World of Warcraft Class Talent System

World of Warcraft Class Talent System

World of Warcraft Game Director Tom Chilton, and Lead Systems Designer Greg Street took to the stage this morning to discuss the direction of class balance for World of Warcraft, as well as the new talent system coming in Mists of Pandaria. Their panel focused on the philosophies and goals of this new system, what’s changing, and what expectations players should have as they level up in Pandaria and beyond.

 

Philosophies and Goals

In Cataclysm, we made some pretty radical adjustments to the talent trees. Some of those changes worked out really well, while others didn't really help us achieve the goals we set out to reach. We really liked offering players a choice of class specialization at level 10, for example, and how streamlining each of the talent trees made room for meaningful choices and greater character customization. We didn't like that there was still a lot of "bulk" left in the talent trees despite our clean-up efforts, though, and that it remained possible for players to "miss" really important performance talents. Looking back, we feel that the Cataclysm talent trees are roughly 80% composed of class role-defining talents that are crucial to rotations and performance, while the other 20% are interesting utility talents, and that's where the real choices were happening.

For Mists of Pandaria, we want to move toward something that feels more flexible, yet eliminates many of the flaws of the old system at the same time. More importantly, we want players to gain access to important class performance abilities easily while ensuring that the more engaging utility abilities, where all the choices a player makes are meaningful, are front and center. Getting there will take some major changes.

 

The New Class Talent System

Perhaps the most exciting of these changes is the removal of the old talent tree system. Rather than each class having three separate trees, one for each specialization, players will now choose talents from individual sets which are awarded every 15 levels. Each class will have its own selection of talents, and the entire list will be available to all characters of that class regardless of  specialization.

Each talent set is comprised of three talents which fall into a clear "theme." Some sets will offer utility such as movement speed increases and boosts to survivability, while others will reduce the costs of certain situational abilities. Currently, the goal is to avoid making any particular talent mandatory or to have them play a role in ability rotations directly. Instead, they're intended to give players interesting ways to customize their characters according to their preferred playstyle.

In total, there will be six talent sets, with players unlocking a new set every 15 levels. This means that there will be fewer talents overall, but each talent you choose has the potential to have a much more dramatic effect on your gameplay.


Examples of possible talents for paladins in Mists of Pandaria
 

Another big change being made is how talents are selected. Instead of "purchasing" talents with a predetermined number of points (earned as you level), talent selection will be toggle-based. For each set of three talents players unlock, they will get to choose one talent to activate, for a total of six active talents at level 90. (Talent ranks have been completely removed.)

Similar to current functionality, talents selections will be finalized by clicking "Learn" at the bottom of the talent pane; however, a big benefit of removing talent points is that it allows us to let players "re-talent" with more flexibility. Even after players have activated their talents, they won't be completely locked into their choices as they are now. If at any point a player feels that another talent may be more appropriate or fun, he or she can simply select that talent from their tree and click "Learn" again. This can be done on a talent-by-talent basis or, if the situation demands it, all talents can be changed out at once.

As a result, talents can be changed out when switching specs, as well as when running dungeons, raids, and battlegrounds. While re-talenting will most likely be disabled during combat and will incur a small fee (either in the form of gold or a reagent), it will still give players more opportunities to adapt their characters to better meet the challenges they expect to face while playing.


Examples of possible talents for rogues in Mists of Pandaria

 

Class Talents vs. Specialization Abilities

So what does this mean for important spec-based spells and abilities like Hammer of the Righteous and Circle of Healing?

At level 10, players will still select a specialization and unlock an iconic class specialization ability. As players level up, they will then automatically learn both class-based and specialization-specific abilities at set intervals. The specialization abilities you learn will be largely comprised of old talents we feel players should have, as well as core class abilities that not every spec needs.

For example, for a level 25 Protection paladin, his or her training list may look a little something like this:
 

Level 10: Avenger's Shield (Protection ability)
  Judgments of the Wise (Protection ability)
Level 12: Rightous Fury (Class ability)
Level 13: Redemption (Class ability)
Level 14: Flash of Light (Class ability)
Level 15: Hand of Reckoning (Class ability)
Level 16: Lay on Hands (Class ability)
Level 18: Divine Shield (Class ability)
Level 20: Hammer of the Righteous (Protection ability)
Level 22: Supplication (Class ability)
Level 24: Consecration (Class ability)

 

These spells and abilities will be trained in the field, appearing immediately in players' spellbooks once they reach the appropriate level. As a result, there will no longer be a need to visit class trainers save to re-spec or purchase Dual Specialization, keeping players engaged and doing what they enjoy.

With this new method of distributing abilities, we can ensure that players are receiving role-defining talents at levels that make sense and will benefit them the most as well as deliver fun and meaningful choices along the way.

Be sure to visit or tune in to the World of Warcraft Classes/Items/Professions Q&A tomorrow at 1:00 p.m. PDT in Hall D of the Anaheim Convention Center to learn more about the direction we’re taking with class balance in Mists of Pandaria.

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Comments (11,926)

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Andesien
Aerie Peak
Andesien
3 days, 9 hours ago
By far the worst change I have ever seen for this game. If this actually goes through I will never play again after that point.
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Damastatank
Maelstrom
Damastatank
5/8/2012
go back to BC and Wrath talents so much better
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Digget
Thaurissan
Digget
4/17/2012
This seems kinda lame, like it's 15 levels apart, come on. Blizz Please change it!
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Fulgür
Lightbringer
Fulgür
4/6/2012
i like how they are doing to main changes like the picking of 3 important spells/passives but i still wish we was able to do both a talent tree spec with our own customizable tree and the levels but blizz is making WoW to noob proof. beta and vanilla was a huge pain when i started out but it was one of the more fun times i have had in wow just because you could see the progression of your character and had to put forth the effort to see the progression unlike now you but in sooooo little work and you are able to be good with noobish skill...LFR hindered most of that.
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Sabiusxn
Malfurion
Sabiusxn
4/5/2012
This change is horrible in my opinion, and I hope they don't follow through with this. I can see a lot of players quitting, and finding a new mmorpg to play like SWTOR.
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Gyhina
Terenas
Gyhina
4/2/2012
this seems like LESS customization to me... C'mon blizz, I'm all up for the new expansion, but this is one thing that shouldn't been messed with. It's boring. Besides, people are always going to find the "correct spec" and stuff. they'll still yell at you if you don't have exactly what they think you should have. Not like we really have a choice anyway. People will continue to look up the perfect talent tree choice. I'm disappointed.
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Dariz
Winterhoof
Dariz
3/29/2012
I think they oughta go back to WOTLK talents... And everything
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Nikeyta
Sentinels
Nikeyta
3/28/2012
This is why Blizz is losing business,where is the challenge in the game anymore? I remember when npc's in starting areas were red, now they are yellow and don't attack, so you walk right through the levels,then you hit 20 and the randoms start,no one even knows how to play their class anymore, because it has been made so easy,now this new talent tree, so we are all lil robots running around with no clue what we are doing,come on Blizz really? this expansion you are going to lose even more business in my opinion.
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Laviathin
Frostwolf
Laviathin
3/23/2012
This does not take the fun out of the spec. It means you can personalize your class alot more for your own likings instead of the system we have now. Plus your not nailed down to a specific spec and have to go re-spec you can simply do it right then and there. BAD A@@ guys keep it up.
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Saberina
Shattered Halls
Saberina
3/21/2012
Ok i thought everything was fine up until these new talents systems.... Every class is OP im not looking forward to MoP because of this. I'm not trying to overeact but this is kinda bad and blizzard should keep the Cata Talents instead pf this new sh*t.
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Genesïs
Alterac Mountains
Genesïs
3/19/2012
Blizzard should keep the same talents from cata i liked it better this just is some bull takes the fun out of making a spec
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Atreyuxx
Lightbringer
Atreyuxx
3/16/2012
I think its a great idea look at it like this a good pally healer can pick up some ret skills and and a GOOD healer will be able to do more in a bg then just heal or a rogue can shadow step and killing spree are you kiding me that's wicked cool I can't wait to see more like frost dk with dancing rune wep a
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Lûcian
Tichondrius
Lûcian
3/13/2012
i dont really care for what has done for the serious players since BC, but then again its a business and its better business to cater to the masses rather then the small group of serious players, they started phasing that out with all the free gears. no more working up your way through the teirs to get t6, its just hey we patched new content do heroics and get the current teir gear. talents are the same way there was always the cookie cutter builds but the a good amount of room to tweak a spec. now its just 6 points, kinda hard to mess that up. no room to experiment with different points here and there to min/max but whats the point of min/maxing anymore really. they should just remove all the gemming slots next and enchants that way you cant get that wrong, oh and cut out all your abilities save for like 5 then call the game DotA. because its getting dumbed down to that point.
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Wylieorylie
Fenris
Wylieorylie
3/13/2012
Im not sure I underatand. Are they saying I can grab,tallents a le cart? Like one from this tree then one that one?
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Ophianne
Eitrigg
Ophianne
3/11/2012
Wow.... way to remove the little individualtiy we had Blizzard.
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Deathwäve
Darkspear
Deathwäve
3/7/2012
These changes = horrible.

They should make the change up for vote and let their customers choose.
By just reading the first few pages of comments I can already see an overwhelming population of players that are against this.

/sarcastically claps to blizzard
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Jamsteyy
Echo Isles
Jamsteyy
3/7/2012
I rage. This is bull. You keep taking customization from us. Dumbed down the talent trees two years ago for new players and now your making it easier? I think we should go back to the LK talent trees
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Betaform
Eitrigg
Betaform
3/5/2012
Id like to have BC wow back honestly. i feel like every expansion that Blizzard puts out we are just buying a new game with the same setting.. gear up, then content patch, gear up again. nothing changes except the stuff people dont want to change. i feel like ever since burning crusade its been nothing but an unbalance in everything. its like blizz is chasing a mouse they will never catch.
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Barlowgirl
Azralon
Barlowgirl
3/4/2012
you are VERY simplifying WOW. What differentiates one character from another is the talent tree, ie, WOW will turn a game just to nobs!! unfortunate! : (...
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Marechall
Goldrinn
Marechall
2/9/2012
why change what is good?I think Blizzard is starting to make things harder or is not a good idea to keep the wow....
the idea was good for the raid finder, more cade other raids? placement because not all raids, classic, lich king, and all of the cataclysm in raid finder? I guarantee you will get much more exciting the game, because many groups still do not get to fire or other land raids of the cataclysm

want to change things start changing for example the appearance of the druid BEAR, putting armor on it would be very interesting, you can change your hair and when the druid to transform into a bear that bear have an armor that represents the color of the hair, because something right over the bear and tank armor , where druida bear form gear ?

simple things can make a seasoned in the game.
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Basalto
Azralon
Basalto
2/9/2012
You guys are making the game easier to who dont want to learn how to play... You are killing wow.
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Thraximundar
Eldre'Thalas
Thraximundar
1/30/2012
This is straight up lame, i really like the talent tree we have now. this new tree is terrible everyone is the same it is just no good.
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Bloodcookie
Emerald Dream
Bloodcookie
1/24/2012
wow... you know it might not be to bad bc now you wont have crazy OP !@#$ its kinda equaled out
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Dennyzildo
Nemesis
Dennyzildo
1/18/2012
wow is dying...
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Failginger
Vek'nilash
Failginger
1/27/2012
@Dennyzildo: I'll miss the current system :(
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Basalto
Azralon
Basalto
2/9/2012
@Dennyzildo: Agree 100%
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Betaform
Eitrigg
Betaform
3/5/2012
@Dennyzildo: Wow died at the end of Burning Crusade imo
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Destrox
Korgath
Destrox
1/17/2012
I think this new system seems really cool. Removes a lot of the useless bulk.
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Kiyato
Sisters of Elune
Kiyato
1/13/2012
"Some sets will offer utility such as movement speed increases and boosts to survivability, while others will reduce the costs of certain situational abilities" Even if this is so PvE (DPS) would not go for survivability everyone would have the same talents we would not be original at all worst idea for a talent system ever
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Pits
Stormrage
Pits
1/9/2012
I'm playing with the new talent calculator and it seems that no matter what I pick my character is still boring and the same as everyone else. Help!
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Zumoktaga
Moon Guard
Zumoktaga
1/6/2012
Let's not get too far ahead of ourselves. Considering most of us just went down the talent tree and got the ones that we needed for our particular spec, this is just taking the idiocy out of it. I'm for this. At first, I liked getting talents every level and applying them because it felt like I was getting something every level. Now, you can blitz the early levels to get to the more hardcore stuff quickly, so that's not as big of a deal. So I'm all for this change. It does the stuff we'd all be doing anyway for us. If you look through the talents, odds are it'll be more customized for you, too.

Can't say much for the rest of the game until I know more about what's coming out in MoP. This, however, is an improvement.
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Sartharion
Tol Barad
Sartharion
1/4/2012
i will not pay for Mystis of Pandaria... $40 dollars is very expensive in Brazil: 2,5x the original price... really... MOP is terrible... dont have a BIG BOSS like an Illidan, Lich King or Death Wing... this talent?? what is this??? 6 points??? 90 lvls for 6 points??? and really, MOP is a Kung Fu Panda 3 ¬¬' Pandaren in Pandaria... a child game? i really prefer deaths and destruction in cataclysm
i'm very disappointed... i'm sorry for the sincerity, but i'm a fan of WoW
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Basalto
Azralon
Basalto
2/9/2012
@Sartharion: Dude, the Pandarens are on War Craft a long long time ago. But agree totally about this talent system, they are killing wow and turning my char into the same thing as someone of same race and lvl with same gears... What is this now? A Lineage2 clone?!
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Killahcount
Eitrigg
Killahcount
1/1/2012
this really makes me upset cuase honelstly i like BURNING CRUSADE days
alot better than waht its coming down to now
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Quartermane
Blackrock
Quartermane
12/31/2011
Article Translation: We're putting an end to EJ punks and peer pressure for everyone to be cookie cutter according to some agreed upon ideal.

People who have an intense need to fit in and be accepted will hate this because it means they have to *gasp* be their own person and make decisions for themselves for the 1st time in their lives.

WTG Blizz, you saw a way to bust up the elitists in the game and therefore vastly improve the community experience, now just make sure you don't leave any loopholes for them to jump back through by miscalculating the effectiveness of abilities in a raid setting.
Make sure they all work equally and the only variable is playstyle, then the punks would have to go back to shaving their heads and hanging out at cross burning ceremonies like before.
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Koichongar
Terokkar
Koichongar
12/30/2011
bottom line is blizz needs to take it back to the 70's lol those days were awesome!!
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Felichi
Frostwolf
Felichi
12/28/2011
Maybe, just maybe.
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Ârthàs
Aerie Peak
Ârthàs
12/27/2011
I dont really think this is the best idea. I like the cataclysm talent system way more because it lets you customize your character more than this one.Also most of the important talent/abilitys are gone like auto exos for ret paladin. Same thing with other classes too. I think pandas are cool but not this.
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Borogir
Skullcrusher
Borogir
12/27/2011
Dear Blizzard,
This is not a good idea. I'm cool with the Pandas, and the monks, rock that out, but let's stay on topic. Even as a new player of 6 months I see what this is going to do to my main class(mage) and this is going to be very detrimental to my functionality and well rounded play style. This talent tree style will hurt, and not just mages. It will hurt most classes seemingly in the area that's most important to that class. Either scrap this or fix this please.
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Mairenn
Azuremyst
Mairenn
12/23/2011
Are youever going to balance the classes out instead of doing talent fizes that really blow?