Diablo® III

Make Your Own Legendary (MYOL)

Post legendaries/sets that you made with affixes or special affects you would like to see!

A two ring set

Ring 1

X Int
X Health Percent
X All Resis
X Increases pet damage and pet health
x random
x random
Ring 2

X Int
X Life Regen
x All Resis
x Zombie Dog skill instead summons 1 large zombie dog with equal health, damage and ability damage as all other dogs
x random
x random

2/2 Set Bonus- Zombie Dog skill summons an additional 2 large zombie dogs with equal health, damage and ability damage as all other dogs (3 In total)
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Six Piece Witch Doctor Set

Voodoo Helm
X-X Int
X-X Health Percent
x Socket
5-7% Pet Damage Increase
x Random
x Random

Chest Piece
X-X Int
X-X All Resis
2-3 Sockets
x Pet Health Increase by 5 %
x Random
x Random

Leg Piece
X-X Int
X-X Armor
1-2 Sockets
x Pet Damage Increase 5%
x Random
x Random

Boots
X-X Int
X-X All Resis
X-X Life Regen
x Pet Health Increase 5-7%
x Random
x Random

Ceremonial Knife
X-X Weapon Damage
X-X Poison Damage
X-X Int
X Socket
XRandom
XRandom

Mojo
X-X Damage
X-X Int
X-X Critical Strike Chance
X-X Health Globe+ Healing
X Random
X Random

Set Bonuses
2/6 piece- Chance To summon 2 Warrior Spirits That fight for you until They Die, Again

4/6 piece Chance To summon an additional Warrior spirit As well as Strengthens all Spirit Warriors Damage and Armor

5/6 Chance To Summon 2 Archer Spirits that Fight for you until they are dead, again

6/6 Your Spirits have a chance to summon other spirits to battle as they fight, as well as further strengthing all Spirits damage, health, and causing them to regen life.
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Go ahead guys, Don't be shy!
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Paragon's Guard (Legendary Pants)
Armor: 397-457. Item Level: 63.

.+2 Physical Resistance - per Paragon Level.
.2% - per 10 Paragon Levels. - to cast Cyclone Strike/Implosion on hit.
.Reduce the Duration of Control Impairing Effects by 2% - per 10 Paragon Levels.
.Paragon's Will*.
.Paragon's Endurance*1.
.Paragon's Might*2.

*. Every time the wearer's killed while being subject to a Control Impairing Effect he/she's instead healed to 1% of his/her maximum life - per Paragon Level. This effect cannot occur more then once per 45 seconds. Starting at Paragon 81 the cooldown's decreased by 1 second - per paragon Level.

*1. For every enemy within 3 yards - per 10 Paragon Levels - the wearer receives: + 1 armor and + 0,1 to All resistance - per Paragon Level.

*2. The wearer irradiates an aura that grants every party member: 2% increase damage - per 100 Physical Resistance provenient from gear; to a maximum of 20% increase damage. The aura extends itself for 4 yards - per 10 Paragon Levels.

With the destruction of the Worldstone the Nephalem are appearing once again. As they battle through Sanctuary their powers grow. True Paragons of the human race.
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Ghoom's Severed Gut: (Legendary Belt)
Armor: 265-305. Item Level: 63.

.Increase Chance of Finding a Health Globe By: 25-45%.
.Health Globes and Potions Grant 7500-15000 life.
.Increases Gold and Health Pickup Radius By 15-35 Yards.
.Wearer is Immune to Poison Damage.
.Ghoom's Glutony*.
.Ghoom's Never Ending Famine*1.

*. Every time the wearer consumes a health globe and is healed by it there's a 25% of Ghoom's Severed Gut spawning a stationary Poison Cloud of 5 yards. The Cloud deals 1500% weapon damage over 10 secs as Poison damage type. If a creature's killed within the cloud it's spawns an adjacent Cloud with the same properties. Each cannot spawn more then 2 other Clouds in this way. Clouds cannot stack upon each other.

*1. When inside of a Poison Cloud the wearer recieves a 5% movement bonus. Futhermore, every time the wearer consumes a health globe and is healed by it he/she gains 1% movement speed to a maximum of 15%. The bonus last 10 secs and is reset by consuming a health globe. The increased speed of both bonuses is not counted towards the movement cap.

The stench is revolting to my guts; felling it wrapped around my belly, trying to free itself brings an intense chilling to my spine; the sight of it's almost unbearable to my eyes; the sounds that it makes as it consumes my foes is nightmarish, and yet I feel depply attached to it, a viceral feeling; not mentioning I've never been this hungry my whole life.
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Arreat's Sacred Striders (Legendary Boots)
Armor: 309-355. Item Level: 63. (The artwork should be that of the astral greaves.)

.10-20% Life.
.10% Chance of Casting Ground Stomp/Wrenching Smash When Hit.
.5% Chance of Casting Earthquake/Chilling Earth When Hit.
.Immune to Frozen and Cold Damage.
.All Creatures In a Radius of 15-20 Yards Have Their Movement Speed Decreased by Half.
.The Sacred Pledge.*

*. Whenever the wearer takes damage equal or more then 15% of his health pool, an Ancient Barbarian Ghost is summoned. The base damage of the Ghost will be 60% of the wearer. It will randomly spawn with 1 out 5 abillities: Weapon Throw/Ricohet; Seismic Slam/Rumble; Rend/Ravage; HoTA/Birthright; Whirlwind/Dust Devils. All abilities damage correspond to that of the skill. The Ghosts last until they're killed. No more then 5 Ghosts can be active simultaenously.
[The Ghosts share the same traits as a Wd Zombie Dog]

The Spirit Clan was the guardian of all the tribes ancestors, the keepers of their souls; forever bounded to Arreat. The leader and most revered amongst them was the elder shaman. Whevever great peril approached the mountain, he would travel around Arreat, his footsteps awakening the tribes spirits to the coming battle, after all Death was nothing compared to their oath.
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The Shadow Matrix (Legendary Tiara)
Armor:397-457. Item Level: 63. (Artwork: A small black stone attached to the wearer's forehead.)

.12-25% Movement Speed.
.025-050 Attacks per Second.
.Increases Damage Against Elites by 25-50%
.Slippery Shadow.*
.Shadow Infusion.*1
.Shadow Blood.*2

*. Whenever the wearer is subject to a control impairing effect or curse there's 25% chance that it will be negated. When it happens the wearer also gains a 50% movement speed boost for 2 seconds.

*1. Whenever the wearer is hit there's a 5% chance of the shadow infusion to be activated. For 15 secs. the wearer gains immunity to physical damage and 25% resistance to other damage types. Every attack has 10% chance to kill any non-elite/rare monster it hits, regardless of the damage. Whenever a creature's killed that way it explodes dealing 180% weapon damage to everyone in 15 yard radius. The Shadow Infusion ability cannot be activated more then once every 45 seconds.
[the wearer's appearance become similar to Shadow Power/Gloom but without the green wings].

*2. Critical Hit Chance and Critical Hit Damage bonuses provided by: Gear, Passives and Skills, aren't applied to the wearer's overall damage. All bonuses provided by the Wearer's Gear are instead, converted as following: All Critical Hit Chance in gear is converted to Min-Max Damage on ratio of 1%=1-10 damage. And critical Hit Damage in gear is converted on the ratio of 50%=150 life regeneration, 100 armor, 10 all resistance.
[Critical Hit % still applies to crit calculating effects such as BF:ItF, Vengeance, Critical Mass, etc...]

The Shadow, The Darkness, The Abyss. All different names to the same Entity. It's one of the forces of Creation, therefore it isn't necessarily evil as The Light isn't necessarily good. They 'feed' each other, in the never ending cycle we call Life. It's way, The Shadow Way, of 'loving' those that embrace it is to infuse it's very essence onto them. Therefore, to choose that path, that love, is to become part of the Shadow itself. Choose carefully, young one, but choose with your soul. For there's no coming back after you've done it.
Linarian.

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M'avina's Deflectors (Legendary Bracers)
Armor: 220-253. Item Level: 63.

.15% Chance to Dodge. (Not subject to diminishing returns).
.400-750 Armor.
.Increases Gold and Health Pickup Radius 20-25 Yards.
.M'avina's Strategical Retreat.*
.M'avina's Counter-Attack.*1
.M'avina's Deflection.*2

*. Whenever the wearer takes damage that would otherwise kill he/she, that damage is negated and the wearer backflips 20 yards. After the flip the wearer gains invulnerability for 2 secs. That effect cannot be triggered more then once per minute.

*1. Whenever the wearer dodge's a melee attack there's a 10% chance that a counter-attack will be iniciated. If the monster is not an elite/boss/rare it's automaticaly killed. Elites/Bosses/Rares that are hit take 100% weapon damage and are stunned for 2 secs.

*2. Whenever the wearer is subject to a ranged attack and dodge's it the projectile is thrown back at the attacker. The maximum reach of the counter attack's determined by your pickup radius.

Instead of blabbering about how many arrows per minute you can shoot, or how far can you throw your javelin young one, know that, in combat, the first rule's to stay alive. A dead Amazon can't kill anything.
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Titan's Grasp (Legendary Gloves)
Armor: 309-355. Item Level: 63.

.12-24% Movement Speed.
.Adds 0,25% to Lightning Damage per Paragon Level.
.0,25% to Cast Eletrocute/Chain Lightning - per Paragon Level - on Hit.
.2.80-3,00% of Damage Dealt Is Converted to Life.
.Titan's Blood.*
.Lightning's Conflagration.*1

*. All your elemental weapon-damage is converted to lightning and if you're using a lightning-based skill/rune you gain 50% damage reduction to lightning. Every time you receive a lightning based-damage and it deals more then 10% damage of your health pool, every enemy in 15 yard radius is eletrocuted for the same damage.

*1. Every time you deal lightning damage to a monster there's a 5% chance of stunning it for 2 seconds. If an enemy is killed while stunned it explodes releasing a shock pulse that deals 60% of the monsters health pool as damage to all enemys within a 20 yard radius. The shock pulse is considered a lighning-based attack in terms of proccing the Lightning's Conflagration effect.
[Items, Passives and skills that have the property of "x% chance to stun on hit" contribute, i.e. get their percentages added to the total % chance of stunning.]

The Hands of the Gods are merciless. They punish the wicked swiftly by droping all of the sky's mighty onto their heads. Unbelievers and doubters are fulminated and no trace's left of their wickedness.
___________________________________________________________________
High Heaven's Foundation (Legendary Chest Armor)
Armor: 397-457. Item Level: 63.

.Imperius Battle Orders.*
.Tyreal's Sacrifice.*1
.Auriel's Al'maiesh.*2
.Ithereal's Foresight.*3
.Malthael's Touch.*4
.Regenarates 12 Life per Second - per Paragon Level.

*. All party members that are within 20 yards of the wearer receive a bonus of 10 armor - per paragon level.

*1. Whenever a party member get's to 10% or lower Life, for 5 secs all of the damage that he/she might receive will be fully reverted to wearer. When the ability is activated the wearer gains a bonus of 0,65% - per paragon level - reduction to all types of damage; the reduction lasts for 5 secs. Tyrael's Sacrifice can not be triggered more then once per 35 secs.

*2. All party members within 20 yards of the wearer gain a 10% bonus to resource generation/regeneration.

*3. The wearer gains 0,2% dodge - per paragon Level.( Not subject to diminishing returns). Whenever the wearer succesfully dodges an attack all party members within 20 yards gain a 0,5% - per paragon level - damage bonus on their next attack.

*4. Whenever all party members are within 20 yards of each other, every ranged attack at any of them has an innate 0,2% - per Paragon Level - chance of being deflected back at the attacker.

Valor, Justice, Hope, Fate and Wisdom. The High Heaven's Archangels have always fought together. That unity is the very foundation of their strength.
___________________________________________________________________
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Class Specific Items:

The Archmage (Legendary Demi Lich)
Damage: 150-450. Item Level: 63. (Artwork: The Skull will float around the wearer - always close - circulating the character. It will emit a pale blue aura around it, as if it's on fire.)

.+2 Arcane Resistance - per Paragon Level.
.12-25% Movement Speed.
.Consuming Void*.
.Tap the Infinite*1.
.High Arcana*2.
.Arcane Bomb*3.

*. For every slowed enemy killed with an arcane effect the wearer receives 50 life - per paragon Level.

*1. For every second the wearer stand still while channeling or casting a spell it receives a bonus + 1 to maximum arcane power - per paragon level, to a maximum of + 200 power. The Bonus last 1 second - per paragon level.

*2. Every time the wearer receives more then 25% damage from one source: 1 mirror image - per 10 paragon Levels - is summoned. The image deals damage equal 1% - 10 arcane resistance - of the chars total damage. The image has a life pool equal to 25% of the character level. No more then 1 image - per 50 arcane resistance - can be active at any time.

*3. Every time a Mirror image is killed there's a 1% chance - per paragon level - that it'll explode dealing 1% arcane damage - per paragon level to all creatures in a 2 yard - per 50 arcane resistance.

To gaze the creature known as the Archmage is all that it needs to suck your life away. Even worse is that it powers it's companions with the stolen life essence.
___________________________________________________________________

Link to op: http://us.battle.net/d3/en/forum/topic/8796521844
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A Diablo 3 Version of the D2 Wolfhowl helmet, for every class !

You essentially would permanently become a Druid/Werewolf with that helmet. With a set of specific spells, like with the Archon spell. :)

http://diablo.wikia.com/wiki/Wolfhowl
Edited by TomCii#2893 on 9/27/2013 12:41 PM PDT
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Levitation
Unique Ring
    • One of 3 Magic Properties (varies)
    • +270–330 Intelligence
    • +270–330 Dexterity
    • +270–330 Strength
    • One of 6 Magic Properties (varies)
    • +7%–10% lightning damage
    • +7%–10% fire damage
    • +7%–10% cold damage
    • +7%–10% poison damage
    • +7%–10% arcane damage
    • +7%–10% holy damage
    • Chance on strike to warp gravity in a 20 yard radius around you, suspending monsters in the air and immobilizing them for 4 seconds.
    • + 4 random magic properties
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Vengeance
Legendary Quiver

Reduce Resource Cost of Cluster Arrow by (20-35) Hatred
Grenadier Passive now grants 1.0 Hatred/Second in addition to its other effects
+(15-20) Max Hatred
(8-10)% Chance to cast a Smokescreen and drop a Grenade that explodes for 480% Weapon Damage when hit
Attack Speed +(16-20)%
Critical Hit Chance +(9.0-10.0)%
+(180-225) Dexterity
Edited by CoolHandLuke#1291 on 9/27/2013 1:33 PM PDT
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MYOLO
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I really like these idea guys, Keep them coming! I'm reading every single one of them!
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Paragon's Guard (Legendary Pants)
Armor: 397-457. Item Level: 63.

.+2 Physical Resistance - per Paragon Level.
.2% - per 10 Paragon Levels. - to cast Cyclone Strike/Implosion on hit.
.Reduce the Duration of Control Impairing Effects by 2% - per 10 Paragon Levels.
.Paragon's Will*.
.Paragon's Endurance*1.
.Paragon's Might*2.

*. Every time the wearer's killed while being subject to a Control Impairing Effect he/she's instead healed to 1% of his/her maximum life - per Paragon Level. This effect cannot occur more then once per 45 seconds. Starting at Paragon 81 the cooldown's decreased by 1 second - per paragon Level.

*1. For every enemy within 3 yards - per 10 Paragon Levels - the wearer receives: + 1 armor and + 0,1 to All resistance - per Paragon Level.

*2. The wearer irradiates an aura that grants every party member: 2% increase damage - per 100 Physical Resistance provenient from gear; to a maximum of 20% increase damage. The aura extends itself for 4 yards - per 10 Paragon Levels.

With the destruction of the Worldstone the Nephalem are appearing once again. As they battle through Sanctuary their powers grow. True Paragons of the human race.
___________________________________________________________________
Ghoom's Severed Gut: (Legendary Belt)
Armor: 265-305. Item Level: 63.

.Increase Chance of Finding a Health Globe By: 25-45%.
.Health Globes and Potions Grant 7500-15000 life.
.Increases Gold and Health Pickup Radius By 15-35 Yards.
.Wearer is Immune to Poison Damage.
.Ghoom's Glutony*.
.Ghoom's Never Ending Famine*1.

*. Every time the wearer consumes a health globe and is healed by it there's a 25% of Ghoom's Severed Gut spawning a stationary Poison Cloud of 5 yards. The Cloud deals 1500% weapon damage over 10 secs as Poison damage type. If a creature's killed within the cloud it's spawns an adjacent Cloud with the same properties. Each cannot spawn more then 2 other Clouds in this way. Clouds cannot stack upon each other.

*1. When inside of a Poison Cloud the wearer recieves a 5% movement bonus. Futhermore, every time the wearer consumes a health globe and is healed by it he/she gains 1% movement speed to a maximum of 15%. The bonus last 10 secs and is reset by consuming a health globe. The increased speed of both bonuses is not counted towards the movement cap.

The stench is revolting to my guts; felling it wrapped around my belly, trying to free itself brings an intense chilling to my spine; the sight of it's almost unbearable to my eyes; the sounds that it makes as it consumes my foes is nightmarish, and yet I feel depply attached to it, a viceral feeling; not mentioning I've never been this hungry my whole life.
____________________________________________________________________
Arreat's Sacred Striders (Legendary Boots)
Armor: 309-355. Item Level: 63. (The artwork should be that of the astral greaves.)

.10-20% Life.
.10% Chance of Casting Ground Stomp/Wrenching Smash When Hit.
.5% Chance of Casting Earthquake/Chilling Earth When Hit.
.Immune to Frozen and Cold Damage.
.All Creatures In a Radius of 15-20 Yards Have Their Movement Speed Decreased by Half.
.The Sacred Pledge.*

*. Whenever the wearer takes damage equal or more then 15% of his health pool, an Ancient Barbarian Ghost is summoned. The base damage of the Ghost will be 60% of the wearer. It will randomly spawn with 1 out 5 abillities: Weapon Throw/Ricohet; Seismic Slam/Rumble; Rend/Ravage; HoTA/Birthright; Whirlwind/Dust Devils. All abilities damage correspond to that of the skill. The Ghosts last until they're killed. No more then 5 Ghosts can be active simultaenously.
[The Ghosts share the same traits as a Wd Zombie Dog]

The Spirit Clan was the guardian of all the tribes ancestors, the keepers of their souls; forever bounded to Arreat. The leader and most revered amongst them was the elder shaman. Whevever great peril approached the mountain, he would travel around Arreat, his footsteps awakening the tribes spirits to the coming battle, after all Death was nothing compared to their oath.
___________________________________________________________________
The Shadow Matrix (Legendary Tiara)
Armor:397-457. Item Level: 63. (Artwork: A small black stone attached to the wearer's forehead.)

.12-25% Movement Speed.
.025-050 Attacks per Second.
.Increases Damage Against Elites by 25-50%
.Slippery Shadow.*
.Shadow Infusion.*1
.Shadow Blood.*2

*. Whenever the wearer is subject to a control impairing effect or curse there's 25% chance that it will be negated. When it happens the wearer also gains a 50% movement speed boost for 2 seconds.

*1. Whenever the wearer is hit there's a 5% chance of the shadow infusion to be activated. For 15 secs. the wearer gains immunity to physical damage and 25% resistance to other damage types. Every attack has 10% chance to kill any non-elite/rare monster it hits, regardless of the damage. Whenever a creature's killed that way it explodes dealing 180% weapon damage to everyone in 15 yard radius. The Shadow Infusion ability cannot be activated more then once every 45 seconds.
[the wearer's appearance become similar to Shadow Power/Gloom but without the green wings].

*2. Critical Hit Chance and Critical Hit Damage bonuses provided by: Gear, Passives and Skills, aren't applied to the wearer's overall damage. All bonuses provided by the Wearer's Gear are instead, converted as following: All Critical Hit Chance in gear is converted to Min-Max Damage on ratio of 1%=1-10 damage. And critical Hit Damage in gear is converted on the ratio of 50%=150 life regeneration, 100 armor, 10 all resistance.
[Critical Hit % still applies to crit calculating effects such as BF:ItF, Vengeance, Critical Mass, etc...]

The Shadow, The Darkness, The Abyss. All different names to the same Entity. It's one of the forces of Creation, therefore it isn't necessarily evil as The Light isn't necessarily good. They 'feed' each other, in the never ending cycle we call Life. It's way, The Shadow Way, of 'loving' those that embrace it is to infuse it's very essence onto them. Therefore, to choose that path, that love, is to become part of the Shadow itself. Choose carefully, young one, but choose with your soul. For there's no coming back after you've done it.
Linarian.

___________________________________________________________________
M'avina's Deflectors (Legendary Bracers)
Armor: 220-253. Item Level: 63.

.15% Chance to Dodge. (Not subject to diminishing returns).
.400-750 Armor.
.Increases Gold and Health Pickup Radius 20-25 Yards.
.M'avina's Strategical Retreat.*
.M'avina's Counter-Attack.*1
.M'avina's Deflection.*2

*. Whenever the wearer takes damage that would otherwise kill he/she, that damage is negated and the wearer backflips 20 yards. After the flip the wearer gains invulnerability for 2 secs. That effect cannot be triggered more then once per minute.

*1. Whenever the wearer dodge's a melee attack there's a 10% chance that a counter-attack will be iniciated. If the monster is not an elite/boss/rare it's automaticaly killed. Elites/Bosses/Rares that are hit take 100% weapon damage and are stunned for 2 secs.

*2. Whenever the wearer is subject to a ranged attack and dodge's it the projectile is thrown back at the attacker. The maximum reach of the counter attack's determined by your pickup radius.

Instead of blabbering about how many arrows per minute you can shoot, or how far can you throw your javelin young one, know that, in combat, the first rule's to stay alive. A dead Amazon can't kill anything.
___________________________________________________________________
Titan's Grasp (Legendary Gloves)
Armor: 309-355. Item Level: 63.

.12-24% Movement Speed.
.Adds 0,25% to Lightning Damage per Paragon Level.
.0,25% to Cast Eletrocute/Chain Lightning - per Paragon Level - on Hit.
.2.80-3,00% of Damage Dealt Is Converted to Life.
.Titan's Blood.*
.Lightning's Conflagration.*1

*. All your elemental weapon-damage is converted to lightning and if you're using a lightning-based skill/rune you gain 50% damage reduction to lightning. Every time you receive a lightning based-damage and it deals more then 10% damage of your health pool, every enemy in 15 yard radius is eletrocuted for the same damage.

*1. Every time you deal lightning damage to a monster there's a 5% chance of stunning it for 2 seconds. If an enemy is killed while stunned it explodes releasing a shock pulse that deals 60% of the monsters health pool as damage to all enemys within a 20 yard radius. The shock pulse is considered a lighning-based attack in terms of proccing the Lightning's Conflagration effect.
[Items, Passives and skills that have the property of "x% chance to stun on hit" contribute, i.e. get their percentages added to the total % chance of stunning.]

The Hands of the Gods are merciless. They punish the wicked swiftly by droping all of the sky's mighty onto their heads. Unbelievers and doubters are fulminated and no trace's left of their wickedness.
___________________________________________________________________
High Heaven's Foundation (Legendary Chest Armor)
Armor: 397-457. Item Level: 63.

.Imperius Battle Orders.*
.Tyreal's Sacrifice.*1
.Auriel's Al'maiesh.*2
.Ithereal's Foresight.*3
.Malthael's Touch.*4
.Regenarates 12 Life per Second - per Paragon Level.

*. All party members that are within 20 yards of the wearer receive a bonus of 10 armor - per paragon level.

*1. Whenever a party member get's to 10% or lower Life, for 5 secs all of the damage that he/she might receive will be fully reverted to wearer. When the ability is activated the wearer gains a bonus of 0,65% - per paragon level - reduction to all types of damage; the reduction lasts for 5 secs. Tyrael's Sacrifice can not be triggered more then once per 35 secs.

*2. All party members within 20 yards of the wearer gain a 10% bonus to resource generation/regeneration.

*3. The wearer gains 0,2% dodge - per paragon Level.( Not subject to diminishing returns). Whenever the wearer succesfully dodges an attack all party members within 20 yards gain a 0,5% - per paragon level - damage bonus on their next attack.

*4. Whenever all party members are within 20 yards of each other, every ranged attack at any of them has an innate 0,2% - per Paragon Level - chance of being deflected back at the attacker.

Valor, Justice, Hope, Fate and Wisdom. The High Heaven's Archangels have always fought together. That unity is the very foundation of their strength.
___________________________________________________________________
.

Very Creative! Some effects seem a little too strong, but the ideas are great! Goodjob
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WolfStrike Bow

  • Weapon Damage %
  • Physical Damage %
  • Dexterity
  • 7-14 % Attack speed
  • Summon Companion Wolf instead summons a hungry pack of 4 wolves that grow stronger when nearby Enemies are killed, increasing attack speed and damage of the pack.
  • Socket
  • "Power in numbers. Power in Speed. This is the power of the wolf."
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    Bartuc's Cut Throat Greater Talons (monk only)
    200-350 dex
    100-150 vitality
    6% life steal
    15% increased attack speed
    15% damage to demons
    25% damage to elites
    Allows the use of Whirlwind.
    Reply Quote
    Bartuc's Cut Throat Greater Talons (monk only)
    200-350 dex
    100-150 vitality
    6% life steal
    15% increased attack speed
    15% damage to demons
    25% damage to elites
    Allows the use of Whirlwind.


    ha, did you just combine Chaos w/Bartuc's?
    Reply Quote
    bored and wanted something fun that I would use...
    Gale Runner

    +100-150 Vit
    +50 All Res
    +5-10% Movement Speed
    +10-15% Magic Find
    +10-15% Gold Find

    *chance to roll with 1 to 2 of the following properties

    15-40% chance to increase movement speed by 10% for 2 seconds when hit
    15-40% chance to release a Frost Nova when hit
    15-40% chance to leave behind a Mirror Image when hit
    15-40% chance to cast Slow Time-Miasma when hit
    Reply Quote
    Bartuc's Cut Throat Greater Talons (monk only)
    200-350 dex
    100-150 vitality
    6% life steal
    15% increased attack speed
    15% damage to demons
    25% damage to elites
    Allows the use of Whirlwind.


    this lol would be sick
    Reply Quote
    GODS UNDERWEAR

    100% bonus to all current stats
    200% CD
    100% CC
    300% APS

    God !@#$ himself on the way to the crapper and got mad, so he threw his undies to the wind.
    Reply Quote
    Looking good Guys, Keep it up!. Even if you only have ideas for a single cool affix for a legendary or set piece, please post it! All Ideas are Welcomed!
    Reply Quote
    Monk 6pc set Giants Daibo
    Daibo/gloves/boots/belt/armor/amulet

    3pc-500 dex 300 armor
    5pc- Hits have a chance to cast a stomp effect. (Doesn't stun only does damage and increases the chance to drop health globes)
    6pc- damage taken while in Sweeping Wind is reduced
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