Diablo III™

Back to Basics: Class Resource Systems

Back to Basics: Class Resource Systems

Whether you’re intimately familiar with the realm of Sanctuary, or it’s your first time playing a Diablo game, it’s high time we brush up your knowledge of class resources. Managing resources like Fury (barbarian) or Mana (witch doctor) will be an integral element of your performance, and your ability to obliterate the demons and ghouls running rampant.


Live and Let Die
The importance of a resource like Life cannot be stressed enough. While the undead walk the realm of Sanctuary, you’ll find that deceased heroes aren’t nearly as effective. Your Life Orb will become less full as you take damage, and an empty orb makes for a dead hero.
When sending the minions of Hell back from whence they came, you’ll want to be on the lookout for Health Globes. These crimson orbs have a chance of dropping from nearly all creatures and will instantly restore a percentage of your Life when you walk over them. In addition, as with previous Diablo games, you’ll be able to carry Health Potions in your inventory. But use them sparingly! They have a rather lengthy cooldown.


Barbarian: Unleashing the Fury
Barbarians are battle-hardened, close-combat warriors. To that end, they use Fury as their resource to unleash devastating melee attacks against their foes. Fury is gained whenever the barbarian lands a successful attack, as well as when he or she is struck by an opponent. This resource depletes over time whenever the barbarian isn’t fighting, so you’ll generally want to make sure you’re at the forefront of the action, building up Fury to use stronger abilities. Fury is also gained steadily with attacks such as Bash and Cleave, while larger bursts of Fury can be generated by mighty abilities such as Leap Attack and Ground Stomp. Meanwhile, Fury-consuming abilities range from more defense-oriented skills like Threatening Shout, which reduces the damage of nearby enemies, to deadly attacks like Whirlwind, which continuously does massive damage as long as Fury persists. By managing both Fury generation and use, the barbarian can become the most brutal melee hero on the battlefield.

 

Demon Hunter: Balancing Hatred With Discipline
Hell-bent on seeking vengeance, the demon hunter is an agile adversary who uses advanced combat tactics to exact deadly attacks. As such, the demon hunter must manage a duo of resources: Hatred and Discipline. Hatred is a very quickly regenerating resource used to fuel an array of the demon hunter’s offensive abilities in the heat of battle, while Discipline regenerates much more slowly over time and affords the use of tactical skills, when the moment is just right for controlling opponents. For example, a Hatred skill like Bola Shot wraps around your target, exploding shortly thereafter to do heavy area-of-effect damage. On the other hand, through extensive training and careful preparation, the demon hunter uses Discipline for skills which can provide a means of keeping distance from enemies, or entrap them. Smoke Screen, a skill for the most disciplined of hunters, allows you to vanish out of sight for a brief period of time, costing a percentage of Discipline to use. The demon hunter can use their Hatred of the damned to deal direct damage, and Discipline in combat tactics to lure them into well-laid traps, hunting them mercilessly until they’re driven back to the Burning Hells.


Monk: Attuning to the Spirit
Similar to the barbarian, the monk excels at close-quarters combat. Unlike the barbarian, however, the monk doesn’t benefit from being hit by foes and cannot afford to take nearly as much damage. Instead, the monk can use Spirit to release a series of lightning-fast attacks and precisely orchestrated defensive skills, to the point of artistry. Spirit is generated through use of melee attacks and select special abilities, and does not degenerate until used by a skill that costs Spirit. This allows for powerful and poetic combos, often leaving monsters bewildered in their last breath. For instance, Spirit can be used to activate the mystical Seven Sided Strike, allowing you to dash swiftly from enemy to enemy exacting seven fluid, yet abusive attacks. Other skills, however, are available to help generate Spirit. Fists of Thunder is one of these: a series of extremely fast punches deal Lightning damage to enemies and have a chance to interrupt incoming enemy attacks. It’s within the Spirit of the monk that a truly deadly hero is beheld.


Witch Doctor: Tapping Into Mana
The witch doctor carries the classic feel of a dark spellcaster, using voodoo and vile summoned creatures to keep fiends at more than an arm’s length, slaughtering them in the process. As a witch doctor, you’re a veritable one-man army, using Mana to summon animated grotesqueries to aid you in combat. Mana will slowly regenerate on its own, but the witch doctor also has key skills designed to replenish his reserves, such as Mana Steal or Spirit spells (combined with powerful passive skills) that can return Mana whenever cast.  Along with summoning minions, Mana powers the relentless damage-dealing skills and elusive defensive magic at your disposal. Firebomb, for example, lobs an explosive skull, dealing substantial area-of-effect damage to enemies within its blast radius. Meanwhile, a spell like Horrify can be used to cause foes to flee in fear for a short period of time. Better yet, defensive and offensive capabilities can be combined in devastating spells like Mass Confusion, which incites paranoia in adversaries and can lead them to attack one another. Using Mana, witch doctors are the ultimate purveyors of unsavory magics, which affords them the pleasing opportunity to instigate mayhem on the battlefield.


Wizard: Controlling the Arcane Power
Similar to the witch doctor, the wizard is a powerful magic user who obliterates evildoers, often from a distance. Unlike the witch doctor, however, the wizard relies less on summoned creatures, and doesn’t perform wicked spells or use Mana. The wizard instead draws from Arcane Power to use spells of varying disciplines. Arcane Power is a fast regenerating resource and allows you to perform spells such as Ray of Frost, which projects a beam of ice that blasts the first enemy it hits with repeated Cold damage, also slowing movement and attack speed. Arcane Power fuels capable defensive spells like Energy Armor, which increases your Defense for a short period of time at the cost of lowered maximum Arcane Power for its duration. Other spells can be used with Arcane Power to allow the wizard to escape, or stay out of the grasp of the damned. For instance, Teleport lets you jump through the ether to a selected location, while Slow Time invokes a bubble of warped time and space, slowing the movement and attack speed of enemies and their projectiles. Ever attuned to the Arcane forces of their realm, wizards dominate opponents with deadly damaging spells, an array of ethereal magic to keep villains at a safe distance, and elegant defenses to mystically mitigate incoming damage.


Maximizing the Devastation
While the fundamental rules of each resource are set in stone, how they’re strategically spent can be greatly customized through passive skills, which can drastically alter how quickly and efficiently your resources generate or regenerate. Through the use of specific skills, as well as the near unlimited combinations offered by skill runes, you can fine-tune your character’s power through resource management and control. Now the choice is yours. Pick your favored class and learn to maximize the benefits of the resources at your disposal, rendering you an incredibly powerful hero and deadly foe of the forces of darkness.

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Comments (619)

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DEMON HUNTER FTW!!!! demon hunter is soooooo gonna rock i think its better than any other class
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Bowdownson
Wildhammer
Bowdownson
2 days, 2 hours ago
My monk will be the God of all monks!
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xGODOFCHAOSx#1180
D3BETA
xGODOFCHAOSx
2 days, 10 hours ago
sleep its called drink spike if u dont know what it is look it up it is liquid of the GODS
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sleep? who needs sleep?
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It can't be i need a new computer!!! and i live in chile where good computers are expensive as hell
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Owningtime
Spirestone
Owningtime
3 days, 2 hours ago
2 more days :D !!
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I feel like im coming down with something....will need to take off work next week *cough *cough. I'm cold like a blizzard is in my mind. I need to fight this devil of a cold back.
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JulioBrutal#1962
D3BETA
JulioBrutal
4 days, 17 hours ago
!@#$ i just can´t wait these next 4 days anymore.
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Chris #5100
Chris
4/26/2012
definitely playing the monk first. Such satisfying combos! I just can't wait for all the classes though, I never imagined there could be so many ways to kill monsters and demons!
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MagicFisher #738
MagicFisher
4/25/2012
I love the monk. Actually it is one of the favorite classes in Diablo 3. Mostly because it owns and is fun to play.
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BruceLee #446
BruceLee
10/11/2011
Monk FTW for sure. Zeal pally in loose fitting clothing? i think so.
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Demmonica
Aerie Peak
Demmonica
10/11/2011
Think I am one of the few who actually look forward to playing the monk.
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Enivel #670
Enivel
10/10/2011
Beta or not, this game is going to totally ROCK!!!!!
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Spectraz
Ursin
Spectraz
10/10/2011
lol i hope i ge tbeta this is so amazing :D
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FooFighter #157
FooFighter
10/10/2011
OMG YES that is all i got to say :D
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Daggoth #884
Daggoth
10/8/2011
erm, your companions include a templar, close enough, yeah?
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Igotyourheal
Misha
Igotyourheal
10/7/2011
blizz please dont ruin this game by not bringing the beloved paladin back. At least being him in a expansion or a patch. because by far I think more players love playing as the Paladin. No matter if you were a hammerdin,zealidin,auradin, or even a foher. come on blizz dont dissapoint me please!
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Evris
Blackwater Raiders
Evris
10/11/2011
@Igotyourheal: Barbarian. Enough said.
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mestyu #907
mestyu
10/6/2011
i want to play beta plz no fair i want beta make it open beta!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :(
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lisk #159
lisk
10/6/2011
im glad it was posted too, i had wondered if spirit degenned.
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Zôdiackiller
Kil'jaeden
Zôdiackiller
10/5/2011
I'm so glad this was posted, i really wouldn't know if my life bar falls to 0 i die, i must of been playing WoW totally wrong.
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Druzzarlek
Agamaggan
Druzzarlek
10/5/2011
im so glad they kept the barb. plz hurry i want to play!!
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Joezilla
Staghelm
Joezilla
10/5/2011
I miss the necromancer, but in a sense the witch doctor is a nice fit to replace him... spellcasters are amazing after all.
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AvengeFallen #516
AvengeFallen
10/5/2011
@Joezilla: I totally agree. i will miss the fire golem
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JackHell #773
JackHell
10/5/2011
More teasing for your pleasing, when this comes out people will be happy for the first few weeks till the complaining start piling up about the auction and such.
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Walmermon
Suramar
Walmermon
10/4/2011
Dying to get my hands on the Wizard and Witch Doctor. Big fan of the casters... Demon hunter seems fun enough, but not sure if it's gonna be my style... Need that beta invite to really be able to tell. ~wink wink~
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Reyah
Dragonblight
Reyah
10/4/2011
This is torture I want to play!
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Vectorian
Bonechewer
Vectorian
10/4/2011
The WDs resource should be called Mojo not Mana lol and be different color than blue, more like a Teal color
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Daggoth #884
Daggoth
10/8/2011
@Vectorian: Agree, normally dont care for purely cosmetic changes (ie:colour/naming) but this definately makes sense
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Hybrid #156
Hybrid
10/4/2011
BETA EMAIL SENT TO ME
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Blazechapa #746
Blazechapa
10/4/2011
YEs beta invite, PLEASE, right now!...no?....ok :''(
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Fareless #170
Fareless
10/4/2011
Inv PLEASE!
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StropeMan #959
StropeMan
10/3/2011
BETA INVITE!!! PLEASE!
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Showstopa
Khaz'goroth
Showstopa
10/3/2011
gime betea inv please blizzard gods pleeeeeeeeeeeeease
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Galfureye
Antonidas
Galfureye
10/3/2011
i wish i got a beta inv omg looks so epic
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Vanar
Saurfang
Vanar
10/3/2011
WITCH DOCTOR wow ima gonan be spazing out when it come out
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Chilly #782
Chilly
10/2/2011
I am very impressed that they took extra time to add small details to differ you ability bars from others.
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WiliamWalace #733
WiliamWalace
10/2/2011
arcane power color is amazing
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Eschatos #399
Eschatos
10/2/2011
So based on the Gameplay preview... There is a secret cow level? Or is that just a tribute?
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Walmermon
Suramar
Walmermon
10/4/2011
@Eschatos: I don't know, but I honestly hope there i a new moo moo farm!