Key Features
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Defensive Fighting
By taunting enemies, Kormac can make himself the focus of their aggression, and punish them for it, crippling or slowing those that draw too close. -
Healing & Recovery
Kormac calls on his faith to rejuvenate your health or empower you, increasing your natural rate of healing or resource regeneration. -
Holy Justice
Despite his defensive posture, Kormac is equally capable of purging demonic filth with violence. When charging, he causes wicked wounds and leaves foes stunned with the ferocity of his attacks.
Skills
Many of Kormac’s skills focus on improving his capacity as your protector through taunts, new attacks and stuns. When acting in a support role, Kormac can increase party-wide health and resource regeneration, or quickly heal you with a burst of radiance.
See Also
- General
- Skills
- Skill Calculator
- Unique Equipment
- Templar Relics
- Community
- Forums
- Media
- Artwork
- Screenshots
- Videos
your evil.”
The templar are holy warriors, fighting for justice and eschewing the dangers that lead to cultism and demonic possession by espousing self-denial. They do not merely pay lip service to protecting the realm - they are battle-trained and experienced to a man, and the brooding, dedicated Kormac is a paragon among them.
Kormac came to the order as a young man, and was quickly molded into the ideal templar, adapting naturally to an ascetic way of life. His devotion is particularly unshakable, even for one of his order, and, despite his respect for battle prowess, his disdain for those who don't share his high moral standards is readily apparent.
Though Kormac's ways will not always be your own, your aims and goals align, and so he will fight alongside you to purge the world of the insidious darkness that would hide from the light of Heaven.
Kormac rushes headfirst into combat, garbed in heavy armor and brandishing his weapon and shield. His imposing figure and righteous battle cries inevitably draw the attention of most servants of the Burning Hells away from you, though he fights with more of a focus on slaying his foes than on self-preservation. Throughout your journey, Kormac collects templar relics – chalices, scriptures and fragments of sacred weapons that lend him purpose and power.

Zangarmarsh
Area 52
Arathor
Dark Iron
Laughing Skull
Bleeding Hollow
Khaz'goroth
Alleria
Lothar
Kalecgos
Cho'gall
Bladefist
Saurfang
Velen
You're an idiot who has obviously never played Diablo.
Quel'dorei
Frostwolf
The fact is that aesthetically wow armor has looked $%^-ty for the past 2 expansions, and arguably BC wasn't that great either. Orignal WoW had tier gear that represented the class it was for and PvP gear that represented your faction. What Anteares is saying is that visually the gear looks better, not polygonal wise, by aesthetic wise. That LOOKS like Templar armor not bright colored burning armor with skulls and random *!@# all over it for no reason. The Templar actually LOOKS like a Templar and his gear actually represents what he is!
Jubei'Thos
Emerald Dream
Crushridge
Quel'dorei
Medivh
Feathermoon
Reasoning: Because right now, from the Beta Weekend, there's only one full class that uses weapons, rather than effects off the weapons, and even then, the Barbarian gets Mighty Weapons which are unique to him as well, similar to all other classes. Makes the point of all that loot seem somewhat redundant. To me, and just me, there needs to be more than one class that should be able to use all melee weapons EXCEPT the class specific ones. If you needed to make a class specific option for the 'Templar' make it chest plates. He's all about defensive fighting, yes? So give him 'super heavy' armour that only he can use. Or something.
Blackwater Raiders
Darkspear
Feathermoon
http://classic.battle.net/war3/human/units/footman.shtml
The Scryers