| Level | Skill | Skill Runes |
|---|---|---|
1 |
Fists of ThunderPrimary
Generate: 6 Spirit per attack Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed. |
|
2 |
Lashing Tail KickSecondary
Cost: 30 Spirit Unleash a deadly roundhouse kick that knocks enemies back and deals 200% weapon damage. |
|
3 |
Deadly ReachPrimary
Generate: 6 Spirit per attack Project lines of pure force over a short distance for 110% weapon damage. Every third hit extends 25 yards. |
|
4 |
Blinding FlashDefensive
Cost: 10 Spirit Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks. |
|
5 |
Tempest RushSecondary
Cost: 15 Spirit plus an additional 10 Spirit while channeling Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 50% weapon damage while running. |
|
8 |
Breath of HeavenDefensive
Cost: 25 Spirit A blast of divine energy heals you and all allies within 12 yards for 6202 - 7442 Life. |
|
9 |
Dashing StrikeTechniques
Cost: 25 Spirit Quickly dash at the targeted enemy or location, striking for 100% weapon damage and rooting the target for 1 second. |
|
11 |
Crippling WavePrimary
Generate: 6 Spirit per attack Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds. |
|
12 |
Wave of LightSecondary
Cost: 75 Spirit Focuses a wave of light that crushes enemies for 215% weapon damage as Holy, followed by an additional 45% weapon damage as Holy to all enemies in a line. |
|
13 |
Exploding PalmTechniques
Cost: 40 Spirit Cause a target to Bleed for 220% weapon damage as Physical over 3 seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maximum Life as Physical damage to all nearby enemies. |
|
14 |
Cyclone StrikeFocus
Cost: 50 Spirit Pull all enemies within 24 yards towards you, followed by a furious blast of energy that deals 100% weapon damage as Holy. |
|
15 |
Way of the Hundred FistsPrimary
Generate: 6 Spirit per attack Unleash a rapid series of punches that strikes enemies for 140% weapon damage. |
|
16 |
SerenityDefensive
Cost: 10 Spirit You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects. |
|
17 |
Seven-Sided StrikeFocus
Cost: 50 Spirit Dash rapidly between nearby enemies, dealing 777% weapon damage over 7 hits. |
|
19 |
Mantra of EvasionMantras
Cost: 50 Spirit Recite a Mantra that grants you and your allies within 40 yards a 15% chance to dodge attacks for 3 minutes. For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacks. This is a Mantra. You can only have one Mantra active at a time. |
|
21 |
Mantra of RetributionMantras
Cost: 50 Spirit Recite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. The effect lasts for 3 minutes. For 3 seconds after activation, the effect on you increases to 80% of the damage sustained. This is a Mantra. You can only have one Mantra active at a time. |
|
21 |
Sweeping WindTechniques
Cost: 75 Spirit Surround yourself in a vortex that continuously deals 15% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 45% weapon damage to nearby enemies. |
|
22 |
Inner SanctuaryDefensive
Cost: 30 Spirit Create a runic circle of protection on the ground for 5 seconds that cannot be passed by enemies. |
|
22 |
Mystic AllyFocus
Cost: 25 Spirit Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing. |
|
26 |
Mantra of HealingMantras
Cost: 50 Spirit Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 310 Life per second. The Mantra lasts 3 minutes. For 3 seconds after activation, the effect is increased to 1240.4 Life per second. This is a Mantra. You can only have one Mantra active at a time. |
|
30 |
Mantra of ConvictionMantras
Cost: 50 Spirit Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes. For 3 seconds after activation, the effect is increased to 24% additional damage. This is a Mantra. You can only have one Mantra active at a time. |
|

Warsong
Jaedenar
Eonar
Which isn't a bad thing, because that was my favorite spec.
The "every third hit" thing works really well.
Lightninghoof
Windrunner
1 day, 19 hours ago
Seven-Sided Strike with the Sudden Assault Rune = Instant PVP victory
exactly my settup. :) but not playing for pvp.
Garrosh
Cost: 75 Spirit Focuses a wave of light that crushes enemies for 215% weapon damage as Holy, followed by an additional 45% weapon damage as Holy to all enemies in a line.
Oh, and a goofy bell falls from the sky to confuse your enemies"
Medivh
Ravencrest
Gorefiend