Only sad things; as a casual or new player, you definitely can't compete.
Alternate Assumption: XP required after paragon 100 is the same as 100. ie - 322,560,000 xp.
ie - XP required to go from 99 to 100 = xp to get from 100 to 101, 101 to 102, etcetc.
1 x Paragon 100 = Paragon 2.0 Level 100
2 x Paragon 100 = Paragon 2.0 Level 133
3 x Paragon 100 = Paragon 2.0 Level 165
4 x Paragon 100 = Paragon 2.0 Level 198
5 x Paragon 100 = Paragon 2.0 Level 230
6 x Paragon 100 = Paragon 2.0 Level 263
7 x Paragon 100 = Paragon 2.0 Level 295
8 x Paragon 100 = Paragon 2.0 Level 327
9 x Paragon 100 = Paragon 2.0 Level 360
10 x Paragon 100 = Paragon 2.0 Level 392
So the 2x paragon 100 = Paragon 2.0 level 200 is 100% wrong, otherwise the XP being added up between all characters as stated earlier by blue couldn't possible be true.
This would make the most sense. If they kept going up 33% every 10 levels by the time you got PL 400 it would be virtually impossible to gain levels.
11/06/2013 03:36 PMPosted by Jane
We don't have information to share at the moment on what the exact conversion rate between current and Paragon 2.0 levels will be yet. Hypothetically speaking, if the experience required to level remained the same, this would be correct.
Sorry to disagree but it cant be correct.
Each level exp for the level is higher then the previous level. If the exp cost per level remains as they are 2 P 100 would not make a p200 it would be closer to p125. P level 250 would be like 25 current P100's.
Unless make each level cost the same across the board with the new paragon V2.0. With each level being around 104 million exp a level. then 2 100's would equal v2.0 p200 but the 62 levels would fall far shorter then 62.
11/06/2013 04:32 PMPosted by DoomBringerI would very much like to know how much XP each character has contributed to the Shared Paragon.
I would very much like to know how much XP each character has contributed to the Shared Paragon.
Also, if Shared Paragon may apply to level 1 characters, I believe there should be a game difficulty that reflects that.
This could be as simple as adding extra levels to Monster Power. That would probably be easier than implementing and adding a difficulty beyond Inferno.
Am I the only one that thinks paragon should not only be earnable... but useable as of level 1... I'd love to see the game just reward you with set points each time you level, similar to now... but, on top of this, why not allow us those reward points to spend as well!? It could go all the way to 70, or just keep going forever... 3 Main, 2 Vit, 1 Int, 1 Dex for Barbs lets say... but allow us to put points into paragon too!
The exact numbers quoted and their total are largely irrelevant at the moment, because we haven't yet provided a frame of reference for how much experience will equal how many levels in the Paragon 2.0 system. Mostly what I wanted to confirm is that it's not a one-to-one ratio, and the amount of experience is what is being totaled - not the number of levels. I apologize if this was confusing. =)
11/07/2013 12:29 AMPosted by VeracruzAm I the only one that thinks paragon should not only be earnable... but useable as of level 1... I'd love to see the game just reward you with set points each time you level, similar to now... but, on top of this, why not allow us those reward points to spend as well!? It could go all the way to 70, or just keep going forever... 3 Main, 2 Vit, 1 Int, 1 Dex for Barbs lets say... but allow us to put points into paragon too!
... I hope your the only one...
Assuming they went with your idea... Thats giving you the potential to start a character with over 300 stat points... When a normal level one starts with what? 30 of his main stat? So... your idea is essentially to make starting characters 11x more powerful... Moreso if you have more points to spend elsewhere...
Honestly it is a awful idea and there is literally no way to balance a game around that.
Easy = Equivalent to Monster Power 0
Normal = Equivalent to Monster Power 2
Hard = Equivalent to Monster Power 4
Master I: +60% Magic Find, +60% Gold Find, +120% XP Bonus (Equivalent to Monster Power 6)
Master II: +70% Magic Find, +70% Gold Find, +140% XP Bonus (Equivalent to Monster Power 7)
Master III: +80% Magic Find, +80% Gold Find, +160% XP Bonus (Equivalent to Monster Power 8)
Master IV: +90% Magic Find, +90% Gold Find, +180% XP Bonus (Equivalent to Monster Power 9)
Master V: +100% Magic Find, +100% Gold Find, +200% XP Bonus (Equivalent to Monster Power 10)
Lol 10,000 Baal runs to 99. That's the understatement of the year.
@ timagriffith , really wish people with that kind of complaint would stop, no cap sounds great, for crying out load whats your end goal now and if it's just plevel 100 your all done.reroll or play ladders or hard core,create your own character progression, or play other games as well,i'm looking forward to paragon2.0 and the other hidden surprises from R.O.S.whats wrong with having p level 200 as your new goal,it's not gonna be that easy to get lol.i hope the new system will keep you more interested and not leave the game and with new loot 2.0 current gear from defunct A.H will no longer be bis anyway . I think this will give longevity to the game and the fact that they still have a way to go before they release it just might surprise us all. That's my hope anyway.Peace
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