Diablo III

Systems Changes

Systems Changes

While working on Diablo III we've been called out for messing around with systems too much, that the game is good as-is and we should just release it. I think that's a fair argument to make, but I also think it's incorrect. Our job isn't just to put out a game, it's to release the next Diablo game. No one will remember if the game is late, only if it's great. We trust in our ability to put out a great game, but we're not quite there yet. In addition to finishing and polishing the content of the game we're continuing to iterate on some of the core game systems. So all that said, I'd like to provide everyone an update on some of the systems we're currently working on.

We’re changing some of the systems we’ve gotten the most feedback on both internally and from the beta test, including crafting, items, core attributes, and inventory. We’ll go over those changes and the reasons for them. In addition we’re working on major changes to the skill and rune systems that we’re not ready to talk about, but I promise you we can’t possibly ship without a finished skill and rune system. :)

Let’s start off small: Scrolls of Identification are no longer in the game. Unidentified items and the act of identifying them is still very much part of the game, but now when obtaining an unidentified item you'll simply right click it, a short cast timer will occur as your character examines the item, and it will become identified. We love the double-discovery of finding a present and then unwrapping it, but we don't think it requires a physical item you have to find and keep in your bags to get the same effect. From now on you'll just be able to inherently identify all your items, no need to carry scrolls. Your character in Diablo III is just that badass now.

We’re also moving the fifth quick slot button, which is becoming a dedicated potion button. A dedicated potion button is something we went back and forth on throughout development. Recently it became apparent that players need to be aware of their potions for emergency situations. Our combat model doesn’t promote or even allow chugging potions in rapid succession, but they’re certainly useful when you run into a string of bad luck with health globes, or if you just get in over your head. This is one of our newest changes, so the button and mechanics don’t actually function in beta Patch 10, but that’s our intent and you’ll be seeing it supported in future beta updates.

The design team is currently looking at systems and cleaning them up, removing any superfluous system objectives and those that are beyond fixing. Thus, we're removing the Mystic artisan. As we look at the big picture, the Mystic simply wasn’t adding anything to our customization system. Enhancement was really just the socket and gem system with a different name, and it would prolong the release of the game even further to go back to the drawing board and differentiate it, so we’ll revisit the Mystic and enhancements at a later time. Removing her from the game took some time, but it’s nowhere near the efforts that would be required to flesh out a better customization system. We hope she’ll be able to join your caravan in the future, but for now we’re going to focus on the extensive customization options the game already offers.

We're also looking at systems we’ve created and making sure that the rationale that brought us to these designs still makes sense. The Stone of Recall, for instance, has a short cast time and allows you to return to town. Early on we said we wouldn't have town portals, as they introduced too many combat exploits, but we were able to resolve them. Because we have the Stone of Recall, though, we began to evaluate systems that were originally implemented to deal with the exclusion of town portals.

So we've decided to remove the Cauldron of Jordan and Nephalem Cube. They were implemented to allow for salvaging and selling items when there was no quick and easy way to return to town. Now that the Stone of Recall exists, we found that keeping the Cauldron and Cube in the game detracted from the benefits of returning to town to sell items, salvage, craft, and interact with the townsfolk. It’s a good idea to break up combat so that players have a moment to evaluate their gear and crafting options before venturing back out. In addition, we've decided to just call it what it is and the Stone of Recall is now Town Portal, and is integrated directly onto the skill bar UI.

The Blacksmith artisan will now salvage items. With removal of the Cube we needed some mechanic in town that allowed you to salvage your items, and it just makes sense for the Blacksmith to offer it.

One other important change is that common (white) items will no longer be salvageable. We found that it caused a few itemization issues, but mostly this is due to a general philosophy shift on the importance of items. Previously, our thinking was that when an item dropped it should always be useful to you in some way, either the stats could be an improvement for you, or in the case of white items you could break it down and craft something better. Through a lot of play testing we have come full circle to the Diablo II methodology -- a lot of stuff that drops just isn’t worth picking up. Diablo II captured the loot piñata feel by dropping a lot of crap, mostly arrows and bolts, and we of course still very much want that feeling of item-explosions. To do that we need to be able to balance the value of items to how many we’re throwing at you.

This leads us to the last change I'll be detailing today:

We're changing core character attributes to Strength, Dexterity, Intellect, and Vitality, and the benefits each stat provides is being broken down as:


Strength

+Barbarian damage
+Armor

Dexterity

+Demon Hunter damage
+Monk damage
+Dodge

Intellect

+Wizard damage
+Witch Doctor damage
+Health from globes

Vitality

+Health
 

We're dropping Defense, Attack, and Precision as attributes, Armor is taking over for what Defense used to provide, +Physical Resist will take over for Armor, and +Chance to Crit will fill in for Precision. Obviously these stat changes are one of the bigger systems changes we're currently working on as they have far reaching requirements to re-itemize and balance the game.

This change makes the stats more intuitive and fixes some of the itemization issues we were running into. We want to make it clear that junk items aren’t worth picking up, and make it easy to identify other items as not for your character. We want to drop a ton of items, but to really pull off a sense of excitement when finding a great item, there needs to be non-optimal items, both for your class, and in general. By specifically targeting stats at classes, we can reduce the amount of item overlap, diversify our item pool, and create a cleaner, more exciting itemization system.

By and large these changes have little impact on which items you’re going to want. The item hunt has always been based on secondary stats and affixes, and we’re working hard to ensure build diversity is as large as possible by getting as many affixes into the game as possible (adding more item affixes is also something we’ve been working on). Simply including affixes that augment specific skills greatly expands the itemization pool and build possibilities.

Moving on, with the removal of the Cauldron of Jordan, Nephalem Cube, and by moving Town Portal to the skill panel, we're now displaying character stats directly on the inventory UI. Now you can see your stats go up and down as you try on different items. All the same info is available; we’re just streamlining the UI, making it more useful. It might seem insignificant but we're pleased with the results.

All of these are changes that will in one way or another be seen in the latest beta patch, and so we hope that those of you with access please try them out and let us know what you think in the Beta Feedback forum.

There’s a lot of work left to be done, though. We’re constantly tuning and making balance changes; it’s a massive task. Some of these changes can be seen in the beta, like changes to item rarity, the levels at which we introduce affixes, and how many affixes enemies can roll up. Some you can’t see in the beta, like balancing the difficulty of the entire game for four different difficulty levels, adding tons of new affixes, creating legendary items, filling out crafting recipes and itemization, working on achievements, and implementing Battle.net features. We’re also working on a number of other large systems changes -- specifically with the skill and rune systems. We're not quite ready to share what those are just yet, but we look forward to being able to do so in the near future.

We want Diablo III to be the best game it can be when it launches. To get there, we're going to be iterating on designs we've had in place for a long time, making changes to systems you've spent a lot of time theorycrafting, and removing features you may have come to associate with the core of the experience. Our hope is that by embracing our iterative design process in which we question ourselves and our decisions, Diablo III won't just live up to our expectations, but will continue to do so a decade after it's released.


Jay Wilson is game director for Diablo III and the Inventor of Meat. He believes that Kate Beckinsale is the greatest actress that’s ever lived.

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Comments (2,642)

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I didnt get a beta key, they selected me for my hardware requirements. It really is a nice game!
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I like most of these changes. Fan feedback is paying off! i wish the skill trees would come back though. And i really REALLY wish that stats could be added manually like in D2. nothin for nothin, but that alone added a LOT to D2. Don't get me wrong though, their lack of existence isn't nearly enough to get me not to play this game though. Keep up the good work!
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Driffwood #576
Driffwood
4 days, 7 hours ago
It sounds like you have made a few really good decisions there team. The fact that you have decided to return to Diablo2 in some aspects shows that sometimes you just cant improve on perfect, and your listening, which keeps the faithful happy. Tbh I was quite dismayed with the Stone of recall albeit just a name lol. I think getting rid of the scroll of identify was a good idea, and one I'm surprised wasn't implemented earlier.. it only slows down the game, this sounds like a much better system. Keep up the good work, Diablo fans are patient fans ;) and thanks again for listening to the feedback and keeping the spirit, or I guess the heritage of the game intact. Good job. - PS. How much would it cost me to get you guys to bring back the Necro?? :)
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Dendroid#1757
D3BETA
Dendroid
4 days, 12 hours ago
So, players will no longer be able to attribute to his/her own stat points? It is all automatic?
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Keep up the good change Blizz and bring us the legendary diablo 3 !!
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This game is no longer diablo.
Give us diablo 2 back.
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Qwertyas#1486
D3BETA
Qwertyas
4 days, 18 hours ago
@XeonGTX this is def. Diablo, what did you expect, D2 with better graphics? ofcourse things are gonna be a little different but the story and the feel of the game and envirment is def. Diablo!
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@XeonGTX: As a user having coveted beta key, i can say with certainty that this does feel like diablo should. I welcome the minor changes for sure. I'm still on the fence about the skill tree not being there though. But given the level customization that will ultimately be possible, i have doubts that i will miss it once the full game is released.
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phurtive#1444
D3BETA
phurtive
5 days, 4 hours ago
I am going to miss scrolls.
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I would be playing my Diablo 2 and LoD right now up until release just to get my fix online. But I lost all my black CD's cover with the keys on em, and offline just doesn't cut it for me. I pre-ordered my CE the other day (STOKED) and I'm just tickled pink they want to throw those 2 games in there too! So instead of obsessively playing D2 or whining about release/beta, I think i'll keep my eyes off screenshots and videos of D3. And when it is finally released I'm gonna cream.
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Redfirefox
Crushridge
Redfirefox
5 days, 12 hours ago
I hope it's a great game. You know how you want something so bad an when you get it you don't want it anymore. I don't want Diablo 3 to be that way. You know. So if it takes longer than we wanted it to be I hope it's worth it. Love WOW !!! Hope I love D3 !!!
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@Redfirefox: That is how I feel about Old Republic, I waited about 4 years for that game and beat it in one month. Now... the game is boring as hell and not that fun in my opinion. I hope D3 comes out when it is ready and not pushed out the door, just to make the kiddies happy.
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Throw me a beta keeeeeeyyyy NOWWWWWWWW.. please.
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sounds to me like blizzard is definetly taking a step in the right direction, the dedicated potion button is an awesome add, aswell as the inv. screen stats.
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If a game's graphics stop you from playing a game you aren't a real gamer.
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Might as well update the graphics, guys. See you in a couple years....
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Sinmatikali
Burning Legion
Sinmatikali
5 days, 21 hours ago
A lil harsh, but i agree with bloodwolf, after I saw graphics from skyrim I totally forgot about Diablo 3 that ive been following up on since the site for it was released, only thing that I got bummed out about the game was that it wasnt multiplayer. We get that you want a perfect game, and also Wow is having some big competitors but I dont want another game thats a look alike wow game with all its CD's and similarities. If it makes me wait another year ill be addicted to another game, and make it that much less interested in following up with diablo 3..
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Bloodwolf
Blade's Edge
Bloodwolf
5 days, 23 hours ago
This game might've been good two years ago. Now Skyrim, in all of it's amazing glory looks x50 better than this crap. The problem, Blizzard, with waiting and waiting and waiting is that the core of the game and graphics are already outdated. The screenshots make it look like a 2010 game not a 2012 game. And then every year when you see great games come out (ie Skyrim), I'd bet you're forced to delay even LONGER to try polish the turd a little bit more so that it can compete. Well guess what? Everything has a life span. Soon, you're going to have to trash the entire project and start over from scratch because you keep on changing your mind, which in turn, has already made this game obsolete and behind a WHOLE ENTIRE GENERATION of games. Next please.
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@Bloodwolf: and yet, you still play wow...
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Bloodwolf
Blade's Edge
Bloodwolf
5 days, 23 hours ago
@Aricin: Yeah, level 34 orc shammy is hardcore. No, I made the mistake of agreeing to the 12 month plan to get D3 free and some other cosmetic things. -Insert gun in mouth- That was when they first introduced it. I've been Blizzard-free since November.
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@Bloodwolf: lol, i could point out over a dozen things wrong with what you said and call you a liar, but I think I will take the high road. I simply disagree with you.
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JackBauer #511
JackBauer
5 days, 17 hours ago
@Bloodwolf: People are still playing Diablo 2 with "bad graphics". You are going to buy D3 whenever it comes out, silly troll.
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@Bloodwolf:

Are you trolling or just stupid?
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Bloodwolf
Blade's Edge
Bloodwolf
4 days, 16 hours ago
@D3BETA: I'm really not trolling. I didn't think the level of my character matters? Does it add value to my argument. How much I do or don't play WoW bears no weight here. I, like so many others, was waiting for Diablo 2. Now I, like so many others, have left it for dead, and will forever be pissed off too.
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LeugimX#1880
D3BETA
LeugimX
6 days ago
yeah Beta keys are fun :D
So happy I've got one XD
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@D3BETA: I HATE YOU, haven't recieved a beta.....SOOOOOO sad
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For the love of everything that is holy, please stop saying "OMFG I just want the game to come out" and "OMFG I need a beta key!" Please add something freaking constructive to the community or don't post at all. With that said, I believe the changes are very much in the right direction. If the development team could not balance or present current systems in place, such as the Mystic Artisan, in the best light before release it is always best to remove it form the game and possibly present it at a later time.
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GAWD! just wanna play.. give me a 30 day key or something. PLEASE I BEG YOU!!
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WASD keys please
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Cool so you just wasted a couple years and then went back to what D2 stats were from the start... awesome.
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Undertowtem
Blood Furnace
Undertowtem
5 days, 17 hours ago
@Vladimir: Do you honestly think that the development process is strictly linear? They haven't wasted anytime in evaluating their core game systems. Blizzard is among the best of the industry; I am certain that a team with this much experience in producing high quality games is more than aware of how to release a brilliant gaming experience, with the least amount of delays as possible. Quality is worth a little bit of a wait.
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Can't wait.
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Shåmpain
Shadowmoon
Shåmpain
6 days, 7 hours ago
Give me beta please Tyrael drop that code into my mailbox as you threw your sword into the world stone.... they both have one thing in common they just need to be done.
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Brecear
Blackwater Raiders
Brecear
6 days, 7 hours ago
I don't know about just looking at an item and then identifying it. I don`t know if a barbarian could tell a tree branch from a greatsword, quite frankly. ;)
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@Brecear: So you didnt get the part of D2 where barbarians were weapon masters. Im pretty sure they can tell the difference.
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@Brecear: i would say they couldnt tell a breastplate from a loincloth, but they are great with weapons
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@Mísfít/darcrios: i believe he was pointing to the fact that most 'unidentified' items were such because of MAGICAL properties..., it was still Un-identified club, or Un-identified great sword, IDing just gave it those special bonus's.., and i agree with brec in that, maybe sorcerers could ID them, but a barb not so much.., maybe they could do like assassins did with keys.. IE only wizards can ID items, or maybe you had to have X intelegence to ID an items properties..

also itd be kewl if u could use unidentified items, you just wouldnt know what they did besides the default dmg... but still get the bonus's (but not show up on ur stats), maybe even 'hexed' items *unlike cursed items, once identified the 'hex' is removed. whereas a cursed item just has a permanent problem with it.. (or maybe pay some priest to remove said curse), and hbout 'blessed items' aka temporary bonus's to their stats that last x time/kills/hits
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Pyromaniack
Executus
Pyromaniack
4 days, 15 hours ago
@Zerg: I absolutely love this idea, it must be done!
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I am so excited Blizzard, for the love of Diablo. Could i at least get a beta key!!!