools that will be introduced in the coming future. Look for a Blizzard All Stars beta test in the coming months, and the new Arcade features coming at or around the time Heart of the Swarm launches.

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Comments (77)

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Ataraxia #439
Ataraxia
10/20/2012
If a map was created on the HotS editor, then would it run on WoL? I think it would be unfair if it doesn't. Because firstly, when HotS comes out then many current maps would no longer be supported by their designers. And secondly, it most likely that the HotS will be compatible with the current maps but not vice versa.
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UDIEIKILLU #210
UDIEIKILLU
7/20/2012
"Allowing custom game makers to charge for their games will incentivize higher quality custom games, benefitting players and game creators." WTF?!!?! Really... so now I have to put more money into a game because now every1s gonna wanna charge 5$ for their maps oh and guess what i don't even know if its a fun game type or not because I have to pay for it before I get to play it ... real smart thank you blizzard for making me revert back to starcraft broodwar after this comes out...
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Nostromo #297
Nostromo
6/3/2012
Great. Blizz thought of a way I can eternally pay for my gaming experience. It will be buyer beware and good map, mod, & game makers will be buried under those out to grab some cash. Buyer beware!!
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Razella
Twisting Nether
Razella
5/16/2012
Im just glad they are raising the "script memory limit" 4 to 10 times what it is now. So many people stopped making maps because of that silly limit. But now hopefully they will start making maps again. I know I will.

Theres a more in depth list of changes that I found here... http://www.hiveworkshop.com/forums/2150705-post1.html
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Thesoultkr
Blackwater Raiders
Thesoultkr
4/30/2012
ok does anyone know if the starcraft marketplace will also include custom campaigns.
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goat #604
goat
4/5/2012
i dont want to spend money to play games within a game i payed for.
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dGamefather #683
dGamefather
3/30/2012
They need to hurry up and get it done before Heart of the Swarm is here.
My theory is that they're trying to get it to be available for both Wings of Liberty and Heart of the Swarm.
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Zantex #301
Zantex
12/10/2011
lets hope they fix the custom map system i hope it works to calm everyone down (myself included) ,,,
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BlueMoon #974
BlueMoon
3/9/2012
@XenoYoxa: If you check they intend to replace it with the all new Arcade system, which does seem a good job of it. Plus the fixes in this game over other Dota games looks to me like its going to be amazing.
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dGamefather #683
dGamefather
3/30/2012
@XenoYoxa: Amen to that
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Inferso #863
Inferso
11/24/2011
Im not paying for fricken DOTA or custom games DOTA isn't worth $5 i could just play LOL for free even if it is a lot worse. + now everyone is going to charge for custom games so it's going to be completely useless. Great....
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EugeneTwo #804
EugeneTwo
11/22/2011
WHEN IS THE CUSTOM MODEL EDITOR COMING OUT???!!!
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leave it to blizzard to clean up one of the most messy game genres that became popular
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Howlingex
Kil'jaeden
Howlingex
10/27/2011
:D
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Krowdarkwolf
Shadowmoon
Krowdarkwolf
10/27/2011
Arthas and Uther Together again... in hell! Looks like Uther was right after all. There was a special place in hell reserved for him, DOTA-blizz
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Sokolniki #377
Sokolniki
10/26/2011
Full Model and Art customization will be available in the editor? I can imagine we could see some dedicated Star Wars fans and Trekkies having fun with that.
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Zinzin
Gnomeregan
Zinzin
10/27/2011
@Sokolniki: No, i doubt it's anything like that. More than likely, it'll be an application that works with 3DS Max (as shown at the panel, he uses Max to open and create new models with help from the Art Tools Apps to smooth the process specifically for SC2 modding). They did the same thing with Warcraft 3, releasing the War3 Art Tools. That pack was specifically for 3DS Max 5. Meaning, people who either have money or at least have some sort of educational reason as to how they got the program, are the only ones who really can use the Art Tools.
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Mezzoflation #836
Mezzoflation
10/26/2011
So... Is this one time payment?
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MooseCab #127
MooseCab
10/26/2011
Yay.
What else do I have to say? I'd 10x rather have the money that's flowing to all those crappy Facebook games go to rad games like diablo/sc/wow, and paying a dollar for a map is fine by me.
The only thing I can say though, is that paying upfront is kind of old fashioned, and maybe give trial plays to games that cost and maybe include them in fun or not. Their popularity (not referring to the popularity tracker, but in familiarity with the players) would rise and people would know whether they wanted to give a dollar and own the map or not. I'm sure Blizz is mulling around several ideas and trying them out though.
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TBCBadrok #863
TBCBadrok
10/26/2011
this is epic.. bye bye league of legends
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WhaleTits #784
WhaleTits
10/25/2011
curious that blizzard left out sotis on that top 10 arcade list lol
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Meowkittie
Kel'Thuzad
Meowkittie
10/31/2011
@WhaleTits: trying to narrow down the competition already, lol.
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Jiub #745
Jiub
10/25/2011
Blizzard is not the company they once were.
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MiNiMaLx #187
MiNiMaLx
10/26/2011
@Jiubling: ur right! they arer def more EPIC now
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HkGhandEAGLE #950
HkGhandEAGLE
10/24/2011
I really do not like the idea of buying maps, that is really stupid T_T. Not everyone, me definitely included, will buy maps, and if we focus on custom games for sc2, then what are we to do? Perhaps the currency would be gold earned on ladder, you pay with the gold and it translates into currency for the mapmaker, that way they get paid BY BLIZZARD to make good custom games instead of making us do it. :D
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Maraudier #521
Maraudier
10/24/2011
neat
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Hikari #535
Hikari
10/24/2011
This is really great!

I tried to play DOTA long time ago, but I was too bad compared with veterans and they just yelled to me, so I got bored for learning the game. In the same way, other games like Desert Strike are fun but noobs break the game, it's boring to lose because a noob partner lets opponent push over us, or a troll keeps harassing.

Now it seems the game will be easier and faster to learn, and selfish players will lose. It's great how support and tank are rewarded.

You should develop a Tug and a TD game too, they are VERY fun but most games are unbalanced or have serious problems.

Announced improvements are great, but what we really need is off-game access for custom games. I mean, give them their own ladder, with leagues to separe noobs from masters. We also must see load progress in other ppl joining the match and ways to see their XP.

And BTW, we desperately need support for Desert Strike! We can't have one of most played games being orphaned and have no updates!
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Eclypsa
Farstriders
Eclypsa
10/24/2011
please do a remake of the cart race for wcIII. it was an awesome surprise
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DarkCrusader #799
DarkCrusader
10/24/2011
@Eclypsa: wtf how did you get that pic cuz its amazing!
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Rägnärök
Alexstrasza
Rägnärök
11/2/2011
@DarkCrusader: its a WoW pic
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Syrekroth #520
Syrekroth
12/13/2012
@DarkHungerer: world of warcraft.
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Patrick #1659
Patrick
10/24/2011
Great character choices!
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LBerzerker #507
LBerzerker
10/24/2011
When will this be out
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Wogrim #807
Wogrim
10/24/2011
Erm wait, are we going to have to pay for Blizzard Dota?
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Litheryn
Blade's Edge
Litheryn
10/25/2011
@Wogrim: no.....
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Hoywolf #695
Hoywolf
10/24/2011
was awesome played it twice at blizzcon :) owned it up pretty hard with my MOBA exp. Overall its really good for new players, the concept is easy to pick up, no "real" item builds (all use items) and stats you get via purchasing too, so its weights heavy on skill. the mount system is really too it keeps action high since you dont waste time heading back to the action.

merc camps have a lot more meaning now, kill them gives you stronger spawning creep, great way to direct combat and put tension on the map other than tower and the river.
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Sword #448
Sword
10/24/2011
yay
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Rexzoolza
Runetotem
Rexzoolza
10/24/2011
If I want to try Blizzard DOTA, do I need to have Starcraft II?
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NoTiCe #445
NoTiCe
10/24/2011
@Rexzoolza: I'm sorry, but yes!
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MCOneTwo #879
MCOneTwo
10/25/2011
@NoTiCe: Actually, I believe they said it's a part of Starcraft 2: Starter Edition. So, you could play it free.