11/12/2013 07:45 PM
Posted by Lylirra
I'd say it's more been replaced with a new set of "monster power" equivalents (the 9 settings Grim mentioned). The tiered difficulty modes are gone, the monster power is just getting an overhaul but the same concept is in play.
More or less. The reward structure for the new difficulty settings is being reevaluated, as well, so it's not exactly like Monster Power, but the concept is similar.
Lots of the finer tuning details and mechanics are still TBD at the moment, though, so we can't answer a ton of questions right now (most likely just high-level, big picture kind of stuff). Even so, definitely keep asking about things you want to know and we'll work to get answers. We'll either provide them here or, since we're working on a "First Look" article for the new difficulty system, make sure to address everything* there.
*Void where prohibited. Some restrictions may apply.
One of our big goals with Reaper of Souls is to give players more control over their game experience, and that applies to difficulty as well. As part of that goal, we’re removing the tiered difficulty system (the one that requires you to work your way through Normal, Nightmare, Hell, and Inferno) that exists right now. We’re replacing it with something that’s more open, and (more importantly) won’t require you to play through the story multiple times if you don’t want to.
So, the Normal > Nightmare > Hell > Inferno progression path is gone. Instead, starting in the pre-expansion patch, you’ll find that monsters will level up as you do, and they’ll gain additional affixes depending on what level range they’re in. You’ll be able to influence monster damage, health, and rewards by selecting one of nine new difficulty settings* as well, similar to the way Monster Power works currently. The result is that you should have a lot more freedom in customizing your level of challenge without worrying about multiple playthroughs of the story to get there.
This is just a rough overview of how the new difficulties will work in Reaper of Souls. We'll have more details on the new difficulty settings in the future, so be sure to keep an eye out for them! Also, keep in mind that these could all change before we ship.
(*Right now there’s: Normal, Hard, Expert, Master, and Torment I-V. Currently, Master unlocks at 61 and Torment unlocks at 70, but once unlocked they’re available for all characters on your account.)
I do hope you have a difficulty that fits our needs in the RoS. I'm really looking for a challenge
in the adventure mode and the neph trials w/o increasing monster health to ridiculous proportions.
As to what you have recently shown at Blizzcon as well as the current datamined information at diablofans.com, i think you are on the right track to making the dream happen. So, in turn i fully support the expansion even your move of making items BoA
. Imagining the hunt already makes my hands sweat and the fact that the items that i gain are all on my effort (not "ill" gotten from ebay or wherever)
makes the feat even more scrumptious
I think you guys are doing the right thing. For the greater good, i say! :3
Also, please never EVER put Life Steal back in the game. It is ridiculously imbalanced and gives people a false sense of character EHP.
LS is imbalanced video.http://www.youtube.com/watch?v=FQKU6OdfrPk
________________________________________________The Troll Slayer
Sanguine Palladian Autonomous Noob Kicker™ (S.P.A.N.K.)
AKA The Black Brigade; We Hunt For Sport ®Caution: I'm a dude.