Diablo® III

Paragon 2.0 question

Posts: 4
09/20/2013 06:49 PMPosted by Lylirra
What category a Paragon Point can be spent in will be determined by what Paragon level you earn. Paragon level 1 gives you a point to spend in "Core Stat," Paragon level 2 gives you a point to in "Offensive," Paragon level 3 gives you a point to spend in "Defensive," and Paragon level 4 gives you a point to spend in "Utility" (or "Adventure"). Each Paragon level past that follows the same pattern.


so i can't choose !@#$? this sux!

if i can't spend my points like i want, why are there points in the first place? its just the same old "d3 chooses everyrhing for you" %^-* all over again^^

hopefully they consider changing this!
Edited by Zazaar#2817 on 9/21/2013 1:20 AM PDT
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Damn players who playing all time 1 class must be aggrevied. I like only wizzard and what now ?
Btw. after hack i cant sell any items from wizz to buy something for monk or another class.
Please balance it, it's not good option for all..

Ofc my aggrevied is about that post ,, All characters will be able to contribute to Shared Paragon levels equally. There are no bonuses or burdens for Paragon leveling multiple characters of the same class.''

Anyway sorry for my english but i just wanted to report my objection about it.
Edited by Invulnerable#2741 on 9/21/2013 1:41 AM PDT
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09/21/2013 01:08 AMPosted by JangoJohnson
its just the same old "d3 chooses everyrhing for you" %^-* all over again^^


It's the opposite. If it were absolutely free to choose, everyone would max out crit chance/dmg/ias as soon as they could. And if there's only one option that makes sense, it's not a true choice.
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Missing

1) My Paragon 0 vs 100 - the 100 has gotten 300 stat bonus points. Is it going to be permanently 300 pts stronger going into Paragon 2.0 or will these be stripped off?

Alright, so. Let's get everything into one place. :)

Paragon 2.0 is a work-in-progress.
All points below are as of current design.
Details are subject to change before Paragon 2.0 goes live.
More information will be made available as development continues.


- With Paragon 2.0, we're making three significant changes to the Paragon system. The first is that we're removing the cap on Paragon levels. Players can now earn as many Paragon levels as they please.

- The second is that Paragon levels are now account-wide per game type. Game type = game mode (i.e. Normal and Hardcore). All Normal characters on an account will share a Paragon level. Similarly, all Hardcore characters on an account will share a Paragon level. Following Paragon 2.0 going live, any Paragon experience you gain on your Normal or Hardcore characters will contribute to your account’s Normal Shared Paragon level or Hardcore Shared Paragon level, respectively.

- The third change is that we've removed the innate bonuses granted by Paragon levels, and players will now earn Paragon Points every time they level up. These points can then be spent to boost up various stats in four different categories: Core Stats, Offensive, Defensive, and Adventure.

- What category a Paragon Point can be spent in will be determined by what Paragon level you earn. Paragon level 1 gives you a point to spend in "Core Stat," Paragon level 2 gives you a point to in "Offensive," Paragon level 3 gives you a point to spend in "Defensive," and Paragon level 4 gives you a point to spend in "Utility" (or "Adventure"). Each Paragon level past that follows the same pattern.

- All categories other than Core Stats (DEX, INT, STR, VIT) have a cap on the number of points that can be allocated to them, which also means there is a cap to the total number of points that 3 of the 4 categories can have. At present, this means if you reach Shared Paragon 800, you will have maxed the number of points that can be allocated to the Offensive, Defensive, and Utility categories and all future Paragon levels you earn will grant you a point in the Core Stat category instead.

- Your account's Paragon Point pool is not shared between your characters. Instead, characters on your account will each get their own set of Paragon Points to spend independently (e.g. you can spend your Paragon Points differently for each character). To provide an example, if your account's Normal Shared Paragon level is 100, all Normal characters on your account will each get 100 Paragon Points to distribute as you see fit.

- Players can respec their Paragon Points. We've not yet finalized whether or not respeccing Paragon Points will incur a cost, or what the respec cost might be if we decide to implement one.

- When Paragon 2.0 goes live, we'll being adding up all the Paragon experience on each of your characters, and we'll be using that combined total (the total amount of Paragon experience you have, not the total number of Paragon levels) to determine your Shared Paragon level. Again, this will be broken down by game type.

- The leveling curve for Paragon 2.0 has not yet been finalized, so we are unable to provide a direct conversion of current Paragon levels > Shared Paragon levels at this time.

- Under Paragon 2.0, if a character dies or is deleted, the amount of Paragon experience it contributed to your Shared Paragon level will not be lost. This is a benefit of having Paragon experience stored at the account level, rather than at the character level.

- Whether or not currently-dead characters will contribute to your account's Hardcore Shared Paragon level once Paragon 2.0 rolls out has not been decided. We know that this is impacting the way some Hardcore enthusiasts are choosing to play right now, so once we've made a decision we'll be sure to let you know. (Note, however, that even if we do make a decision in the near future, things may still change all the way up until Paragon 2.0 goes live based on testing and feedback.)

- All characters will be able to contribute to Shared Paragon levels equally. There are no bonuses or burdens for Paragon leveling multiple characters of the same class.

- We don't have any information about new Paragon portraits at this time.

- Travis Day offers more development insight into Paragon 2.0 [url="http://us.battle.net/d3/en/forum/topic/10025092427"]here[/url], [url="http://us.battle.net/d3/en/forum/topic/9882180021?page=2#38"]here[/url], and [url="http://us.battle.net/d3/en/forum/topic/9882180012#9"]here[/url].

Feedback is absolutely welcome!
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09/20/2013 06:49 PMPosted by Lylirra
- The third change is that we've removed the innate bonuses granted by Paragon levels, and players will now earn Paragon Points every time they level up.

So we will lose 300% magic find we currently have, won't we? What's happening with magic find hard cap then? Should we go for gear change/mf gear again? PLEASE CLARIFY THIS, IT'S IMPORTANT.
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So we will lose 300% magic find we currently have, won't we? What's happening with magic find hard cap then? Should we go for gear change/mf gear again? PLEASE CLARIFY THIS, IT'S IMPORTANT.


It's not important. If they nail down Loot 2.0 you'll be getting as good of drops or better than currently with max mf. I also wouldn't be surprised if they changed it to 100% mf, because 300% seems excessive (but necessary) to combat the poop-ish drop rates in D3 vanilla.

Edit: Also, if Pick up Radius is in the same category as MF, I'm going to max that first. LOVE me some PuR.
Edited by WhatsUpChuck#1763 on 9/21/2013 2:13 AM PDT
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"we'll being adding up all the Paragon experience on each of your characters, and we'll be using that combined total to determine your Shared Paragon level."

"All characters will be able to contribute to Shared Paragon levels equally. There are no bonuses or burdens for Paragon leveling multiple characters of the same class."

If I have 2 wiz first male wiz already hit LV100 and second the female just LV80 when Paragon 2.0 live all my wiz will be contribute to Shared Paragon levels or just only one wiz ( maybe the one that already LV100) will contribute to Shared Paragon levels??
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iits important that all existing plvl 100 characters/account retain their 300%mf even in paragon 2.0.

a) you believe MF has no effect, then let us know and make MF have no effect whatsover. (ie: MF no longer exists, all mf on gear no longer exists(gear with mf% gets converted to indestructagble or thorns or some stupid affix) as well, everyone is equal in terms of MF except for MP level and nv bonuses)

or

b) MF has a effect, and the effect WILL over the long run, count for efficiency. then everyone will gear swap MF simply because it is possible to. (ie: gear swapping is the MOST EFFICIENT way to farm elites. )

OR

the cap exists and is the same today (ie: 650-680% thereabous) except nv stacks unlimited and thus everyone can reach the cap in about 5-10 elites

(old style =
300% on gear+follower+paragon,
75% nv
250% from mp level
30% from multiplayer
25% from shrine
)

the new style instead
(375% from paragon+nv bonus(no limit to stacks)
250% from mp lvl
30% from multiplayer
25% from shrine)

or

(375% from gear+followers+paragon+nv bonus(no limit to stacks)
250% from mp lvl
30% from multiplayer
25% from shrine)
Edited by chrisloup#6305 on 9/21/2013 2:51 AM PDT
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"we'll being adding up all the Paragon experience on each of your characters, and we'll be using that combined total to determine your Shared Paragon level."

"All characters will be able to contribute to Shared Paragon levels equally. There are no bonuses or burdens for Paragon leveling multiple characters of the same class."

If I have 2 wiz first male wiz already hit LV100 and second the female just LV80 when Paragon 2.0 live all my wiz will be contribute to Shared Paragon levels or just only one wiz ( maybe the one that already LV100) will contribute to Shared Paragon levels??


ALL the sum of ALL PARAGON EXP on ALL characters per game mode contributes to the new paragon exp. its already stated in the statement you quoted.
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frankly, as i mentioned in an earlier choice, you should just grant us all the illusion of choice.

eg: plvl 100 = you can add points to anywhere, up to 10 points in each stat.

(in so much so, that at plvl 100, you get 300% mf and it caps you at the same cap we currently have so that gear swapping is eliminated)

plvl 150, you can add points to anywhere, up to 15 points in each stat
plvl 200, you can add points to anywhere, up to 25 points in each stat.

its almost exactly the same effect as your round robin method. except players will they have the choice to allocate anywhere they want
Edited by chrisloup#6305 on 9/21/2013 2:46 AM PDT
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@chrisloup

thx dude that make feel better to keep LV another wiz.
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If I roll a fresh new character maybe crusader in next patch and already have few hundred paragon LV on account I can also spend all paragon point when that new character get to LV60 right? and in ROS is it gona be LV70 instead?
Edited by Exia#6216 on 9/21/2013 3:15 AM PDT
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09/20/2013 06:49 PMPosted by Lylirra
Feedback is absolutely welcome!


So here is a feedback from someone that has played and loved your games since 1994, and like the majority of the players that replied above, share the same concern.

1) Dont cap the way people can spend their Paragon points, leave to us the decision, i think mostly of the players, if not all, would agree on this

2) Giving only 1 paragon point per level aint the best way to do it, should be something like this:

Paragon 1-100 -> 1 point
Paragon 101-200 -> 2 points
Paragon 201-300 -> 3 points
Paragon 301-400 -> 4 points
Paragon 401-500 -> 5 points
Paragon 501-600 -> 6 points
Paragon 601-700 -> 7 points
Paragon 701-800 -> 8 points
Paragon 801-900 -> 9 points
Paragon 900+ -> 10 points

Today we get 7 core stats per paragon level, plus the +3mf/gf, if now we sudently start getting just 1 point that gives 1-5 main stat OR 3% mf OR X bonus for g-zillion exp, well, that aint good, the way i suggested will keep things way more interesting. Or just maybe a number fixed (>1) per paragon level: 3 points to waste per level sounds good, keeps motivation to grind more and more.

Thats it, from Brazil, my 2 cents to help improve what maybe the franchise that has marked my entire childhood (D1)

Please DO right this time: removing both AH, loot 2.0 and other changes are steps at the right direction, listen to reason, listen to us.
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09/21/2013 02:36 AMPosted by chrisloup
a) you believe MF has no effect,


I'm not saying it has no effect. I'm saying that with Loot 2.0 you'll probably get better drops with 0% mf than you do now with 300%

So when paragon 2.0 kicks in, you'll still be doing better than now so it's not a nerf. Then when you finally do add in some mf% you'll be all like, "Dayum, look at this loot!"
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hopefully anyway.
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Posted by Lylirra
What category a Paragon Point can be spent in will be determined by what Paragon level you earn. Paragon level 1 gives you a point to spend in "Core Stat," Paragon level 2 gives you a point to in "Offensive," Paragon level 3 gives you a point to spend in "Defensive," and Paragon level 4 gives you a point to spend in "Utility" (or "Adventure"). Each Paragon level past that follows the same pattern.

This is the only part I don't like. It would be a lot better if we just had freedom to choose where to put our points at any time.


i totally agree on this ,i dont like the idea i cannot spend my points as i see fit.im the one who hammered out those levels. !! you didnt.!!
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"- What category a Paragon Point can be spent in will be determined by what Paragon level you earn. Paragon level 1 gives you a point to spend in "Core Stat," Paragon level 2 gives you a point to in "Offensive," Paragon level 3 gives you a point to spend in "Defensive," and Paragon level 4 gives you a point to spend in "Utility" (or "Adventure"). Each Paragon level past that follows the same pattern."

It's been said before a lot, but I want to say that I see no valid reason to do this. If I want to spend every single point, not every 4th point, into vitality, no matter what, why would you stop me? You tried to limit customization in the original release. Just stop trying to do this. Let the gameplay itself guide our decisions. Let us make our guys how we want. Please.
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Why have paragon 1 only be core stats, paragon 2 only be offensive stats, and so on? I get the caps on defense, offense, and adventuring, but why not allow us to choose which category to put into?

Another question I have, is are there caps on each stat in those 3 (offense, defense, adventuring) categories? I am curious to see how different my offense category could look compared to another persons offense category.
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Players can respec their Paragon Points. We've not yet finalized whether or not respeccing Paragon Points will incur a cost, or what the respec cost might be if we decide to implement one.


please do not implement respec cost. just like skills, one should be able to experiment with different builds. if i want to be a tank today with a lot of vitality, let me play this way - for free. i don't want to pay each time for trying something new.
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I'm not saying it has no effect. I'm saying that with Loot 2.0 you'll probably get better drops with 0% mf than you do now with 300%

So when paragon 2.0 kicks in, you'll still be doing better than now so it's not a nerf. Then when you finally do add in some mf% you'll be all like, "Dayum, look at this loot!"


but the person who is at 300% mf while you are at 0% mf will be getting TONS MORE LOOT than you regardless.

and thats the part that matters for power players
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