Get the Desktop App for Battle.net Now
- All your games in 1 place
- Log in once
- Automatic game updates
I refer to a follower as not just an animation. A follower is something that monsters can see and interact with. ie, you can use you follower to tank (as well as do damage)
Familiar is just an animation. It works like an armor spell or a passive. To me that's not really a follower.
we can get a couple of ourselves using mirror image lol
-There is no real change to Star Pact except a further cost cut. It looks even less appealing now that it did before.
That's one of my big issues with Star Pact right now, the casting cost reduction isn't even big enough to make it worthwhile in any way; easily the weakest Meteor Rune. Add to that you can't even get a damage bonus from Conflagration OR Cold Blooded with it and it just... stinks...
My idea for a buff to it, would be changing the rune to function like the "Armageddon" Druid skill from D2 - turn it on, and for 30 seconds random arcane meteors fall from the sky all over the screen. I think that would be a nice way of making the skill function in a truly new way that enabled some more creative use of it in builds.
Tbh, the issue isn't the reduced cost of Star Pact. That's actually pretty nice.
Rather it's that that Blizzard in their infinite wisdom reduced the proc coefficient by 15% at the same. WTF! APoC is our best mechanism to pay for Meteors, so that's like basically the absolute dumbest thing Blizzard could have done. :p One step forward, and one step back at the same time. At a minimum Star Pact needs its proc coefficient raised to 0.125. You know it's pretty sad when people that are doing single target Meteor spamming tend to prefer Liquefy over Star Pact.
Latest datamine changes:
I'm still digesting all the datamine changes but my initial reaction to this is pretty much "woohoo!"
-A nice damage buff across the board on base meteor damage! Almost doubled!
-Molten Impact: Still not as cool as Pulsar but at least the 3s DoT damage is way up from what it was. The DoT quality is hugely important when you have such a long cooldown like this.
-Meteor Shower: More than double damage per meteor! Pure awesome here.
-Comet: Still holding to pretty much the same formula as before. Still seems pretty underwhelming as damage (778%) really lags behind the others despite higher base damage.
-Lightning Bind: Same as it was but with a slightly longer root time on crit. Still looks strong but not quite so dominant over the other runes now.
I like that they've gone and made the runes that are meant to do more damage, actually do a lot more damage. Before it was Molten (480%) vs Shower (728%) vs Liquefy (420%). Now it's Molten (3300% /w cooldown) vs Shower (1610%) vs Liquefy (957% w/ root). The choices are a little more deliberate.
Edited by dolynick#1290 on 10/22/2013 7:46 AM PDT
OMG those dmg buffs!
(*prays for good procs*)
Also, Spark, Scorch and Frozen Orb all sound sooo tantalizing!
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.