and thoroughly looked through the skills being tested in Beta, it seems some skills are still getting overlooked.
I know things are subject to change, and for some of our skills i truly hope that is the case, otherwise they will continue to get overlooked as they have been since release....
If these don't change IMO it's just a waste of time them even being available to us. Perhaps someone can explain the usefulness of them for myself and the community...
I'll try to make this as constructive as possible, so i apologise if my passion for the DH makes me come across as Whiny here, that's not my intention, I'm just trying to get some answers on these skills that baffle me a bit.
I'll start with the most obvious ones and work my way down...
Now gain 4% crit every second instead of 3% as before.
I just don't understand how this skill is useful in any situation ever? The best you'll get from it is 4% extra crit during battles. It's not often you'll be going without firing at an enemy for long periods of time. With this skill you'll want to have at least 6-10 seconds of not firing and you'll want this often... It isn't particularly useful IMO, i dunno, maybe I'm missing something?
Gain 4% dodge chance every second until you dodge.
Pretty much the same thing applies as from SS above... It just doesn't seem useful at all. You'll be dodging multiple hits in battles all the time... who cares if you dodge a single hit at the start of the battle when there's another 20 incoming you'll be wanting to dodge also. Again, am i missing something?
Gain 20% move speed for 2 seconds when you hit an enemy.
Is cool, i just hope this stacks over the cap, otherwise kinda pointless.
Hungering Arrow - Shatter Shot:
Splits into 3 arrows on hitting an enemy.
This has always been the worst rune and it seems like it's not getting any love. Why use this over any of the others? Any ideas?
Bola Shot - Acid Strike:
Shoot 3 bolas that deal 160% weapon damage, but don't explode.
These Just don't seem worth it. I figured out recently that they do infact stack, but on one target you wont stack 3 bolas in one shot, you'll one stack 1. So if this skill is aimed at targeting fewer enemies, rather then having a massive bola explosion to take out big groups, then it's not doing its job as you might as well use the other runes and inflict more damage. What's the point in shooting 3 bolas out in one shot if all 3 don't stack on one target instead of spreading the damage.
I have found this a problem with single target skills in this game, they dont seem to do their job, often its better just to take an AoE skill and do single target damage with that... Seems odd to me.
Just to make this crystal clear...
Bola's that explode can be stacked on one target and then explode in a large radius killing big groups.
Acid Strike can hit 3 targets in one shot, but 3 only. The bolas stack one bola per enemy per shot and don't explode for any radius.
The ONLY way this skill outshines the others is if you are simply facing 3 enemies that are more then 20 yards apart and infront of you. If you are facing 2 enemies or 1, the remainder of the bolas fired from each shot are wasted. If you are facing more enemies, its better to group them and shoot bolas that explode.
Am i missing something or is this skill still a bit pointless?
The reason i'm not mentioning others right now is because i simply don't know how they will work in RoS. I think Companions could be better with some of the new items etc, hey maybe some of the skills mentioned above could be better with some of the new items, i just haven't seen evidence of that yet which is why i'm bringing it up.
I'd hate to see some of these skills continue to be unused come the new changes to this game. As a dedicated lover of the DH class i would be frustrated to see these skills like above remain dormant.
I'm fully open to the idea that i could be wrong about these skills, so please put me on track if you think differently. Perhaps there's some skills you feel wont be getting the love you feel they deserve for the new expansion?