One important and logical question that anyone should ask themselves when the question arises - "Will Reaper of Souls be eventually released to Xbox360/PS3?" - is: Why would Blizzard release Diablo 3 for those two consoles and not plan to have the expansion follow later down the road?
If Blizzard was unable to make the expansion work for these two consoles (which I highly doubt, because the expansion runs obviously on the same game engine), then why would they have even released the game itself for xbox360/PS3?
It be as absurd, for instance, if Obsidian had decided not to release "Dead Money", "Honest Hearts" or any other DLC for Fallout New Vegas on he consoles, because they were unable to make it work for the consoles.
Or if Bethesda had decided not to release "Dawnguard" or "Dragonborn" for Skyrim on the consoles.
If Reaper of Souls is designed for such extreme processor usage due to the density and amount of enemies on the maps, then they have to just tweak it down to make it work for the consoles.
And I doubt the graphics are that much more demanding the base-game itself, since it's an "expansion" and runs on the same game engine.
I think it be not much more different if a subscriber on my you-tube channel downloaded my Fallout New Vegas mod "Zombie Apocalypse" and came back to me and told me, he needed a lighter frame version of my mod because there are too many zombie spawn markers on the map and his computer can't handle it.
I'd make a custom version of my mod with less spawn markers and a higher spawn timer and set it up for him as a optional download and he is good to go.
I'd think the same would apply for a console version of the expansion, dubbed down and lighter frame.
And as far as making enough profit of an expansion for the Xbox360/PS3 to make it worthwhile for Blizzard to develop and release it?
As far as I remember, D3 sold more copies on the Xbox360 then it did on the PS3.
Correct me if I am wrong, but I am quite sure this is accurate.
It seems to me (from what I gathered online reading) that there was a great reception of D3 for the Xbox360 and PS3 and Blizzard made great sales on it.
So why would they not want to release it on the consoles and allow for more profit making?
Aside that, why would they want to risk upsetting customers who bought D3 for the consoles by not releasing it's expansion eventually later this year, after it's set and good to go on the PC?
I bought D3 three times already; once for the PC, once for my Xbox360 and then once more for my girlfriend for the PC.
And I don't mind paying the price for ROS, but I would mind having to buy a new console just to be able to play ROS on console (which I actually prefer over the PC version).
I think that would be unreasonable.
It would seem to me, the reason why no official announcement has been made yet for the consoles (except PS4) is because Blizzard wants to make sure they can get it to work 100% without issues (which I am sure they will).
Alas, perhaps also because they are getting more then enough questions and feedback for ROS for the PC as it is, and to make an official announcement for the consoles would invite more unwanted questions from gamers, which they likely could not address as it were, since they have their hands full.
However, if ROS does not come to Xbox360/PS3, then shame on Blizzard.
I still get ROS for PC if so, but I really would prefer it for my console.
Edited by enclave1488#1274 on 1/1/2014 10:14 PM PST