So how do you use this Mirror Image ability effectively?
I think MI effectiveness is plain random. The way to go about MI is relying on it to divert some damage, but not all damage. Say, I take 25% less damage for a few seconds because an image is tying up one out of four guys, which is useful in situations like tanking Reflect Damage packs by diverting a lot of the primary damage via MI. Overall I've found that this sort of defense is usually sufficient for good wizard builds that are based on hyper life steal. I also think MI is a good yardstick for where your defense gearing is at, that is unless you cast Frost Nova with half your attack turns.
Pairing MI with Teleport actually mitigates a lot of the downsides commonly reported. For instance, when the images don't attract enough mobs on cast, you just Teleport over a little bit to "re-roll" the aggro. Another example is, when a MI pushes you in the "wrong direction" on cast (which usually means you've cast MI far too late), you Teleport over a little bit to correct the wrong. That’s all it takes, really.
Other than Frost Nova spam, MI is the only melee skill available to wizards as a direct defense against Frozen, and Knockback/Nightmare affixes via quasi-dodge. My favorite thing about MI is how a single cast gives a longer defensive duration than, say, a single cast of FN, thereby freeing up a lot of attack turns to actually dealing damage.
One piece of advice: your own defensive stats make the images live longer. I’m often surprised by how long mine last.
Underrated and underpowered, MI is a sophisticated skill I can't live without in all my soloing builds.
10/06/2013 09:28 AMTry it with Illusionist and Mocking Demise for some stun.. pretty effective.
Posted by MrDuMa
One comment on Mocking Demise: while it’s good for an occasional "freeze" and a free APoC trigger, this is not a good rune to use if you want to lean on MI as a true defensive measure. To that end, I’ve found that Extension of Will is the most balanced rune.