Diablo® III

Why is teleport so unresponsive?

I like the skill for an escape but sometimes it's so frustrating when the skill button presses and you do nothing on screen. Sometimes mashing the key repeatedly 5-6 time and sometimes get a single jump from wormhole or nothing but a blown cooldown (and yes mouse is pointing far from center of the screen). Or hold the key down hands off everything else and only jumps one time. Single most frustrating thing about the Wizard since I started playing this class. At least with a barb getting rubber banded I'm tanky enough to deal with it.

My network latency is usually around 65 and computer is not slow. Internet speed is high. Anyone have any suggestions? Alternate skill to use instead?
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Only two different primary abilities (ones that use an attack turn; ET, FN, meteor and TP from your skill selection) can be in the queue at once. That means if you are holding WW or meteor, spamming FN and/or meteor, and trying to cast TP, something is going to get pushed out of the queue before it is cast, and what you want to happen or thing should happen may not be the case.

I have around 65ms ping. If your connection is stable, you should not have trouble wormholing while not casting other primary abilities. If you want to teleport in the middle of a fight, stop spamming all primary abilities but one, so that TP cannot be pushed out of the queue.
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MVP - Diablo III
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Too many inputs too fast is really the only way I can explain it.

Also, don't mash Teleport. If you're running Wormhole, all you have to do is hold down the button. Most people keep Teleport on their mouse's right-click so they can just hold it down and point to wherever they want to go.
________________________________________________
Diablo III MVP | Forever a Wizard
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I think I can explain what you're encountering with a diagram. o is your wizard. x is where you're attempting to teleport to. The | and `` are walls.


.........|
.........|o

x

If you attempt to do this, you will simply faceplant against the wall and burn your cooldown. Even if you're baarely on the edge of the corner of the two walls. The same thing apples to other more subtle barriers which can make wormholing around the map annoying. The worst part is it even used to apply to stairs, which made it horrendous.
Edited by silverfire#1855 on 10/21/2013 4:42 PM PDT
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|
|o
``````````
x


Great diagram.

@OP – I know exactly what you are saying, it's like you casted teleport but you are still in the exactly the same position and CD kicked in – and you probably died this point, I know I have been there. My guess is the same as Jaetch

10/21/2013 04:32 PMPosted by Jaetch
Too many inputs too fast is really the only way I can explain it.


^this.
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thanks! makes sense. I'll have to watch out for that and test what works best.
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I've been having bad lag issues for the last 2 months. I used to be able to play MP10 SNS no trouble and almost never die (My farming set has 2.51aps, 58ish CC, 89% mitigation, 1300+ LoH, 188k DPS prior to MW/Electrify and Deep Freeze buffs). Lately even MP8 is a struggle. As long as there aren't many enemies or effects on screen (other than my wizard's spells), everything is fine, but as soon as a huge pack shows up or a couple of elites start spamming crap all over the place, I go into stuttermode (looks like about 1.5fps) and am completely unable to respond to threats (TP? sure, I'll TP... in about 3 seconds... *trolled*). My ping is usually around 140ms, even during the stutterlock so I suspect its probably my laptop showing its age. But yeah, mega frustrating!
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silverfire:

I think I can explain what you're encountering with a diagram. o is your wizard. x is where you're attempting to teleport to. The | and `` are walls.


.........|
.........|o

x

If you attempt to do this, you will simply faceplant against the wall and burn your cooldown. Even if you're baarely on the edge of the corner of the two walls. The same thing apples to other more subtle barriers which can make wormholing around the map annoying. The worst part is it even used to apply to stairs, which made it horrendous.

This was true in 1.0.7, but I don't think this is the case any more. They significantly improved Teleport with patch 1.0.8. As long as there's a clear path from you to your target, and your target is within Teleport's range, you should be able to get there. For example:

From: http://img13.imageshack.us/img13/8873/9jpc.jpg
To: http://img577.imageshack.us/img577/8638/f8u6.jpg

That said, Diablo 3's Teleport algorithm is still much more finicky than the one in Diablo 2. Diablo 2 would always attempt to move you as close to your target as possible, even if that meant moving you a little to the left or the right of your destination, or even beyond your sight range. Diablo 3 will not help you in the slightest. It will only ever move you in a straight line, and if your destination is unreachable, faceplant you onto a wall.

Even with the 1.0.8 improvements, teleporting through closed doors (in Keeps, for example) is still very much impossible, and as you said, stairs are problematic. The stair issues are caused by Diablo 3 misinterpreting what you're aiming at. It may look like the stairs are going down, but if you click on a floor that's far below you, you're actually not clicking on the floor, but on a piece of air above the floor, at your height. The best place to demonstrate this is Heart of the Cursed. I want to go to the bottom of the stairs, so that's where I'm aiming: http://img24.imageshack.us/img24/9752/b0p7.jpg

But instead, I almost fall off the edge of the world: http://img545.imageshack.us/img545/3279/dfiw.jpg

This is because the engine doesn't believe there's a straight line between the top and bottom of the stairs. It tries to draw a straight line from my toon to the cursor, as if the cursor were positioned at the same height. In so doing it draws a line through the scene that is not actually a line that goes down the stairs, but cuts a curved shape along the landscape that falls off the stairs on the left.

I tried to make a drawing to illustrate this principle, but my artistic skills are truly embarrassing. Instead, have this: where you actually have to aim is at a point that's above the spot you want to teleport to:

From: http://img202.imageshack.us/img202/4020/qgq9.jpg
To: http://img837.imageshack.us/img837/9118/a5pp.jpg

This is not specific to Teleport. The same principle applies to walking and aiming your attacks: http://img14.imageshack.us/img14/4055/fkue.jpg
Edited by mzy#1101 on 10/24/2013 2:56 PM PDT
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