10/29/2013 03:44 PMPosted by SaytheI can make a video with a 2 Hand build variation, and the 1 hand/off-hand.
With living lighting and sleet storm, I'm recovering the cooldown on teleport much faster. It feels more consistent than Illusionist and I know for sure that it will be up when I need to travel quickly or get out of nasty stuff.
I like the feel of 20 APOC over 10.
The extra life steal from Skorn is nice, and I can always put back on my zuni chest for more life (roughly 9k). Something about the extra crit from the oculus, the extended duration on blizzard, and bonus vs elites feels more damaging than Skorn.
I've been switching between the two, testing to see how much reactive armor really improves kill speed or not.
Crystallize makes the build insanely tanky.
I will play around with illusionist in the video as well. Will skip trash.
Here you are Malakai:
I also switched back to my Zuni 3 piece and added an Act 1 MP 10 video to my guide. With my mitigation in that gear, Illusionist wasn't popping as much as I wish it would, which makes me enjoy Critical Mass much more, as it's reliable to be back up quickly with Living Lightning, Blizzard, and Sleet Storm.
Nice video. You play it well.
Although I'm a little more optimistic about the LL+AD variation of SS, I'm still not convinced it's better than, say, a 2H variation using Sparkflint, EB, and Power Hungry instead of LL, AD, and Blizzard.
I've gotten into quite a few lengthy discussions with both Milesian and Loroese in the past about my aversion to LL+AD in SS builds. My argument is that since LL takes the place of something like Sparkflint, you're doing less damage compared to an AD variation during times when you can't or haven't stacked AD. Also, the time you spend restacking AD is time you're not casting SS, so you lose damage and healing during those times. While you can make up that lost damage (and then some, at times) once AD is stacked, you have to constantly restack it everytime you move, get knocked back, and feared on Elite fights, which cuts into the uptime of AD and thus the overall contribution of the ability. I think Loroese told me that it takes 3-4 seconds of channeling an AD boosted SS in order to recoup the lost dps from the act of casting LL until 5 stacks, so if you have to move more often than every 3 or 4 seconds, you're actually doing less damage than a Sparkflint variation that doesn't have to restack AD, and it's more effort. Also, once you get to a certain dps level, stacking AD for trash is useless since pretty much everything is already dying in a few seconds or less without it, making Sparkflint better there, especially if you like to stutter-step and/or Teleport around to mobs to speed things up instead of waiting for them to come to you.
Also, if you're able to build to not need LL for AP management, which is doable in several different ways, it leads to higher dps because you don't have to ever let up. For 2H SS with 10 APoC on helm, Unleashed, Power Hungry and high enough dps and using SoJ, you can kill even single target elites without really letting up. Since you're always close to things that die (or that you're hitting in the cast of elites that pop globes at random) given that SS is a melee range ability, you can easily stutter step to globes while only losing fractions of uptime on SS. Compare that to LL where it takes almost full attack turns at lower APS levels per LL cast and you're losing a lot of dps during refill periods.
There's also that bug with AD where if you, say, throw out a couple of LLs and then start channeling a spell before you see 5 stacks and then you hit 5 stacks in the middle of a channel, it'll eat the 5 stack but you won't get the benefit of AD. That means you're forced into "over casting" LL and waiting until you visually see 5 stacks on your buff bar before being able to resuming channeling SS just to ensure that you're not wasting stacks. This cuts into full dps uptime as well, making the Sparkflint variation less "accident prone".
There are indeed times when you can stack AD right off the bat and sit and spin and never have to move until the Elites are dead, and that's when AD truly shines. And it's absolutely devastating under those circumstances.
I also have issue with Blizzard over Explosive Blast in SS builds past MP8. On MP8 and lower, Blizzard is quite an amazing ability when using high weapon damage gear setups. It can clear entire packs of trash mobs in 1 cast most of the time. But past MP8 the effectiveness of a single Blizzard is greatly diminished because the HP scaling of mobs goes way up from there. For example, I think the mobs have twice as much HP on MP10 as on MP8 (might just be Elites, can't remember exactly how the scaling functions).
Also, when you're surrounded by mobs, EB is going to do a ton more damage than Blizzard. Even on Elite packs when there are at least 3 of them at once, EB is going to contribute a lot more damage, and you don't have to stop casting SS to use it like you do with Blizzard. This is especially advantageous when using LL+AD because you don't have to stop to recast Blizzard and then restack AD again. Bonus Blizzard Duration (like on your Source) can lessen this impact, though.
Plus EB is less strain on your AP if you use Unleashed, and the proc coefficient is much better than Blizzard (so Teleport gets reset faster, and EB itself). I think it only takes like 2 Unleashed casts in 6 seconds (base duration of Blizzard) to do more damage than Blizzard when you factor in the attack turn you lose on SS from the act of casting Blizzard, and for 20 less AP, and that's very doable, even on single targets. With Bonus +2 Blizzard Duration on your Source, you're getting an extra 170% weapon damage from each Blizzard, but even in 8 seconds you should be able to cast enough Unleashed to outdps it (should need 3 casts) and still save 10 AP in the process.
The AoE of Blizzard is big if you use Stark Winter, so it hits stuff on the fringes when you're SS'ing. But you also have to remember that Blizzard applies a snare, so it takes mobs longer to get into range of your SS if you're just standing and spinning, so it's not really an advantage. Probably more of a wash than anything, because while they'll be lower on HP when they get to you, they take longer to get to you.
Sorry for the long post. As you can tell I'm quite passionate about SS builds. Would enjoy hearing your thoughts and experiences on things, and maybe see you try some of the things I mention if you haven't yet. Like maybe do a video using Unleashed instead of Blizzard in VotA while using an SoJ, keeping the LL+AD thing going. That would be great to see from your perspective and with your gear setup.
Wouldn't time spent vs. the elite packs you face that you don't need to move/lose a 5 stack charge of AD, make up for the situations in which you do? There's many situations in which I can cast a 75% boosted Blizzard, and while moving in with my living lightning, have a 75% boosted Sleet Storm going.
Like you mention above, fear, knock-back, or move, while unfortunate, you don't HAVE to restack to 5 charges immediately, Sleet Storm without say, 12% more damage from sparkflint, is still going to dish out respectable damage, especially with damage multipliers from items like Frostburns, SoJ, Tyrael's, Stormcrow, and Oculus.
Not to mention with my build, blizzard is/should still be pummeling away (4 ticks per second, with a Per Tick Crit range of 214058 - 362663 over 8 seconds). and it's not as if living lightning doesn't do damage too.
There also aren't many situations in which I myself, need to stutter step. Which is why I favor pickup radius, you can simply mouse over a health globe if you need it while channeling. But, with 20 APoC, I also don't have a huge need to grab those globes without the need of Power Hungry.
But honestly, in solo play, MP 8 is, at least in my experience, the most efficient way to farm through the game. Especially because mob health doubles, and the reward differences are so small. At MP 10 vs MP 8 you have 100% more effective health you need to diminish, for 50% more magic find/gold find, 45% bonus exp, and only 29% difference in obtaining a bonus item.
According to D3up, my Blizzard's Total Damage/Cast in my gear is around 1,327,776. I don't think that takes in consideration when it hits for critical damage, nor if the mob is elite, or a demon.
I don't have much of a strain on AP having 20 APoC available to me. I'm also able to maintain a much higher critical hit change by using the source, if I'm using Frostburns/SOJ, which is helpful for my Blizzard. I also am attacking faster per second with my 1h/source, vs a 2 hand, and am able to maintain it well, which is more effective dps.
I welcome the snare on blizzard, at least for my play style, Plus, the beauty of blizzard, you can let it do damage in one spot, while you do damage in another spot. Can Explosive Blast do that?
No apology needed! I welcome it. It's great to flesh out conversations like these, especially since these forums are highly dominated by the popular Archon and CMWW posts. I too am passionate about it, which is why I decided to write this guide and show off some videos.
I will say, I tried the two handed variation of your build, as well as using unleashed, and I just could not get it to work well for me. The life sustain for blizzard is just too good (15,000+ life a second), and unleashed was not refreshing quickly enough for my liking. I would have made a video of it, but quite frankly, it wasn't anything worth showcasing, as it didn't gel with my style of play. I did give it a few runs though, but my death count was really high with it.
I find that Frozen Armor - Crystallize with Frostburns/SOJ/Tyrael's works extremely well for overall damage. Maybe because I am able to stand in everything the game throws at me. This is especially true in Act 2, which has a great number of Demons available where I can take advantage of Tyrael's.
I find that Storm Armor - Reactive Armor using Rare Gloves, any other ring of choice, and 3 piece Zuni work really well, especially in Act 1. Honestly, I like that I have the options available to me to switch between.
I ran several speed tests in VOTA on MP 10 with the above two setups (5 runs with FA- Crystallize, 5 runs with SA - Reactive Armor). The kill speed difference wasn't very noticeable, but here were my results:
I averaged 5 minutes 37 seconds per run with the Frozen Armor setup with Frosties, SOJ, Tyraels at 200K Sheet Damage.
I averaged 5 minutes 53 seconds with Storm Armor Reactive Armor and 3 Piece Zuni, rare gloves, and Litany Ring at 300K Sheet Damage.
The only difference possible making my run a little faster with Frozen Armor is the movement speed and bonus vs elites and demons. Both gear variants offered nice mitigation. I don't think my test sample is large enough to officially call out which is optimal. But this is what I have in response to your post Malakai! :)
11/01/2013 08:40 PMPosted by TheWolf140I wonder if Archon Wizards should be running reactive?
With the 2H setup in my profile that uses Reactive and SoJ, I average 4 and half minute VotA runs if I use Wormhole instead of Safe Passage, skipping all trash obviously. A little over 5 mins if there are 9-10 elite packs there.
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.