I think I added a sufficient number of caveats to my previous post, but let me go ahead and reiterate: Paragon 2.0 is still very much in development, and nothing is set in stone at this point. The system will likely undergo several changes (based on testing and feedback) before it ships.
So, on that note. For those of you who've voiced a dislike of the Paragon 2.0 mechanics quoted below, what kind of functionality would you prefer to see instead? (And most importantly, why would you prefer that functionality over the one currently being considered?)
1. Distributing Paragon Points
I would prefer to add a point to any category every paragon level. This system vs the current allows players to stack points wherever they want, so if someone loves IAS (my monk for example) they can add IAS. If someone only wants to stack Vit they can do that too. That's customization. The current system of 1 category per point is it forces players to chose their least hated stat per category not the actual stat they want. In the current system I can guarantee 99% of players will chose the same stats until their capped and then move on to a similar stat. First IAS, then CC, then CD. First AR, the Armor.
2. Innate level bonuses
I don't care about the GF and MF buff, but I would prefer to keep some kind of level bonus like in Paragon 1.0. Even if the level bonus flattens out after paragon 100, to say +2 Main +1 Vit/others. The reason why the level bonus is great because you does the typical stat allocation automatically freeing players from the feeling they are spending their points wrong. One of the problems with the D2 stat system is players can make the wrong permanent choices. With an infinite amount of core stats and automatic core stats every level players no longer think "Is this the right choice?" and instead get to think "Yeah, more VITALITY". The first thought makes you feel like a programmer, the second thought makes you feel like a super hero, that's the difference.