I am just not a fan of the projected Paragon 2.0 system. I love the fact we get to allocate stat points. Very nice. But do NOT make it ACCOUNT WIDE.
I have a paragon 91 wiz right now. I worked hard to get there. Spent like 600 hours on him.
But now when I start a new char, he gets those 91 paragon points. I level him, he also improves my wizard.
The whole point of starting a new character is to start the game fresh. Maybe you found some good low level legendarys and a have a nice hellfire ring...but the point is to start from level 1...not 91.
Dont get me wrong, I DO understand the argument FOR account wide paragon. It mainly rests in MF/GF. Most people feel pidgeon-holed into only playing their main as playing to maximize the chance of finding that godly loot. However, with the changes of Loot 2.0 (players find their own upgrades) and Mystic, there is no reason to make paragon account wide.
Each character should be an Individual. Their own entity. Instead, i will have one big experience pool for all my chars:
"great, got this char to 70. oh yea...i still have 25 billion exp to go to get to level p237"
Thus, I think paragon 2.0 should be more like this:
-Character based, not account wide (like now, each char has their own paragon level)
-Each level gives a paragon point (+1 for stat allocation, as is currently projected).
-LEVEL CAP (Some level where it forces players to make choices. For instance, someone can dump all their points into MF and forsake dps. Others may choose to only put into DPS and not go with any utility skills. Others may be nicely balanced. This would require changes to the projected amounts (1 point into intel would do +10 instead of current projection of +5 etc). Obviously this type of thing is open to interpretation and would have to be tested to find appropriate amounts).
-No respec (make a new char if you want a new type of build! One char for DPS. One char for MF. One char for PvP optimal build)
Thats all I can think of for now. I understand why blizzard is choosing to do account wide. I understand the arguments for both sides. I just think this is the way to go. Any thoughts?
EDIT: adding in some other things:
-No sense of accomplishment (no level cap = no goal. One of the most attractive features of an RPG is hitting that max level. Nothing better than that feeling.
-No INDIVIDUALITY (every char we make should be unique. The shared system takes away from that sense. all chars have the same EXP pool (once they hit 60/70)).
-Ladder argument. yes ladder gives us a fresh start....on the first char. but now i hit paragon80 on my crusader and i want to start new wd. he hits 70 and now BOOM....hes paragon 80 too with all the perks. how is that fair to people who have just been leveling wds? How does this effect class-based ladders.
ANOTHER OPTION some1 suggested that i liked:
account-wide mf/gf but character based paragon level and stat allocation.
Not sure how to implement but I think its a nice idea.
EDIT 2: bunch of troll posts out there as always. i am not saying "This way is superior...play this way or take a hike....flame flame troll troll etc." this is merely suggestion, opinion, and perhaps how i would do the system. blizz has done a great job with d3 and i will buy RoS no matter what and play till i drop