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Ha, this skill does bear some resemblances to our suggestions; )
This skill and it's cd reduction could be a powerful addition to other skills.
One that comes to mind is ww/hurricane + avalanche. Providing we can generate enough fury, we might just be able to perma spam Avalanche using ww to:
A) spend fury, lowering the cd on avalanche and
B) pulling enemies into is effects.
Turning into a Koala would be awesome! The graphics are already in the game (cuddle bear), So it wouldn't be too hard to implement :)
Don't know about Koala pieces though:''''(
Edited by RagingKoala#1984 on 11/12/2013 6:04 AM PST
Ha, this skill does bear some resemblances to our suggestions; )
add in eq and rend voila
Even though I'm a barb fan since d2, I thought they should have merged barbarian and druid classes after the destruction of Arreat. This seems more like a druid skill, so it seems Blizzard has a similar opinion.
My first build idea revolves around high fury gen/spent, life per fury spent, and a balance of single target verus AoE.
- Sword and Board - fury on block
- Weapons Master - fury on hit
- Blood thirst - life per fury spend
- WW Hurricane - fury drain, group up mobs
- Run like the Wind - fury drain, mobility and some damage
- OP Momentum - fury gen
- HotA Smash - Single target, fury drain (we will be fighting more bosses in RoS)
- Bash Instigation - Single target, fury gen (we have to use a generator vs single targets now...)
- Avalanche Lahar - massive damage (hopefully)
There are most likely better versions of this, especially with the new affixes and legendaries.
The main culprit has spoken hahaha. How do you feel, knowing that a D3 skill might be based on an idea of yours?
I kind of hoped we would finally get a chance to use Earthquake and Call of the Ancients in normal gameplay but Avalanche may fight for their slot. We´ll see whether the skill makes the game and what exactly it will do. Let´s hope that our beta feedback won´t be discarded if our opinion is negative.
Btw. here is how much Fury WW spends per second today
Ingame Whirlwind Fury cost (1.0.8)I think a skill like Seismic Slam could work better, with Mighty Weapons master is stays relatively spammable. Also I´d love it if there was a synergy between those two skills and one Avalanche rune would create a wall behind oponents so that your Slam was knocking back enemies against it :D
Yep I agree with you, the presented animation feels very similar to Meteor. Don´t get me wrong, I love meteor, it´s an amazing skill, but it doesn´t make much sense for a Barb. Also I´m not sure if you guys have seen some of the Crusader footage but his version of this skill is basically the same, one rune is animated as a single large falling boulder.
@silverfire there is your answer to falling corpses being too dark for D3. They were/are considering giving the Crusader (righteous wrath) the ability to call forth poisonous diseased cows.
But back to Avalanche. The idea of hurling a boulder could work really well if implemented correctly. If the Avalanche skill concept is final, at least they should change the implementation to fit the Barb more. Simply let us rip out part of the earth and throw it or slam it against targets. Not sure if anyone here is familiar with the One Piece manga but a character did something like that with a big chunk of ice :)
-> The hurling rolling stone/bowling ball/snowball idea could be one variation (on the ground).
-> Another variation could be this larger scale rock throw (rock slide) as a ranged missile.
-> Next a "clap" like slam with huge pieces of earth like when in comic action movies a big dude grabs two cars and his opponent is hit from two sides. Here he´d do it with the some earth plates.
-> Then just use the corpse shield (Grim Guard) idea I posted earlier and use a boulder as protection or smash the ground so that chunks of rocks fly in the air and create a shield or simply create an earth wall. Note that this earth wall idea could be a nice Ground Stomp rune as well.
Basically just substitute the corpse with boulder in my Dread Brawl idea and adjust the animations.
The most important aspect for a new offensive skill in my opinion is bare handed, pure brute force combat. Like, a couple of demons think that they caught me weapon-less and off-guard, only for me to turn around with a smirk on my face, instantly punching one demon into oblivion and continuing by slamming its corpse around like the maniacal berserker that I´m supposed to be. Even hordes from hell would be demoralized from such a sight.
Here, based on the datamined information about skill changes so far, I´ve compiled a new skill categorization to see what type of new skills could fit into our roster.
1. Primary - main Fury generators (4): Bash, Cleave, Frenzy, Weapon Throw
Battle Orders was created as a burst skill that rivals the likes of WotB and turns you into a walking Empowered Shrine that would greatly benefit the party. I personally view it as a huge problem that we bring nothing remotely offensive to the party and improving resource generation and reducing cooldown is a neat indirect offensive buff, not to mention I purposely added elite damage because that bonus is on no skills in the game yet.
Dread Brawl could work as a "WHOA, holy cow! What did that Barb just do to those monsters?" moment that wouldn´t be always available. It requires you to be active and kill a monster first and is usable for a period of time afterwards like Revenge which relies on getting hit though - you can´t really do much to improve its availability beside not stacking dex and maybe by using a shield as blocking counts towards activation).
I haven´t finalized the rune effects yet but the basic ideas here should be pretty clear:
-> D2´s War Cry revival, which was a damage dealing skill that stunned enemies;
-> with BO around, I´d love to be able to play a super party friendly Shout barb with 5 Shouts.
Originally, this Roar idea was a special effect of Threatening Shout as a legendary Barb helm.
“Rebel Yell” (blonde spiky hair appearance :)
I know Threatening Shout needs some attention itself because it´s currently worse than both Battle Rage and War Cry, but I think there is enough room for both Roar and TS. I´d adjust Shout to be more of a mix of defense and utility. Ideally all runes would have the Demoralize (taunting) effect but a pure Taunt was shamelessly stolen by the Crusader :(
Great thinking there. Although I think there is room for Battle Orders as a separate party buff, some of the WC runes are really not competitive.
One of the worst ideas for Barb runes in my book are the dodge ones, in particular the WotB one and Warcry one. They need to be changed ASAP. I could actually understand the idea behind a Sprint one granting dodge but it´s still below the bottom of usage stats. Isn´t the Monk the dodge-oriented class?
Well, I went overboard with the wall of text again...please forgive me :p
I feel it kinda goes against the whole melee fighter, up in ur face, concept of a barb. Looks pretty cool though, thanks for the link Nubtro.
Since its basically the meteor skill from the wizards, I think it somewhat falls behind that, at least as far as the visuals goes. Not that such a skill really fits to the concept of the Barbarian anyway. I mean ... there are ranged characters, spell casters etc. for that already.
I think Avalanche sucks personally! First of all it looks stupid that he can summon rocks to fall from nowhere, second of all I was hoping for some more melee/might or weapon oriented skill... I guess an earth oriented skill would be fine for endgame skill, since I really like Seismic slam, but this new one just looks so stupid. To me the barbarian is primarily a warrior and I love his connection with the ancients and his culture, so I would really hope for something that's related to that.
Also I heard that the crusader is getting a passive to be able to use dual hand sword with one arm as opposed to barbarian. That is very lame and to me is just a way for Blizzard to promote the expansion and their new class.
The Animation is kind of disappointing thus it looks like Rain of Toads only it rains Rocks..
I would rather have Frenzy skill revamp and change a rune to atleast hits enemy simultaneously just like D2 Barb Double Swing skill cause animation looks awesome..
I don't think the name or the discretion is something that brings Barbarian in mind.
Perhaps Yeti's but no Barbarians.
I would rather have something that was modeled like what is seen in this video: http://www.youtube.com/watch?v=Cvjwt9nnwXY
It's video of pyroclastic flow, tho I don't think Pyroclastic Flow or Pyroclastic would be good name for a skill.
Krakatoa on the other hand would be kind of nice name for skill that Barbarian uses.
As ancestral and spiritual was already one aspect of Barbarians, it would be kind of awesome....at least to me, if this Barbarian would summon spiritual spear that dropped from heavens. Then it would slowly, relatively speaking, sink in to the ground and summon small volcano from the ground withs then would explode mimicking the video above.
Snowball: The spear that drops is frozen and instead of volcano it summons up geyser that freezes instantly and explode with ice chards. All enemy's take huge mount of damage and are friezed to place for short duration.
Sinkhole: Rather then exploding the spear forms sinkhole that pulls enemy's in to it, the ground flows towards the center.
Strength of Krakatoa: Barbarian summons this spear but it doesn't drop from above it materializes in to the Barbarians hands, following this the Barbarian strikes the spear in to the ground causing cascading explosions like ripples to emanate from where he/ she stands.
And so on.
That kind of skill would, at least to me, seem more like Barbarian then this "Avalanche".
I hate this skill completely!!!! What on earth is Blizz thinking!!?? Why would I want another skill that uses a cast animation and ranged to boot??!!! A barbarian is about melee combat, not this terrible casting crap! First they destroy barbarians resource regeneration so it looks like no barb can WW but for 5 secs before he is fury starved. How is this remotely fun? Bash 5-9 times WW for 5 seconds .. or Bash 5-9 times and hammer 3 times repeat. However, that is not nearly as bad as ... hey lets summon rocks to fall.. wait don't wizards have a much cooler version of that already??? Trash the stupid new skill.. get a MELEE based attack!!!!! Do not ruin my favorite class more!!!
Lets remove the following skills also as per your description:
Also WW is not a melee skill. Its a stick and run skill, as you are constantly kiting in and out of mobs.
Hota is the only "real" melee skill, (and fury generators), If you dont like the skill, dont use it :P
I think it will be a good addition, and provide diversity to those that would like to play a ranged barb.
Yes, I hate every skill you just listed... HOTA is fine, revenge is fine, charge is fine, leap is fine.. etc.. Why should anyone want to ruin WW or any strait melee based attack??!!
Instead of you saying "Don't use those skills" How about people that want that play a hybrid class....
Blizz should not ruin a classic character many love.
Again.. wizards have the same skill.. its lame.
Edited by Frankthetank#1120 on 11/22/2013 3:54 AM PST
Why would I want another skill that uses a cast animation and ranged to boot??!!!
Weapon throw > as a fury generator and not a 70 lv powerful damage skill its ok well throw a weapon to you! Barbaric enough! powerful move!
Ancient spear > same as above
Seismic slam > do you remember the animation of it? A powerful ground hit and the shock wave send out! what a powerful hit! Power!
COTA > well....just call someone to help.....
WOTB > have you watch dragon ball Z ! super saiya!!!
Edited by MADTHUNDER2#3452 on 11/22/2013 5:34 AM PST
HAHAHAHA @Madthunder! Yes SuperSayian mode is fun I use it live, but I dont consider it in ROS only because It wont last long anymore. Seismic slam could be sick without knock back, but I will admit it is pretty damn cool. Sadly, its just not for me bec of that knock back.
Actually, after seeing the skill in action you get used to it pretty quickly. The best part about it is the cooldown reduction on Fury spent, which allows a pretty solid uptime of the skill.
Now that I think about it, I asked for a ranged support eDPS skill to supplement Seismic Slam
1.2. No real synergy with other skills that would stack more damage beside the Slam on the target.
1.2. Ranged synergy:
Avalanche looks like a very good candidate to fulfill this role (instead of the suggested Spear as DoT we get Avalanche). Thanks for listening (if my post had anything to do with the concept).
Edited by Nubtro#2147 on 11/23/2013 2:56 AM PST
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