Diablo® III

Create your own Legendary?

Posts: 8,029

That's weird because I'm getting the same vibe from you.

What I said was completely true fyi


I'm still waiting for you to say something of substance.

At least I tried to make a point in defense of Blizzard (this time around, at least, I'm on their side - what they are doing is different), instead of proclaiming this thread was useless (you don't get to decide what is worth discussing and what isn't) and making a poor attempt at humor where, quite frankly, no one but you knows the punchline.


Just to clarify, I was never talking to you and that necro joke did fly over your head.

I'm also entitled to my opinion.

I get the vibe that you think you're clever. That's adorable.


Speaking of "substance," let me know when you start a relevant discussion.
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90 Night Elf Warrior
8195
Posts: 202
Lylirra, it basically boils down to this.

"I'm angry and upset at Blizzard for whatever reason so I'm going to shoot down and criticize everything that comes out."

Like I said at the beginning of this thread. If you want to make a Legendary item in Path of Exile it will cost you a baseline of $1,500 USD.

What Blizzard is offering is the community a chance to be guaranteed somewhat of a more direct involvement with the creation of an item from start to finish.

It is nearly impossible to do anything nowadays without copying / borrowing / being inspired from something else externally. It's just not possible to create a game with completely 100% new concepts that have never been seen before. The time for such innovation has long since passed. (Besides, if you were to just make a game without any borrowed concepts you would confuse the hell out of your target market)

Like Lylirra said, if you don't want to participate, that's fine... but don't expect it will just be scrapped because you personally don't want to be involved.


The copying part is one thing, but I see this as the problem:

As we started to put our pens to the proverbial paper, though, we had an epiphany: "Hey, instead of just telling players about item design, why not actually show them?"
And so the Design a Legendary project was born.


This is just humiliating for those that know where they got the idea from. The developers clearly didn't have an epiphany and magically think of this idea. They saw what Path of Exile was doing, and changed it a bit. Yeah, it's different, and Blizzard's spin on the concept is cool, but it also takes much less work because ultimately, they're only making one item after running a few polls. I'd take that back if they continually create more community legendaries and turn this into a regular thing. It's a bit disgraceful to see the multi-billion dollar company doing less work than the indie devs with the same idea and getting away with the credit for it. I'd at least like ONE D3 dev to admit that MAYBE at least ONE of their new ideas for D3 was inspired by Path of Exile (or Torchlight).
Edited by Skinnytroll#1433 on 10/21/2013 7:25 PM PDT
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10/21/2013 07:17 PMPosted by Skinnay
This is just humiliating for those that know where they got the idea from. The developers clearly didn't have an epiphany and magically think of this idea. They saw what Path of Exile was doing, and changed it a bit.


Just FYI, the idea of the community designing an item has been around long before Path of Exile.

10/21/2013 07:17 PMPosted by Skinnay
It's a bit disgraceful to see the multi-billion dollar company doing less work than the indie devs with the same idea and getting away with the credit for it.


I'm sure if the Blizzard team wanted they could create X amount of ongoing community-created legendaries, but that's not the point. The idea is to not only to give the playerbase some major insight into the design process, but also give them a hand in that process.

Path of Exile offers a chance to pay (a lot) of money to make an item but the actual design process is not something that is detailed with the community. The intent is quite different.
Edited by DamienJohn#1321 on 10/21/2013 9:14 PM PDT
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Right....so I dont even know anymore. I basically wanted to point out that Diablo 3 is doing something another company has been doing for a long time now, allowing customers to create their own legendary.

I dont even know whats going on in this post anymore. I gave up on it a while ago.
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no Zalm you're a jerk and you trolled this entire thread. Just because you're a PoE fanboy doesn't mean you should come over here and start jabbing on why everything the Devs from Blizz do is based on PoE blahblah

IN CASE YOU DIDN'T KNOW, BLIZZARD INVENTED THE ENTIRE GENRE

POE IS BASED ON BLIZZARD'S ORIGINAL CONCEPT

THANK YOU

EDIT: adding this wikipedia article for your reference

It was not until 1996 that a stagnant PC RPG market was revitalized by Blizzard's Diablo, an action RPG that used a point-and-click interface and offered gamers a free online service to play with others that maintained the same rules and gameplay.[92]

Diablo's effect on the market was significant; it had many imitators and its style of combat went on to be used by many MMORPGs that came after. For many years afterwards, games that closely mimicked the Diablo formula were referred to as "Diablo clones." The definition of a Diablo clone is even vaguer than that of an action RPG, but typically such games have each player controlling a single character and have a strong focus on combat with plot and character interaction kept to a minimum. Non-player characters are often limited in scope. For example, an NPC could be either a merchant who buys and sells items or a service provider who upgrades the player's skills, resources, or abilities. Diablo clones are also considered to have few or no puzzles to solve because many problems instead have an action-based solution (such as breaking a wooden door open with an axe rather than having to find its key).

Blizzard later released a sequel, Diablo II in 2000, and it became an international sensation in America, Europe, and Asia. Diablo II's effect on the gaming industry led to an even larger number of "clones" than its predecessor, inspiring games for almost a decade. Diablo III was released on May 15th, 2012. Some of the aforementioned Diablo clones are: the Sacred series, Titan Quest, Dungeon Siege series, Loki: Heroes of Mythology, Legend: Hand of God, Fate, Torchlight, Path of Exile, The Incredible Adventures of Van Helsing, and Marvel Heroes.


http://en.wikipedia.org/wiki/Action_role-playing_game

Notice how it says Path of Exile right there? Derp.

"Check, Please."
Edited by Godric#1954 on 10/22/2013 6:18 AM PDT
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Thanks for being an insultative poster. I'm glad it took until now for someone to insult me where I paid attention to it, since you know, I never once insulted anyone on this thread.

And PoE is not based on D3, PoE is based on D2, which is a much better game, and made by different people. Had D3 been made by the same people D2 was made by, they wouldnt be sucking it up right now, trying to implement older D2 ideas like Uubers and ladder.

Try not to be too mean when you respond to me, I'd hate for you to get banned for insulting someone who didnt deserve it.
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I would really like to see this as an in-game version. This would benefit toward endgame.

Imagine we can create our own item, not crafted one with 99% chance of bad roll, but really your own item, of course the process will still have certain randomization aspect but making one after week long of hunting will be great experience, for example I want to make my own unique sword.

1) I need to find a base for the item: white sword with as good aspects I can find, like some of them have affixes, I recently found white axe with 14% ias.
2) Then second thing, every elite pack has a 5% chance to drop a glyph (next to standard crafting demonic essence and items), every glyph is different kind, so I can find glyph of CHD, CC, IAS, Elemental Dmg etc. To create my sword I would need 10 glyphs of every affix I want to put on my weapon.
3) I would need to find few gems to make a handle of the sword, decorated with any type of gemstones I want my sword to look like.
4) Then I need to find lets say 50 blacksmith crafting reagent, to make the metal part of the sword.
5) Finally I go to mystic to assemble my weapon, it might not be max stat for example CHD affix from my glyphs can roll from 60% to 100% (not utter crap ones, fear not)

See how much time it would take to actually make one item, it will be great to have such purpose in-game.
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Why wasn't there a constant stream of new Legendary items every month(without telling us would have been ace)? The revenue from the AH was good at one time. If anything it would have spurred more playtime and maybe even more revenue. A game like this, the sky is the limit on item creation, and besides "balancing" and maybe a weapon/armor skin, there really isn't much to it.
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Thanks for being an insultative poster. I'm glad it took until now for someone to insult me where I paid attention to it, since you know, I never once insulted anyone on this thread.

And PoE is not based on D3, PoE is based on D2, which is a much better game, and made by different people. Had D3 been made by the same people D2 was made by, they wouldnt be sucking it up right now, trying to implement older D2 ideas like Uubers and ladder.

Try not to be too mean when you respond to me, I'd hate for you to get banned for insulting someone who didnt deserve it.


You may not have specifically called out any posters in the way I called you out (I didn't read all of your posts), but you quite blatantly called out Blizzard for being unoriginal, which really surprises me since the game you obviously gave, what, $1000 to to create your own legendary in?, is based on Blizzard's game series - by your own acknowledgement.

And what makes you think I would get banned for saying you're a jerk and trolling everyone? You obviously started an anti-D3 thread on D3's forum, and are trying to threaten me that I will get banned for standing up for Blizzard? I'm not doing it overly mean, sir, and honestly if anyone sounds angry it sounds like you're the one who's sore he spent $1000 (or more? someone said $1500) just on an item while Blizzard turns around and decides to offer the same thing for free.

Sucks to be you.

Besides, like Lylirra said, you're really comparing apples and oranges. This is not the same thing at all as the Purchase-your-own-legendary that POE has, this is a one-time deal (maybe more in the future) opportunity for the entire community collectively to learn about and participate in the process of how Blizzard does it. Blizzard did not do this to copy POE, nor is POE even a valid threat to D3. While POE may have a few things going for them, D3 is and will be the top of the genre. Especially with the release of RoS and all the amazing changes coming, POE will continue having it's community of people like you who like to spend $1000 on the game but you will not see POE EVER outdo Blizzard.

As a side note, I am happy that PoE exists and that others out there are trying to create their own games and ideas, because I am a gamer and an artist so I appreciate all games and art for their effort at least even if I personally care for one more than another. I am not bashing PoE at all, I am only suggesting that your argument is completely invalid and only a giant Troll. Even moreso if you're just angry and don't even realize it's logically a troll post.

IF you really want to compare who stole what intellectual property from another, it is obvious PoE got 95% of their ideas from Blizzard (btwn WoW, D2, and D3) and other games, while I'm not sure Blizzard ever took ANY ideas from PoE... If they did, please point it out. Obviously this is NOT one of them. It's not even the same thing at all. And honestly if you want to argue about Original Ideas vs Ideas based on other ideas, you need to realize that at this point in the world, there are very very very few genuinely unique ideas that are not based on anything else or have not been thought up before.

That's why I said you're trolling, because they're not even the same thing and all it really sounds like you're doing is throwing a little temper tantrum and stomping your feet around. The fact that you're posting this in the Diablo forums and not in the PoE forums proves this. You're obviously angry at Blizzard for who knows what and trying to start arguments based on nothing.

Also, Insultative isn't a word.
Edited by Godric#1954 on 10/22/2013 1:34 PM PDT
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I'm still enjoying PoE. Glad you arent enjoying D3.
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IN CASE YOU DIDN'T KNOW, BLIZZARD INVENTED THE ENTIRE GENRE

POE IS BASED ON BLIZZARD'S ORIGINAL CONCEPT


Makes me wonder why Blizz has had such a hard time building upon the original concept. They've created a D3 that has serious genre identity issues that strays from its own original design. All part of their vision of making D3 "the best game it can be" i guess.....(sarcasm)
Edited by Menacetech#1216 on 10/22/2013 9:34 AM PDT
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10/22/2013 08:45 AMPosted by Zalm
I'm still enjoying PoE. Glad you arent enjoying D3.


Thanks bro for lookin out.

Here, I made you a picture.

http://sd.keepcalm-o-matic.co.uk/i/keep-calm-and-zalm-.png
Edited by Godric#1954 on 10/22/2013 9:41 AM PDT
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Lylirra, it basically boils down to this.

"I'm angry and upset at Blizzard for whatever reason so I'm going to shoot down and criticize everything that comes out."

Like I said at the beginning of this thread. If you want to make a Legendary item in Path of Exile it will cost you a baseline of $1,500 USD.

What Blizzard is offering is the community a chance to be guaranteed somewhat of a more direct involvement with the creation of an item from start to finish.

It is nearly impossible to do anything nowadays without copying / borrowing / being inspired from something else externally. It's just not possible to create a game with completely 100% new concepts that have never been seen before. The time for such innovation has long since passed. (Besides, if you were to just make a game without any borrowed concepts you would confuse the hell out of your target market)

Like Lylirra said, if you don't want to participate, that's fine... but don't expect it will just be scrapped because you personally don't want to be involved.


This man/woman speaks truth. +1
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This post is very very dull, and not thought through, what you're saying is.... d3 is unoriginal and should get they're own ideas. .... ............ ........ let that sink in for a second........................ PoE is the biggest copout since recent times. So if they can copy and ENTIRE game, but we cant get an idea of simply making an item that WE would like to see...that's just ... .!
As far as I know no one from the d3 team had any idea PoE did it first because... well the game of the week is dead and no one cares about it so stop making PoE a religion and try cramming it down our throats because that's all you're doing. No one cares about PoE anymore man...sorry. If you like it, that's fine, but I don't want to hear about it.
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Lylirra, it basically boils down to this.

"I'm angry and upset at Blizzard for whatever reason so I'm going to shoot down and criticize everything that comes out."

Like I said at the beginning of this thread. If you want to make a Legendary item in Path of Exile it will cost you a baseline of $1,500 USD.

What Blizzard is offering is the community a chance to be guaranteed somewhat of a more direct involvement with the creation of an item from start to finish.

It is nearly impossible to do anything nowadays without copying / borrowing / being inspired from something else externally. It's just not possible to create a game with completely 100% new concepts that have never been seen before. The time for such innovation has long since passed. (Besides, if you were to just make a game without any borrowed concepts you would confuse the hell out of your target market)

Like Lylirra said, if you don't want to participate, that's fine... but don't expect it will just be scrapped because you personally don't want to be involved.


This man/woman speaks truth. +1


Haha this is like almost word for word what I said in my post further up on this page.
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10/18/2013 02:23 PMPosted by Zalm
The mad is strong in this kid.


I literally just had to walk a fresh player on the forums over the skill systems in PoE since he was so ingrained that only certain skills are good for each class and the rest are useless, no matter what your build or gear is. It was a completely foreign idea to him that any class could use any skill and any skill could be as easily used and powerful as the rest of the skills. He had no concept that nearly every skill was balanced, useful and could be modded to fit his playstyle so easily.


Except Arc, arc kinda blows no matter what supports you attach to it, which makes me sad, because I love arc.
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Why not, it's a pretty cool idea. This will consolidate this "community" to do a common stuff. What will be the result, a diablo 3 forum legendary... :)... I suppose it will be a cool light saber. :D

So I'm agree with Lylirra about that, it will not be necessary a good thing (there will be one or two siths that will not like the blue laser color), but it will not be a bad thing too. And it's free (I suppose).
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It boggles my mind that someone could be upset by this.

In the morning do you wake up and drink a cup of Tabasco sauce then pour the rest into your eyeballs? Maybe a change of routine will help you see the world in a better light and not be so upset about every inconsequential thing.

lol I mean, this is the most innocuous thing they could do. I could understand people complaining about WotB nerf, sure fine, that affects your game, but to blow up over this... what?
Edited by Ignatius#1870 on 10/22/2013 12:31 PM PDT
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Unless Blizzard was taking sole credit for the creation of this concept this thread is completely pointless.

So, how many things that are vaguely similar to what the Diablo franchise has done is PoE ripping off? My guess would be a lot.
Edited by Godzilla#1811 on 10/22/2013 12:53 PM PDT
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So, wait -- what's being debated? (Sorry, I'm not totally sure why we're arguing.)

For players who are interested in learning more about item design in Diablo III (and/or contributing to it), then this will hopefully be a fun little activity. For players who aren't interested in either item design or the structure of the activity itself, then it may not be. If you don't find it interesting or worth your time, that's fine. Skip it! No biggie. (Seriously.) You shouldn't feel obligated to participate in something lighthearted like this, especially since it's completely voluntary.

I mean, let's use your PoE example. I don't imagine that all Path of Exile beta players opted to create a custom unique, right? Similarly, I don't imagine that all current players would necessarily choose to participate today given the chance -- because, hey, not everyone likes the same thing. That doesn't mean that particular service wasn't worth doing or keeping, though. Just look at how much you enjoyed it! I think that's awesome, and I'm glad you had the opportunity to get involved with something you found fun and engaging. In that same vein, we hope that D3 players will find the Design a Legendary project fun and engaging too (albeit for different reasons), but we certainly don't expect it to appeal to everyone.

Right, so I explained my point. PoE did it first, are still doing it, and doing it better.


Keep in mind that the goals of this activity and Path of Exile's custom unique service aren't in competition with one another (nor are they even really the same), so directly comparing them is a bit short-sighted. At the end of the day, if the Design a Legendary project can help interested players get a better idea of how Legendary items are made in Diablo III and make them feel like they had a hand in shaping something in the game, then we'll consider that a success. And who knows? Maybe it'll lead to other bigger, even funner projects in the future. :)


I dunno - bigger, even funner projects in the future - funner? how about ...bigger and add more enjoyable content in the future.
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