Hey Druin. I've been messing around on my WD seeing how high I can get his theoretical exp/hr and after about 10 test runs (definitely not enough) I'm seeing about 160m/hr consistently without crypts. My one perfect amazing run with the crypts I forgot to time -_-
But, it looks like my WD might be able to put up a fight against your monk!
I am really glad to hear this! How does running through Crypts work for you? That was my only concern for WD's.
I figured with the low HP on the zombies, once you had crypt primed, you would be able to kill all of them with a single Locust Swarm!
Also, do you do the Locust Swarm kiting method through FoM? I watched a WD video where he did that and it seemed pretty effective.———————————————————————————————————————
im currently a dw 320k dps monk. I do have a crappy skorn and innas helm with spirit regen which I use to farm DEs on mp6 with TR/bells. I'm looking to increase my exp/hour when running act1 mp10 and I was wondering whats the minimum dps you'd recomment for this to work on mp10. I believe with a soj, innas helm and belt and skorn I'm somewhere around 225k, little more with the witching hour (since it seems inna's 4set isn't really that important). I guess the most important thing is killing trash asap, so I'm wondering if with sub 300k dps it would be best to stick to mp9
First, I do not think DPS is all that important. I actually played around with dropping to 220k DPS by using Leoric's + Zuni boots and my Vit Inna's Pants and it seemed fine. I would expect anyone above 150k DPS to do better on MP10 than MP9 because EP doesn't care which MP you are on!
Second, there is no need for SoJ for the majority of the run. You can use it for killing elites in the beginning and keeping your spir/sec up ... but other than that I would recommend a rare ring or a Hellfire ring.
Third, Witching Hour is pretty much flat-out better than Inna's Favor for this spec because the mob density in FoM and DC is so high that SW should never really fall off with or without Inna's 4x.
10/26/2013 06:45 AMehp should be fine. i can take a cow charge easily as long as im full hps ( http://www.diabloprogress.com/hero/oldo-2450/Oldoh/17207910 ). going 2h i will have lower all resists however, going from 520 to about 450 since i'll have to use a soj over the rare ring. 52k ish hp
Posted by oldo
That all-resist number (450) might be a tad too low ... I am not certain about that because you have a bit more HP than me, but I do not feel super comfortable below 500 phys-resist.
That being said, please feel free to drop that SoJ once you are done with the "getting stacks" part of the run!
10/26/2013 06:45 AMchecked the dw ds:q video and it seems almost as good as TR, I guess I'll give that a try once I get home, since my gear is for 1 handers. Will swap my current boa amulet to another with 80 all res and a little less dps, see how it goes. cheers
Posted by oldo
The dual-1h variation is totally viable.
Just to note, it is not as good. So far, no one has been able to touch my 2h variation's effectiveness including myself using my dual 1h setup! :D
Tempest Rush + higher burst bells is simply too effective.———————————————————————————————————————
Fourth try on MP10 with new record.
You are certainly in the 200m range and I expect with more practice that you will get there. The eHP changes sound like they have helped which I am glad to hear because that is my experience as well.
Very nice work Dom!———————————————————————————————————————
10/28/2013 04:24 AMI never watch your vids for the actual content nor for the music but only for your sexy voice
Posted by baggins
I am sorry to let you down this time then! <3———————————————————————————————————————
10/28/2013 09:18 AMAwesome vids and guide, Druin!
Posted by Vox
I haven't gotten a chance to try out my zDPS set yet, but I did make one and I will get back to you once I get a chance to test it!
I want to try this run on my blizzard wizard and see what sort of xp per hour I can get. Previously was getting about 120m on MP 6.
I noticed a lot of other classes reporting nice xp. I wonder if it is the best solo run for every class except barbarians? It seems the essential elements are high mobility (esp to run through crypts), AOE dps, ability to knock out elite packs fairly fast on MP 10, and enough survivability to make it through bull charges, FOM packs, elites? Any class/build able to bring those essential elements ought to perform really well.
I believe that, aside from Barbs, this is the best xp/hr run for all classes. The only caveat is there is some requirement of movement skills that a couple classes have a tendency to ignore.
Without the priming part of the run, it is unlikely that this run does any better than strait FoM farming.
It is also possible that some classes other than barbs could actually see better xp/hr from the Act2 run. I haven't tested it yet so that is still something I need to do! Would be pretty funny if I went to all this work and it turns out Act2 is simply way better!
10/28/2013 09:18 AMWould be really interesting to track max xp per hour for different classes/builds/MP using the two routes in your guide!
Posted by Vox
Do it!! I love additional data points! <3———————————————————————————————————————
10/28/2013 09:31 AMI run an entirely different build from Druin but I still use roughly the same routes that he does to improve my xp rate. One of the biggest improvements is/was learning the way points. The actual route varies for me, probably because I'm using Dashing Strike instead of Tempest Rush. Sometimes I go to DS from pack to pack to round them up and get carried away a little. I know I've pulled too many when the game starts to lag. =/
Posted by Peldin
You say "pulled too many" I say "pulled just enough" !!! :D
You haven't lived until you have seen a triple digit "killed in one blow"!
"Life is either a daring adventure, or nothing at all" ~ HK
Druin, the happy monk