I am interesting that In the Paragon 2.0,Levelup should be need more experience.
Presume that i levelup to paragon 800 need 800days and get the 800 paragon points，800days is too long,so the player spend 80days to levelup 100paragon,than he delete the character and than spend 80days do it again to levelup 100paragon,
Process be done 8 times and spend 80X8=640days,he also get 800 paragon points,but only need 640days,that is so bad....
i think the std and hc must be difference in the paragon 2.0，In other words，the ladder mode must be Difference from the other mode in paragon 2.0.That must be funny.
I think you got it wrong there...
If you delete your barb the paragon level will still be the same and a new barb will start with this level and will need the normal amount of XP for the next level as the old barb would. Same if you delete the barb and start a monk or whatever combination of deleted char/class and new char/class
I'm not quite sure about my motivation playing the game:
D3 really is fun. Brain off, WW barb (ITF, WotB) and max out dmg. D3 is nothing really challenging with this build. Instead WD or Sorc seem to survive harder (because they can't move during dealing damage).
Do I want this game to be my timefiller and spend some fun playing with my friends OR do I expect a challenge to master?
So all this 'nerfing' discussion is about the purpose of playing the game. Have a look at the monster power system: Was this a nerf? I don't know the system before, but my friends tell me that inferno was like MP3 now... How the hell could a selffounder play inferno before this crafting opportunities? My (hardcore) WD almost 'dies' in 1 of 5 runs (luckily, there is a nice passive skill...)
See nerfing as a challenge, not as a punishment! It's not about you, it's about the game.
So, as I said, I still don't know if I like the changes that will come, but I think I will take them and make the best of them