09/26/2013 12:37 PMThese days, I really don´t understand you silver. On one hand you play the most broken builds (WW barb although you hide behind HotA because you hate WW so much and Archon which is just 1 button), on the other you keep saying how you don´t want them to be around etc. I mean, why do you mass laser stuff in the first place if you hate those playstyles so much? Enlighten me. And please tell me a different reason than "because they´re the most efficient".
Posted by Nubtro
You know what, I've been thinking about this too esp as I've been trying to play wd and ranting to practically everyone on my friends list about what a pain it is because I can't play on cruise control like I'm used to with barb and wizard. Yeah, partially I'm a gigantic hypocrite, but partially it's because I understand that the easiest/best builds aren't too good for the health and longevity of the game.
I haven't actually played on my barb at all for the past couple of weeks. I only brought her into action yesterday to see RAiN showing me how gg his wd is. I tried for a while to drop ww altogether. With dual wield, doing so is no problem for me. But I'm a Skorn guy and permawrathing through vota without ww on Skorn is too difficult, so it stays. The major distinction between your playstyle and mine is that I use sprint and ww as auxiliary skills for fury generation and mobility, but HotA as the main source of damage. Nothing wrong with yours, but there is a big distinction even though the builds on paper look so similar.
I'll say one thing to preface this. The most fun I've ever had in this game was 1.00-1.02 era demon hunter were absolutely everything one-shotted me. A part of that was because all my real life friends played at the time too and we'd get on skype or vent and have a good laugh while spending minutes wiping on an elite pack in act 2. The chaos and risk of death was a blast. It was just insanely hard in every way no matter what class you played and I loved it. Most people hated it, but I loved it.
Now, obviously, things should be a total 180 of that in end-game, but it's still a fun and I'd say necessary part of the experience IMHO.
I switched to barb in a sort of weird spot. I made a small fortune flipping demon hunter weapons, so I started out unusually strong. I did the whole frenzy/revenge thing, but my barb was still pretty powerful. I remember going into an act 2 public game on belial, and beating his !@# into a pulp, with my wizard and dh party mates wondering where all the DPS was coming from and then crapping their pants upon seeing my 85k DPS S&B barb. (hail to the king baby).
I killed elites in about 30-40 seconds in classic inferno. If I popped wrath:insanity, they'd almost always die within the 15 second window that it was up in. So I'm sort of a fraud in that I never felt the pain you guys felt with really low-tier gear. My barb felt pretty good to play even back then. Not cruising through the map the way we do now, but it felt good. Definitely way stronger than my DH, which was also pretty good. (Cleared inferno diablo around June 15th 2012, before the first major nerf) The only issue was a lack of mobility but that's because I was too stupid to use sprint at the time. When I ran into a frozen pack, I'd pop wrath insanity. If I encountered a second one before I could use it again, I'd either wait it or out skip it, but other than frozen, I don't remember any pack really feeling hopeless. I remember desecrator being dangerous enough that I'd try to step out of it, as I'd steadily lose health while standing in it, but it wouldn't insta-gib me either. I think this is okay.
TBH, it's probably pretty similar to what you go through with your glass cannon barb currently on high MP's. It's partly also why you probably are a bit more sensitive about these sorts of changes. The problem is, most people don't decide to play like you do. The alternative, of giving up a little bit of DPS, and making the game more comfortable to play is just far more sensible. Dying to anything really bugs me, and if I'm capable of bumping my defenses on gear without majorly sacrificing damage, I'll do it. The other big reason is that I really appreciate balance as far as gearing goes. It's a different type of challenge to cram in 1m EHP, 200k unbuffed with 7 slots of IAS. (though that challenge got lessened dramatically for me thanks to some very generous friends) It's not something that's easy to hit even with a big budget, and its something that takes compromises in the area of raw damage. I think the distinction is, in classic inferno, even if you were decked out in defense, you still had that strategic feel. These days it's pretty straightforward to gear around it. Too straightforward.
Archon- it's my absolute favorite way to play the game. It's by far more fun for me to play than any other build on any other class, by a wide margin. I might even make two more paragon 100 wizards through it before the patch hits... at least one more is imminent, I just love playing it too much. I've stopped using energy armor unlike most people, so my wizard can die easily to stuff if I'm careless. What makes it fun is that the level of power that I feel seems just right. If I encounter an elite pack with dangerous affixes, I will have to attack at a distance. But even at a distance, I still deal a good amount of damage. There's kiting involved, but its a good kind of kiting. If I let myself get frozen and sliced by an arcane, I'll die, but I can avoid getting frozen easily while still dealing damage. At the same time, even though I'm not invincible, I can kill stuff really quickly. Because an archon wizard is a very strong ranged character, it doesn't have the issue that a barb without wotb has of losing control of the character up against bad affixes.
Barb is a lot more binary. Once you're geared up properly, you go and facetank everything. Since you're melee, your options are either facetank, or waste time not attacking by kiting, (ww'ing through danger might as well count as facetanking) If you're not geared up, generally you back down the monster power level until you are geared enough to facetank everything. There's not much middle ground. I have a solution to this, but it's a problem that can't be ignored.
Archon needs to be nerfed IMO for pretty much the same reasons that barb needs to be though. The gearing is way too linear. With archon, practically nothing matters but DPS, and how you get there doesn't even matter. All you need to do is kill stuff fast enough, and you get rewarded with a tremendous defense buff, allowing you to gear in a very slanted manner. And forget about any "special" gear affixes. Nothing costs any resource in archon, so there's no need to worry about it. And the builds themselves can hardly even be called builds. There's just the single skill, archon, with the rest being supporting buffs, which do nothing but bump DPS (and EHP if you desire) without any change to gameplay experience. You could just put archon on your skill bar, leave literally everything else empty, and still do perfectly fine in higher MP's as long as you're geared enough. Yeah, I love playing it, but I'm not narrow-minded enough to ignore that that's a huge problem.