Diablo® III

Level Skill

10

Power Hungry

Being healed by a health globe causes the next Arcane Power Spender you cast to be cast for free.

You can have up to 10 charges of Power Hungry.

10

Blur

Decrease damage taken by 17%.

13

Evocation

Reduce all cooldowns by 20%.

16

Glass Cannon

Increase all damage done by 15%, but decrease Armor and resistances by 10%.

20

Prodigy

When you cast a Signature spell, you gain 5 Arcane Power.

The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute

24

Astral Presence

Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2.5 per second.

27

Illusionist

When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.

When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds.

30

Cold Blooded

Enemies chilled or frozen by you take 10% more damage from all sources for the duration of the chill or Freeze.

34

Conflagration

Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds.

37

Paralysis

Lightning spells have a 15% chance to Stun all targets hit for 1.5 seconds.

40

Galvanizing Ward

As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 81536 damage.

45

Temporal Flux

Enemies that take Arcane damage are slowed by 80% for 2 seconds.

50

Dominance

Killing an enemy grants a shield that absorbs 16093 damage for 3 seconds. This effect can stack up to 10 times.

Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds.

55

Arcane Dynamo

When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 60% additional damage.

The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute

60

Unstable Anomaly

When you receive fatal damage, you heal to 45% of your maximum Life and release a shockwave that knocks enemies back and slows them by 60% for 3 seconds.

This effect may occur once every 60 seconds.

64

Unwavering Will

Standing still for 1.5 seconds increases the following attributes:

Armor: 20%
All Resistances: 20%
Damage: 10%

66

Audacity

You deal 15% additional damage to enemies within 15 yards.

68

Elemental Exposure

Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from all sources for 5 seconds. Each different damage type applies a stack, stacking up to 4 times.

Elemental damage from your weapon contributes to Elemental Exposure.

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