Diablo® III

New Ranged Build - Multi-BolaGasm, w/vids

90 Orc Shaman
8885
I might be retarded, but I've watched the tutorial video and I still don't understand how you get the 15% damage from Cull the weak.
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12/14/2013 11:35 AMPosted by Chamane
I might be retarded, but I've watched the tutorial video and I still don't understand how you get the 15% damage from Cull the weak.
Multishot:Full Broadside or Suppression Fire can apply the cold damage from cold SoJ snaring mobs, so all damage and bola shot explosions in the 1 second window after firing Multishot will benefit from Cull the Weak.
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12/04/2013 10:55 AMPosted by DiEoxidE
Change name to Multi-BallGasm >_>


Epic


I still vote for this :P

Btw.. I suggest build..

Gonna call it the Frozen Exploding Penetrator(?).

Frozen Arrow + CA/stacks of Bola Shot ^_^

Since Frozen Arrow well.. slows/freezes(with Frostbourne) enemies then it also "pierces" and explodes. while CA dishes out the damage or Bola.
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Hey FaPoxidE <(^^<)

was thinking about adding the attack speed required to reach certain breakpoints (for calamity) in your thread.

2.50001-2.60870 aps : 23 frames

11 ias calamity -> at least 41 ias on gear
10 ias calamity -> at least 43 ias on gear

2.60871-2.72727 aps : 22 frames

11 ias calamity -> at least 47 ias on gear
10 ias calamity -> at least 49 ias on gear

2.72728-2.85714 aps : 21 frames

11 ias calamity -> at least 54 ias on gear
10 ias calamity -> at least 55 ias on gear

2.85715-3.00000 aps : 20 frames

11 ias calamity -> at least 61 ias on gear
10 ias calamity -> at least 63 ias on gear

3.00000-3.15789 aps : 19 frames

11 ias calamity -> at least 70 ias on gear
10 ias calamity -> at least 71 ias on gear

3.15790-3.33333 aps : 18 frames

11 ias calamity -> at least 78 ias on gear
10 ias calamity -> at least 80 ias on gear

3.33334-3.52941 aps : 17 frames

11 ias calamity -> at least 88 ias on gear
10 ias calamity -> at least 90 ias on gear
Edited by VocaloidNyan#1582 on 12/24/2013 5:36 AM PST
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(>^^)>
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Hi DiEoxidE, thanks for always bringing new way to play the DH.
Sorry if you say it in the video but English isn't my native language so I have a hard time to understand what you said in it.

It's about the skill sequence, you first shot bola and then multi to apply the slow from SoJ if I'm correct, but are you sure that when it explode, the bola take the +15% from CotW ?

Because if I use SP, and then fire a bola, even if SP wears off, I still get the lifesteal, but if I fire and then use SP, I don't get any life back.

Thanks and keep the good job :)
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12/24/2013 02:21 AMPosted by Zaal
the bola take the +15% from CotW ?


It does. Because it's a DEBUFF.

12/24/2013 02:21 AMPosted by Zaal
Because if I use SP, and then fire a bola, even if SP wears off, I still get the lifesteal, but if I fire and then use SP, I don't get any life back.


It's working as intended. SP can be snapshot. So anything you use while SP is on will benefit from it even it it wears off but the skill you used was fired when SP wan ON.

Classic example is Rapid Fire and Spike Trap. Even Gas Grenades on some point.
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Thanks for the reply, I thought that the slow debuff could be snapshot like SP, my bad ^^
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