-> deals 4.167% (250%/60) weapon damage each frame for 450 frames (7.5 sec)
-> 1875% total weapon damage per cast
-> uses main hand weapon damage
-> damage doesn´t scale with aps
1. "jump" from skill click until fury globe response (around 22 frames at 1.00 aps)
2. "quake activation" from fury globe response until the initial damage frame (27 frames)
3. "damage" beginning on frame 50 at 1.00 aps
-> the game rolls for a crit on the initial damage frame and all subsequent 29 frames until the next roll will be crits if the roll was succesful, otherwise you get 30 normal damage frames including the roll one
-> you get a total of 15 crit rolls that occur each 30 frames
Haven´t tested what those 65% weapon damage rune boosts are doing but I don´t care anymore.
The fact that they still go around doing flat cooldown reductions makes me cringe. Is it so hard to give Quake the on kill reduction or change Boon to work like GI/CM on our crazy cooldown skills. I mean why does the WD have BBV Slam Dance up everytime he needs it but we´re stuck with "waiting", now the "waiting" will be shorter? Thank you, I guess.
Seriously guys, I´m so disappointed these days. Barbarians have by far the most cooldown skills of all classes and no active cooldown mechanics beside Overpower (now its availability will be limited due to crit chance and IAS caps) and Merciless Assault (single rune). That being said, the Crusader is shaping up to rival us in cooldowns hahaha (it´s crazy) but I bet he´ll get pseudo CM and pseudo GI and probably even CD reduction from globes...
I´ll sound like a broken record but skills should be useful, usable and available by themselves and gear should be there to improve their efficiency and not be the only reasonable way to use an otherwise horrible skill. Is that concept so hard to grasp?
Good job, they just forced you to equip a certain single legendary item. Good luck getting the drop, but I´m sure people will use the skill without that legendary item (sarcasm).
Where´s the AoE increase through pickup radius?
Where´s a special effect or any sort of utility?
Why do all runes do pretty much exactly the same thing?
The damage of the skill is pitiful. Also Eduw if Blizzard doesn´t stack, Earthquake won´t stack either. Don´t get your hopes up for nothing it´s still a very very bad skill. Also lol if you guys expect that the Leap Quake would be a real Quake...
You´ve probably noticed, but our cooldowns push me into overdrive...lol
And saturday morning before breakfast is when I´m most susceptible to going on a pessimistic spree :p
Oh well, not worth getting emotional over this. *Calmed down*.
I apologize for my outburst. Me and my sciamachy. Let´s all be happy players and "hope" ._.