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Looking to start a barb/ WD fast Crypt run team.
~10 minute full clear of:
3 minute Woods prep and Crypts prep
2 minutes to gain 4 NV
Crypts all trash mobs
Fields all trash mobs
Skipping over all elites after 5 NV.
80mil XP PER run - doing about 5 games each hour.
80mil x 5 runs = 400 mil per hour w/ Ruby in helm, Hellfire ring, and Leorics Signet in Crypts only
Barb - 250k+ DPS w/Hellfire ring
MUST use a life steal Skorn
Use my build setup - Rend/WW/Overpower - Killing spree AND Brawler passive
WD - 230k unbuffed
MUST have 24% movement speed
Use Locust Swarm - Pestilence and Mass Confusion - Paranoia
Edited by EndlessBarb#1467 on 10/11/2013 6:39 PM PDT
Just hit p100 on my 4th barb in 47 hours and 19 mins playtime! Ty to everyone that has joined my runs. Under 50 hours is not possible without a solid team. Starting 5th barb now.
Still looking for those nice Skorn barbs. High end WD's I am taking as well.
Edited by EndlessBarb#1467 on 10/6/2013 2:26 PM PDT
I didn't believe I could reach 400mil xp per hour until I ran with you a few times recently. Good fun! Thanks!
I would like to suggest you write a little bit about gameplay strategy especially at FoM so that newer players will not be confused ingame and you have to spend time explaining it.
Yeah FoM is definitely the hardest part of the entire run. It requires some good teamwork to clear efficiently and is the biggest gear check. Crypts is always relatively fast and easy even with mediocre gear, but a slow Fields clear is a good sign 1 or more players on the team are lacking.
Instead of having someone try to pull half the zone to the entrance of Crypts, the entire team will be pulling and clearing Fields together right after we exit Crypts. There are about 5 'pull spots' on the map that my team and I like to drag the mobs and kill at - instead of killing each small pile one by one. I or someone else will place a banner at the next 'pull spot', have the whole team stop there, and kill the mobs we are currently pulling. The Barbs will Rend/WW everything and the WD will drop their Slam dance and Mass confusion if they are off cooldown. This strategy leads to a very fast FULL FoM clear. About 2 1/2 minutes. I say 'FULL' because we actually kill every mob in the zone, unlike other open Crypt runs that just pull as few good pack of mobs to the entrance Fields of Misery, kill, and then restart the run.
Fields is a excellent XP zone and is the reason why my runs can break 80 million. I require a pretty high DPS on players characters solely because of this zone. Anything lower that I ask for will not be able to do a full clear in 10 minutes. I stress it very often in our group runs.
Edited by EndlessBarb#1467 on 10/10/2013 1:38 AM PDT
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