Lol, Arcane Mines are effective and can be fun! I don't think you'll find most people disputing that! ^_^ Rather I think it's not very informative, or frankly constructive, for Aimless to praise the merits of Arcane Mines at Meteor's expense. I like the guy, but it's often a binary approach with Aim.After 3stars showed me his Arcane mines build I have to wonder.
Uh oh, what did I start?!? All I want out of this are some of Aimless' patented clever names for my main wizard builds. "Low Maintenance Arcane Mines Build" doesn't exactly roll off of the tongue. :D
I tend to look at skills more for their utility than their proc chance, and my inclination is always towards standing and channeling. Thus, mines (and by extension its parent skill) is my preferred skill over meteor. I did briefly try a Comet/Time Warp/Frost Nova CM build and it was quite good, but since I only had 10-20 APOC I could never sustain the drop of meteors. I'll probably find my way to getting an APOC 1-hander eventually so this isn't dead for me, but once I switched to Arcane Mines (after reading Loroese's thread) I found them easy to use even with the 2 second delay as long as I could keep myself safe.
Both Arcane Mines and Meteor are competitive!. Though tbh I've been surprised how few people actually like Arcane Torrent (~1% of players). Though this weekend, it appears that only 8% of players have Meteor in their profile (and 2% for Ray of Frost). There's no accounting for taste! :p
Plus, if CM gets beaten with the nerf stick, mines will still work as intended. It's why all my builds don't use CM. I don't want to get so dependent on something that more than likely will be taken away.Well, I think it's gonna be interesting, but it's difficult to predict. The AP cost of Meteors is going down too, but I think at this juncture there are too many unknowns to predict what will make for an effective wizard build after Loot 2.0+xpac. Likely we'll be using different gear. Homing meteors anyone? :)