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Avalanche discussion. General "new Barbarian expansion skill" discussion.
1. What is your stance on "Avalanche" guys? Good, bad, does it fit our fantasy?
2. Do you have other (better) ideas for new Barbarian skills?
Short video of Avalanche (18 sec)
Whole panel video from BlizzCon
26:40 -> Wyatt begins to talk about new class skills.
28:50 -> Avalanche is showcased.
RagingKoala´s improvement ideas in the RoS topic
Rumble: Stalagmites fall from the sky, crushing and dealing damage, (physical based) The crushing effect should slow the enemies movement, mid-upper range damage.
...and, I guess, partially my fault too (maybe?).
4. Runes (1) element (2) on crit (3) on kill effects
Although those were improvement ideas for Seismic Slam ;)
Well, my personal opinion is that its animation is more like Meteor than Earthquake and I don´t think it fits the class. We don´t really need another skill like this. I´ll probably post alternative ideas in a couple of days in the RoS forums. My favourite is Battle Command with neat bonuses to turn Barbs into a party friendly player ;)
I really do like the active cooldown reduction mechanic of Avalanche though.
What´s your opinion?
Edited by Nubtro#2147 on 11/11/2013 4:15 PM PST
Wow, some of those skills for the other classes look awesome too. And holy hell, they're using frostburns, a tiklandian visage, and it looks like a raven's wing bow in some of those videos.
Edited by Takkonen#1756 on 11/11/2013 2:27 PM PST
I guess there will be a whole reworking of the Barbarian skills and nothing will remain as we know it. Exciting times and daunting times :).
Only if you can dance like the Moonkin while in Koala form ;)
LOL you guys...falling koalas...wait, no, was it koala "pieces"? :O
Well, to be perfectly fair, if you saw the Crusader skill Phalanx that summons Unicorns (dubbed warhorses in the description) then the Barbs might as well get to
call forth a rain/swarm of red eyed, chilli fire breathing koalas that would look like gremlins...
That´s definitely better than "rocks" and actually competitive with freaking Piranhas and a hidden Croc which stole the "new skill" show.
Or this. Everyone knows Koala > Werewolf/Werebear.
Talking about corpses...
changed the rocks into corpses
When I was trying to come up with a new skill a couple of weeks back, I thought how else are we able to cause pain to the hordes of hell...I felt like we needed some bare-handed pure physical action, I mean we don´t need weapons, do we?
This is basically a mix between D2´s Corpse Explosion (requirement for activation and dealing damage utilizing it) and Weapon Throw - Dread Bomb. The runes add variation: multiple overhead slams, spinning throw, leaping slam, shielding and rolling over things...
Now recently I´ve been thinking about other skills and seeing as the Barbs aren´t really seen as very party friendly...which was the most favourite party skill in D2? Yeah...
Note that if corpsed are too dark, you may simply grab a monster nearby and perform actions with it or dish out pain to it. My initial idea was slamming a nearby monster around and a swinging double-handed overhead hit to elites who would be immune to being utilized as weapons).
pwease gimme BO!
Edited by Nubtro#2147 on 11/11/2013 4:17 PM PST
Seriously, at least two-three of those runes/effects should be implemented...
...cause War Cry has some seriously crappy out-of-context runes.
○ Charge! - Even granting 60 Fury on cast sucks. WC needs a resource-related rune and I seriously think that 20% Resource Cost Reduction or Resource Generation would be perfect for resource intensive builds/parties.
○ Invigorate - It'll probably become more attractive since lifesteal will be gone.
○ Veteran's Warning - A barbarian shout granting dodge...seriously?!?
I understand that WC was designed as a defensive aura but the way it is, only tanks would use.
An alternative would be implementing one of those runes on BR:Ferocity's place, since that's the barbarian's offensive shout. It would be nice specially since BR lost the utility part from ItF.
The numbers are ok, and the way they r thinking, the more fury you spend, lesser will be the CD is cool too, but the way the skill is presented ingame is horrible.
The boulder falling from the sky is way too similar to Wiz Meteor skill. And really dont resembles what a barbarian would do.
My sugetions is make the barbarian take a huge stone from the ground and throw it with his bare hands, That would be something that you would expect from a barbarian, a character with such massive strenght.
The skill would be a ruge stone roliing throught a path, like a projectile skill. Not some stationary AOE skill like it was presented.
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