Diablo® III

2.0.1 PTR and Closed Beta Patch Notes

2.0.1 PTR and Closed Beta Patch Notes

Patch notes are listed below for a quick and easy overview of the multitude of changes coming to Diablo III in patch 2.0.1 and Reaper of Souls.

 Diablo III PTR Patch 2.0.1 - v.2.0.0.20847

Below you will find the preliminary PTR patch notes for 2.0.1. Please note that this is not the final version of the 2.0.1 patch notes and that many changes have not been documented or described in full detail. Additional information about the PTR can be found here.

To provide feedback on these changes, please visit the appropriate PTR forum:

To report any issues you may experience while playing, please visit the PTR Bug Report forum.

Table of Contents:


PATCH FEATURES

New Feature: Clans & Communities
To better enable players to find and play with others who share similar interests, two new social features have been added to Diablo III: Clans and Communities.

Anyone can create or join a Clan, and doing so will give you access to the Clan window (default hotkey N) and display your clan tag next to your name. In the Clan window, you'll find a Members roster, a private chat channel, and a News & Info tab where Clan affairs and information can be posted for all members to read. Clans can support a large number of players with a currently undetermined cap and require an invitation to join. 

In addition to Clans, players will also be able to join Communities. Like Clans, each Community has a Members roster, a designated chat channel, and a News & Info tab where stories and a Community description can be posted. While you are only able to join a single Clan, you can join multiple different Communities. Additionally, Communities can be designated as Public or Private, are organized by categories (such as Classes, Regional, and Game Type) and allow a nearly unlimited number of players, making them a great option for meeting new people outside your Clan!

New Event: Cursed Chests
Chests scattered about Sanctuary are now occasionally cursed, starting an event once they are inspected. Some chest events spawn in both Campaign and Adventure modes, while others are exclusive to Adventure mode. Like other events, completing a cursed chest event provides a small gold and experience reward. Chests offer a variety of challenges, including endless monster waves, timed events, and potentially spawning bosses out in the open world! Once the associated event is completed, the chest will be cleansed into a Radiant Chest, ripe for the looting!

Itemization Updates (Loot 2.0)
Treasure seekers rejoice! Loot has undergone several changes in Patch 2.0.1, all of which are designed to improve the item hunt in Diablo III. Major changes include (but are not limited to):

  • Players will now occasionally find "smart drops." Smart drops are items that drop with stats tailored to the character who found them.
  • Item properties are now separated into two categories: Primary and Secondary. Primary stats are stats that have the greatest impact on a character;s power and/or survivability, while Secondary stats generally offer utility or character power in an indirect way. These stat groups will no longer compete against one another when an item is rolled.
  • Stat ranges on items have been narrowed significantly (ex: instead of an item having a stat range of 1-200 Strength, its range might now be something like 140-200). In addition, players can now view the stat ranges on items in their inventory by pressing and holding CTRL while an item's tooltip is open.
  • Several new stats have been added to Rares and Legendary items with the goal of supporting and/or encouraging the use of specific builds.
  • All Legendary items have been reworked with one or all the above points in mind.

Paragon Updates
The Paragon leveling system has undergone several significant revisions to promote additional diversity and character customization past level cap:

  • Paragon levels are now account-wide and shared across all characters. However, Paragon levels are tracked independently for Hardcore and Normal mode characters.
  • In addition, there is no longer a cap on Paragon levels; they may be gained infinitely.
  • Bonuses gained upon achieving Paragon levels have been redesigned. Players no longer gain static primary stats and Magic/Gold find. Instead, players will now earn Paragon points in four separate categories: Core, Offense, Defense, and Utility. 
  • With these changes in mind, the Paragon leveling curve has been updated. 

Class Updates
All classes have undergone significant revision. Additional details and patch notes will be available in the future as changes continue throughout development and testing.

Crafting Updates
Crafting has received several quality of life changes. Major changes include (but are not limited to):

  • Crafting materials have been condensed into two item level tiers: 1-63 and 64-70. This change is to reduce the amount of stash space consumed by crafting materials and simplify older crafting recipes.
  • In addition, crafted items will now roll with stats appropriate to the character crafting them, operating off of Loot 2.0’s smart drop system. (Note that items designed to roll specific stats, such as the Archon Armor patterns, are exempt from this system.)

Difficulty Updates
The difficulty system has been completely revised. Normal, Nightmare, Hell, and Inferno have been removed, and this tiered system has been replaced with "dynamic difficulty," allowing monsters to level up with your characters.

There are also now a total of five difficulty settings that players can select from at-will: Normal, Hard, Expert, Master (unlocks at level 60), and Torment (unlocks at level 70). Torment includes a difficulty slider offering an additional six adjustments to tailor your challenges.

Each level offers new bonuses and rewards, visible in the difficulty selection menu. In addition, you can now lower your difficulty setting in-game (however, increasing your difficulty still requires exiting your current game).

Monster Updates
Several new potential affixes for elite and champion monsters have been added: Frozen Pulse, Orbiter, Poison Enchanted, Thunderstorm, and Wormhole. In addition, monster density has been adjusted across all Acts.

 Reaper of Souls Closed Beta - v.2.0.0.20847

Below you will find a list of major updates and features included in Reaper of Souls. Additional information about the Closed Beta can be found here.

For feedback on these changes, please visit the following Beta Feedback forums:

To report any issues you experience while playing, please visit the Reaper of Souls Bug Report forum.

Table of Contents:

ATTENTION: Please note that the Closed Beta also includes all changes from the PTR.


EXPANSION FEATURES

New Act: Explore Westmarch, the Blood Marsh, and Pandemonium
The latest chapter in Sanctuary's epic saga is now available for testing. Adventurers can explore the dark and sinister alleys of Westmarch, trudge through the murky Blood Marsh wetlands, and take the fight to the Angel of Death himself on the ancient battlefields and lost strongholds of Pandemonium. All content from Act V is playable (excluding the final boss fight). 

New Level Cap: 70
Players can now advance their characters to level 70.

New Class: The Crusader
The newest class, the Crusader, is at your command! Deck yourself out in battle-ravaged full plate, pick up a mighty tower shield, and smite your enemies with righteous Wrath. This Strength-based, mid-ranged melee hybrid warrior has been fully integrated into all Acts of the game with all-new character interactions, quests, and gear.

New Gameplay Mode: Adventure Mode
Adventure Mode is Diablo III’s new sandbox, where players have the freedom to explore and play the game however they like. In this mode, all waypoints are unlocked, so players can go where they want, when they want—across any Act as well! Adventure Mode also includes two new features: Bounties and Nephalem Rifts.

To learn more about Adventure Mode, click here.

New Feature: Bounties
Bounties are optional, randomized objectives available only in Adventure Mode. In addition to providing players with a guided experience within a specific Act, Bounties are also intended to showcase all the different content Diablo III has to offer. Some examples of Bounties you can pick up include slaying a unique monster (like Mira Eamon), killing a boss (like Queen Aranae), clearing a dungeon (like the Khazra Den), and completing an event (like Last Stand of the Ancients). Each Act will have its own set of randomized Bounties for players to explore and conquer, and you'll receive new Bounties each time you start a new Adventure Mode game.

For completing a single Bounty, players will receive gold, experience, and a new currency called "Blood Shards." For completing all five Bounties within a single Act, players will also receive a greater Horadric Cache, full of randomized loot and crafting materials. Bounty hunters will also be rewarded with a new item, Rift Keystones. Rift Keystones grant access to another feature we're introducing in Adventure Mode: Nephalem Rifts.

New Feature: Nephalem Rifts
Nephalem Rifts (previously called "Loot Runs") are randomized dungeons that are designed to be completed within 10-15 minutes. The goal of Nephalem Rifts is to provide players with a rewarding, endlessly replayable experience, one that continually offers new and exciting moment-to-moment gameplay. . .as well as heaps of loot!

To access Nephalem Rifts, simply bring a Rift Keystone to any town hub and click on the nearest Nephalem Obelisk. Step through the portal and get ready to kill ALL the things. As noted above, Rift Keystones can be earned by completing Bounties.

New Currency: Blood Shards
Test your luck by spending Blood Shards, a new currency earned by completing Bounties and Nephalem Rifts. Blood Shards can be turned in to Lorath or Kadala, new vendors located in every town hub in exchange for randomly-generated loot and crafting materials.

New Artisan: The Mystic
Customize your gear more than ever with our newest Artisan, the Mystic. Alter the properties of your favorite pieces of gear with Enchanting to further tailor your play, and slice through your enemies in style by changing the look of your equipment with Transmogrification.

To learn more about the Mystic, click here.

New Class Skills
All classes have new class abilities available at level 61, as well as three new Passive abilities between levels 60 and 70!

  • Barbarian:
    • New Active Skill:
      • Avalanche (Level 61) – Cause a massive deluge of rocks and debris to sweep across an area dealing 1600% weapon damage to all enemies caught in its path.
        • Skill Rune – Glacier (Level 62) – Giant blocks of ice hit and Freeze all enemies hit.
        • Skill Rune – Snow-Capped Mountain (Level 63) – Cave-in from both sides pushes enemies together, dealing 2000% weapon damage over 2 seconds and Slowing them by 60%.
        • Skill Rune – Volcanic Eruption (Level 65) – Chunks of molten lava are launched at random enemies, dealing 2400% weapon damage over 5 seconds.
        • Skill Rune – Lahar (Level 67) – Cooldown is reduced by 1 second for every 15 Fury spent.
        • Skill Rune – Tectonic Rift (Level 69) – Store up to 3 charges of Avalanche.
    • New Passive Skills:
      • Earthen Might (Level 64) – Gain 50 Fury when activating Avalanche or Earthquake.
      • Rampage (Level 66) – Increase Strength by 1% for 8 seconds after killing or assisting in killing an enemy. This effect stacks up to 25 times.
      • Sword and Board (Level 68) – Blocking an attack generates 20 Fury.
  • Demon Hunter:
    • New Active Skill:
      • Vengeance (Level 61) – Turn into the physical embodiment of Vengeance for 15 seconds. 
        Side Guns: Gain 4 additional piercing shots for 60% weapon damage each on every attack. 
        Homing Rockets: Shoot 4 rockets at nearby enemies for 30% weapon damage each on every attack.
        • Skill Rune – Dark Heart (Level 62) – Vengeance pours out of you, continuously dealing 300% weapon damage per second to enemies around you.
        • Skill Rune – Personal Mortar (Level 63) – Launch 2 grenades at random enemies outside melee range every attack for 150% weapon damage each.
        • Skill Rune – Stimulants (Level 65) – Heal for 6% of maximum life each second.
        • Skill Rune – From the Shadows (Level 67) – Summon allies from the shadows that attack and Stun your enemies for 2 seconds.
        • Skill Rune – Seethe (Level 69) – Gain 15 Hatred per second.
    • New Passive Skills:
      • Ambush (Level 64) – You deal 40% additional damage to enemies above 80% health.
      • Awareness (Level 66) – Gain 4% Dodge Chance every second. This bonus is reset 1 second after you successfully dodge an attack.
      • Single Out (Level 68) – Gain 25% Critical Hit Chance against enemies who are more than 20 yards away from any other enemies.
  • Monk:
    • New Active Skill:
      • Epiphany (Level 61) – Have an Epiphany, increasing your Spirit Regeneration per Second by 35 and enabling your melee attacks to instantly dash to your target for 15 seconds.
        • Skill Rune – Desert Shroud (Level 62) – Infuse yourself with sand, reducing damage taken by 50%.
        • Skill Rune – Ascendance (Level 63) – Charge yourself with Lightning, causing your next attack after moving 10 yards to Stun enemies for 1.5 seconds.
        • Skill Rune – Soothing Mist (Level 65) – Imbue yourself with water, causing your abilities to heal yourself and allies within 30 yards for 13661 Life @ level 70.
        • Skill Rune – Windwalker (Level 67) – Each enemy killed during your Epiphany increases your Attack Speed by 3% for the remaining duration of Epiphany.
        • Skill Rune – Inner Fire (Level 69) – Engulf yourself in flames, causing your attacks to assault enemies for 353% weapon damage as Fire.
    • New Passive Skills:
      • Unity (Level 64) – Each ally affected by your Mantras increases your damage by 5% and has 5% increased damage.
      • Momentum (Level 66) – Moving 30 yards increases your damage by 15% for 4 seconds.
      • Mythic Rhythm (Level 68) – Every third hit from a Spirit Generator increases the damage of your next damaging Spirit Spender by 40%.
  • Witch Doctor:
    • New Active Skill:
      • Piranhas (Level 61) – Summons a pool of deadly piranhas that deal 400% weapon damage
        • Skill Rune – Bogadile (Level 62) – A giant bogadile emerges from the pool of water and bites a monster dealing 840% weapon damage.
        • Skill Rune – Zombie Piranhas (Level 63) – Turn the piranhas into zombie piranhas. The piranhas will leap out from the pool savagely at nearby enemies.
        • Skill Rune – Piranhado (Level 65) – The pool of piranhas becomes a tornado of piranhas that lasts 4 seconds.  Nearby enemies are periodically sucked into the tornado. Increases the cooldown to 16 seconds.
        • Skill Rune – Wave of Mutilation (Level 67) – Turn each cast into a wave of alligators that crash forward dealing 50% weapon damage and causing all enemies affected to take 15% increased damage for 8 seconds.
        • Skill Rune – Fiery Piranhas (Level 69) – Increase the damage dealt to 400% weapon damage as Fire over 8 seconds.
    • New Passive Skills:
      • Creeping Death (Level 64) – Your Haunt, Locust Swarm, and the damage amplification from Piranhas last almost forever.
      • Physical Attunement (Level 66) – You gain 66 Physical Resistance for every enemy within 8 yards. The range of this effect is increased by your gold pickup radius.
      • Midnight Feast (Level 68) – You can have 1 additional Zombie Dog summoned at one time.  The damage of your Zombie Dogs and Gargantuan is increased 50%.

  • Wizard:
    • New Active Skill:
      • Black Hole (Level 61) – Conjure a Black Hole at the target location that draws enemies to it and deals 360% weapon damage as Arcane over 2 seconds to all enemies within 15 yards.
        • Skill Rune – Super Massive (Level 62) – Increase the Black Hole radius to 20 yards and damage to 570% weapon damage as Lightning over 2 seconds.
        • Skill Rune – Absolute Zero (Level 63) – Each enemy hit increases the damage of your Cold spells by 4% for 10 seconds. Black Hole's damage turns into Cold.
        • Skill Rune – Event Horizon (Level 65) - The Black Hole also absorbs enemy projectiles and objects from Elite monster affixes within 15 yards.
        • Skill Rune – Blazar (Level 67) – Conjure a Black Hole at the target location that draws enemies to it and deals 360% weapon damage as Fire over 2 seconds to all enemies within 15 yards. After the Black Hole disappears, an explosion occurs that deals 464% weapon damage as Fire to enemies within 15 yards.
        • Skill Rune – Spellsteal (Level 69) – Enemies hit by Black Hole deal 10% reduced damage for 5 seconds. Each enemy hit by Black Hole grants you 3% increased damage for 5 seconds.
    • New Passive Skills:
      • Unwavering Will (Level 64)  – Standing still for 1.5 seconds increases the following attributes:
        • Armor: 20%
        • All Resistances: 20%
        • Damage:  10%
      • Audacity (Level 66) – You deal 20% additional damage to enemies within 15 yards.
      • Elemental Exposure (Level 68) – Damaging enemies with Arcane, Cold, Fire, or Lightning will cause them to take 5% more damage from all sources for 5 seconds.  Each type applies a stack, stacking up to 4 times.
        Elemental damage from your weapon contributes to Elemental Exposure.

In addition, characters now unlock an additional Passive slot at level 70.

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