That isn't a problem unless you only get enjoyment out of your character by limiting everyone else's enjoyment of their characters.
It is simply false to say all 60 barbarians are the same merely by virtue of the possibility of respecing for the simple reason that one character can only have one spec at one time.
I have no idea why you would yearn for the prospect of having to click through three boring difficulty levels on a new char just to respec. Permanent point allocation was a major drawback of D2. Bringing it back wouldn't add any skill to the game, just more hassle.
I think you may have mised the point, or perhaps I didn't phrase well enough. My intention is not to limit anyone's enjoyment nor was permanent point allocation a major drawback in Diablo 2. In fact, permanent points in Diablo 2 enforced choice, build diversity and the push to create many other characters/alts. ALL level 60 barbarians have the same skils, the same runes, the same stats until gear is implemented. Gear has NOTHING to do with paragon points, skill points or Paragon 2.0 in any way which is what this thread is about. Which means every level 60 barbarian is identical to every other. As for gear, yes it does make each Barbarian different but only a a very minute level that equates to next to nothing. One WW barb having a better weapon, higher crit or w/e then another WW barb is hardly "unique". Though, if one had points to make his WW hit harder while the other made his WW last longer...now we are getting somewhere. Also, I never stated you could have only one re-spec. In fact, I gave a couple reasons for multipul re-spec chances. Lastly, going through three difficulty levels is again, nothing to do with Paragon 2.0 but for arguments sake I'll run with this one too. In Diablo 2 the permanent point allocation along with enhancing skills themselves with said points made making new characters and watching them grow as you play enjoyable. If this was not so for you, then Diablo 2 or games of the like simply are not for you. That said, Diablo 3 is using the same points to allocate into stats rather then skills and all of this done AFTER your runs through three difficulty runs which is a problem. My solutions to how points can enhance skills and/or runes themselves may solve this issue though nothing can change the FACT that you must run 3 difficulties no matter matter what when you make a new character. I hope that brings out a better understanding for you.
You definitely missed my points completely and utterly.
You are complaining that your character is not unique unless respecing paragon points either does not happen, or is extremely rare (every 100 plvls). Your character would not be unique even if respecing were impossible. Anyone could build an identical character. The only difference would be that instead of respec'ing, they would have to make a new character click through to 70....then assign their paragon points the way you do.
That isn't uniqueness.
At the end of the day, people aren't going to be respecing mid-game. Who is going to wait around for them instead of kicking them? As it is, people don't even change their skills mid-game because it wipes NV stacks, which is a miniscule annoyance compared to what you advocate.
How many times, really, do you run into the same people in multiplayer games that you join randomly?
Does it somehow affect YOUR gameplay that someone you were in a party with a week ago now has a different paragon point allocation? Will you steam in rage that they did not have to create a new char and click through 70 levels to assign their points differently? Will it ruin your enjoyment of the game to know that I, playing single player almost entirely, maybe be able to change my mind and respect my paragon points?
You say "My intention is not to limit anyone's enjoyment nor was permanent point allocation a major drawback in Diablo 2. In fact, permanent points in Diablo 2 enforced choice, build diversity and the push to create many other characters/alts."
But again, that's just you saying it. Permanent point allocation was a major drawback in Diablo 2 from my perspective. It "enforced" choice to the extent that if you made choices that you later didn't like, you had to make another character and start mindlessly clicking through all the difficulties again. At least there were only 3....
If a game needs to slap people with tedium to "enforce choice", it doesn't have much going for it to begin with.
Worse, you seem to be assuming that people actually have the time (and space on their character rosters - hello, we only have 10 right now?) to create endless variations of alts ....
They don't. They have jobs. They have families. They don't live in mommy's basement. What you demand would mean seriously restricted access to game content for the vast majority of players.
Since we do not have skill points as we did in D2, it wouldn't be quite as big of a deal, but it still would be a pointless pain.
In Diablo 2 the permanent point allocation along with enhancing skills themselves with said points made making new characters and watching them grow as you play enjoyable. If this was not so for you, then Diablo 2 or games of the like simply are not for you.
Oh okk, then maybe Diablo 3 or games of the like simply are not for you.
Satisfying answer, right?
Don't be so quick to assume that everyone who played Diablo II feels the same way that you did about permanent skill point allocation. Maybe the people who played it for 10 years, but those were the extreme minority.
Again: Make a personal rule for yourself. Do not respec paragon points on your characters. If it's so important to you, this should not be a problem.