Saltydog Montage 1http://www.youtube.com/watch?v=WMrw71pLxdY══════════════════════════════════════════════════════
- The Basis of a PvP Wizard -
A Wizard is arguably one of the weakest PvP Classes but there are many things that we can do to improve our skills. First of all we need to understand how our spells work. Ray of Frost is the only decent Wizard Spell that requires a good amount of Attack Speed. The rest of the Wizard Spells such as Wave of Force, Teleport, Blizzard, and Storm Armor all rely on your Damage Per Hit. It is the general concensus that a 2H weapon is the end game Wizard weapon in PvP. Due to the Wizards low damage Spells we must play patient and use our evasive features to our advantage. To maintain health during a long battle the best addition a Wizard can have is Extra Health to Potions. This gives us essentially a 3rd life after Unstable Anamoly. With Patience, Skill, Terrain usage, and the Correct Gear a Wizard can do very well in PvP.
The Golden Rule of Wizard - (DPH = DPS/IAS)══════════════════════════════════════════════════════
- Basic Spells -
- Ray of Frost - Does huge DPS and is very good for slowing the Enemy.
Good Runes - Numb, Snow Blast, Cold Blooded, Sleet Storm.- Blizzard- Scales only from DPH so a must for a 2h Wizard. Great crowd control, our only "DOT", and does not require channeling (stand still and die).
Good runes- Stark Winter and Grasping Chill.- Wave of Force - Does NOT dodge, so it is mandatory vs DH. I use it vs all matchups.
Good runes- Impactful, Force Affinity, Forceful Wave.- Teleport - Huge dmg, can be used to evasion.
Good Runes - Calamity is a must vs all but Monk. VS Monk Wormhole or Reversal.- Mirror Image - A MUST, cancels DOT. Can be used as a wall (Duplicates) and is very good at confusing the enemy.
Good runes - Duplicates (Wiz, DH), Mocking Demise (Monk), Mirror Mimics (if using Wof or Frost Nova).- Storm Armour - A great additional damage skill which give us that extra damage (and Move Speed with Rune)
SCRAMBLE Always! Always! No exceptions. 25% Extra Movespeed is INVALUABLE.- Energy Armor - Great at mitigating Crits from Barbarians.
Good Runes - Force Armor, Prismatic Barrier.Frost Nova Great at Crowd Control and following up Nova with Burst Damage.
Good Runes - Bone Chill.══════════════════════════════════════════════════════
- Basic Passives -
- Illusionist - A must have for any DH, HOTA Barb, Monk, Wiz, or Spirit Barrage WD.
Simply restores your Teleport and Mirror Image allowing you to cancel DOT's and Teleport away or onto them for damage.- Critical Mass - Can be used very well with Ray of Frost.
Restores the Cooldown of Frost Nova and Mirror Image most notably versus a High EHP Rend Barb.- Cold Blooded - 20% more Damage with your Cold Spells.
Really gives Blizzard and Ray of Frost that extra bit of Damage which Wizards need.- Glass Cannon - Great Passive for extra Damage when not using a Cold Spell.
I use this with Mines and it really gives them the extra kick they need.- Unstable Anomoly - Restores like to 45% on Fatal Blow.
Absolutely Mandatory. It's our 2nd life!- Blur- Reduces Melee damage by 20%
Great vs Barb or if the Witch Doctor uses Corpse Spiders.══════════════════════════════════════════════════════
- Matchups -
All of the videos posted are trying to show either how to play the specific skill set (Mines) or how to explicity use the terrain to avoid attacks and deal damage. Make sure to hit that 1080p Button the quality is very poor in 360p!
- Wizard vs Witch Doctor -
http://www.youtube.com/watch?v=tpM9C-TacF8&By far the toughest matchup. One mistake, one wrong mirror image and you are toast. I simply play a spam Blizz game and wait for opportunities for Tele/WOF and avoid the little piggy shaman. If he Spirit walks (goes invisible) Run like a !@#$% instantly. He is 90% of the time going to try and plant hex at your feet. Just run in one direction as far as you can go. He will reappear and at this time blizzard and Tele/Wof onto him.
Wave of Force - Force AffinityBlizzard - Stark WinterTeleport - CalamityMirror Images - DuplicatesStorm Armour - ScrambleMagic Weapon - Force WeaponPassives, Illusionist, Cold Blooded, Unstable Anatomy.══════════════════════════════════════════════════════
- Wizard vs Barbarian -
http://www.youtube.com/watch?v=RC4AA_k0A6Q&http://i.imgur.com/huTyGhpl.jpgStack the Arcane Mines either in the open or behind a hidden wall. Use the terrain to your advantage and wait for chances for safe Wave of Force or Teleports. This build is very luck based but is the safest and largest damage build I have found.
Arcane Torrent - Arcane MinesWave of Force - ImpactfulTeleport - CalamityMirror Images - Mirror MimicsStorm Armour - ScrambleMagic Weapon - Force WeaponPassives, Illusionist, Glass Cannon, Unstable Anatomy.══════════════════════════════════════════════════════
- Wizard vs Barbarian Build #2 -
“Salty’s Frosty Mines”
This build Centers around our timing and large mine damage. If the Barb is decently glassy (Skorn/DH) and skilled at evasion this build may be your best bet. The build is essentially a “Double Disable” build with Arcane Mines instead of Ray of Frost. If your damage is not high enough you may run into Arcane Power issues and this may be solved with Critical Mass and a 1H APOC setup. Start by freezing the Barb with Frost Nova and immediately cast Mirror Images. Now you should start casting Mines onto his location and be watching for Cooldowns of Nova and Mirrors. If you have enough EHP and the Barb is using HOTA and doesn’t have godly damage (Luan), don’t be afraid to let him give you a smack or two. This will proc Illusionist allowing more Mirror Images to be Cast. This build is optimized against a wall. Teleport will allow you knockback abilities which can be used either to knock the barb into a potential stack of Mines or flat out finish a Barb if you have the DPH.
Arcane Torrent – Arcane MinesFrost Nova – Bone ChillTeleport – CalamityMirror Images - Mirror MimicsIce Armor – Ice ReflectMagic Weapon - Force WeaponPassives - Illusionist, Cold Blooded, Unstable Anatomy. ══════════════════════════════════════════════════════
- Wizard vs Barbarian Build #3 -
This build centers around the Wizard’s Critical Mass, Ray of Frost, and Crowd Control Effects. You want to engage the Barb with Ray of Frost and when he gets close to you, immediately Frost Nova. Start casting Ray of Frost again and when he becomes unfrozen cast Mirror Images and start casting Ray of Frost. This build is essentially a face tank build that requires either APOC or very low IAS. (At 1.0 IAS with Cold Blood Rune AP does not drop, with a .9 Mace you gain AP) This build is very fun and there are many different variations (Wave of Force). Note: Although I feel this build is inferior to a Mine Build due to the Damage Potential and Defensive Advantages that Mine Builds provide
Ray of Frost – Cold BloodFrost Nova – Bone ChillTeleport – CalamityMirror Image – Mirror MimicsIce Armor – Ice ReflectMagic Weapon – Force WeaponPassives – Critical Mass, Cold Blooded, Unstable Anomoly══════════════════════════════════════════════════════
- Wizard vs Monk -
http://www.youtube.com/watch?v=WRmYKiBY9Zs&My least favorite matchup. Blizz around a pole and pray. If the monk attacks, run. If the monk runs, attack. Monk is all timing dependent and if they get a good stun on you, you are surely dead. Be wary of bells, they can attack through walls. So take that into account.
Arcane Torrent - Arcane MinesBlizzard - Stark WinterTeleport - WormholeMirror Images - Mocking DemiseStorm Armour - ScrambleMagic Weapon - Force WeaponPassives, Illusionist, Cold Blooded, Unstable Anatomy.══════════════════════════════════════════════════════
- Wizard vs Demon Hunter -
http://www.youtube.com/watch?v=cxpzk9kyk3I&This is my favorite matchup. Spam that blizzard and use large obstacles to block attacks. Let storm and blizz do the damage. Teleport instant WOF can be lucky vs a dh but can be scary vs a good dh. Mirror images should be spammed as often as possible to create shields from Impales and Rapid Fire. If he uses rapid fire, let him attack while you hide behind a pillar, wait for him to come close to running out of hatred and then Tele/Wof. You should take note of his resources and what max disc he has. If he runs, he is likely low on Disc and you should Blizz him.
Wave of Force - Forceful WaveBlizzard - Stark WinterTeleport - CalamityMirror Images - DuplicatesStorm Armour - ScrambleMagic Weapon - Force WeaponPassives - Illusionist, Cold Blooded, Unstable Anomoly══════════════════════════════════════════════════════
- Wizard vs Wizard -
http://www.youtube.com/watch?v=qv56Ay-TkUM&This is actually one of my least favorite matchups because it's a game of who can get a Crit Tele or Crit Storm. Hold south and wait for the Wizard to come looking for you. Cover him with Blizzard and Tele onto him. If his Unstable has popped then it will be easy to finish the kill. If not then find cover play smart, Blizzard will easily kill him from afar with minimal risk.
Wave of Force - Forceful WaveBlizzard - Stark WinterTeleport - CalamityMirror Images - DuplicatesStorm Armour - ScrambleMagic Weapon - Force WeaponPassives, Illusionist, Cold Blooded, Unstable Anatomy.══════════════════════════════════════════════════════
- Best In Slots (IMO) -
Doom Hammer - 1400 Average Black DMG, 350 Int, 150 Vit, 180CD, Socket.Skorn - 1425 Average DMG, 500 Int, 150 Vit, 180 CD, Socket.Echoing Fury - 1250 DMG, 160 Int, 60 CD, Socket.Rare Mace/Spear - 1200 DMG, 100 Int, 100 Vit, 60 CD, Socket.Triumvirate - 100-400 DMG, 250 Int, 100 Vit, 8CC.Shoulders-
Vile Ward - 260 Int, 70 Vit, 10% Life.Crafted - 260 Int, 100 vit, 10%, Life Armor or Strength, and if Lucky Extra Health to Potions.Gloves-
Rare gloves. CC, CD, Allres, Int, Vit. If you get lucky grab pot.Rings-
Litany of the Undaunted - Either EHP (12% Life) Balanced (250 Int 100 Vit), or DMG (4.5CC/50CD).Zunimassas Pox. 5 CC, 30 CD, large Int, Vit, Life %. Many good variations of Pox's.Boots-
Zunimassas Trail - 180 Int, 80 Vit, 60 Allres, 9000+ to Potions.Ice Climbers - 260 Int, 80 Vit, 12% Move Speed.Pants-
BT Pants - 290 Vit, 90 Int 70 All res.Rare Pants - 150 Int, 250 Vit, 60 All res, 300 Armor, 2 Sockets.Chest-
Zuni chest. 180 Int, 270 Vit, (Life%, Elite%, or Pot Bonus).Belt-
BT Belt - 280 Int, 80 Vit, All res.The Witching Hour - Many good variants. I recommend Allres, Pot, and Armor with 90 Int.Helm-
Tal Rasha's Guise of Wisdom - 180 Int, 70 All res, 12000+ Potion, 6CC. Or 280 Int, 80 Vit, 70 All res, 6CC.Amulet-
Tal Rasha's Allegiance - 6%, 275 Int, 275 Vit 8CC/65CD.Crafted Amulet with similar stats and All res or Armor.Bracers-
Lacuni Prowlers - Mandatory IMO for the Move Speed. 80 Int, 80 Vit, 60 Allres, 4CC.══════════════════════════════════════════════════════
- Terrain and Techniques -
One of the biggest things that Wizards must use is the Terrain to be able to defend ourselves from attacks. Some general positions I will depict in pictures below.
This spot is where I kite and watch for enemies running South. This picture depicts the three lanes where enemies will run looking for you. You should immediately Blizzard them and start kiting them around the Graveyard.
The "Stripper Poles"
These are the best Stripper Poles on the map which are great areas to block Impales or Rapid Fire and allow you to peek out and cast Blizzard.
These are great locations however can let the opponent take the South position and gain a huge advantage. Use these areas for cover until you can safely make your way and take South.
Hidden Mine Locations
These are the spots which I stack hidden Arcane Mines and try to lure the enemy to walk into the stack.
Edited by Saltydog#1871 on 10/4/2013 8:51 PM PDT