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Yea watched his stream earlier with grenadier passive, Mage fist his grenades were critting 3m
That SS healing vapors and brooding are working well for him to sustain himself when things get rough. With reduced cost I can see cluster arrow being OP lol
datmodz is actually on right now (well was on) and has a 1.4m dps dh actually. he also got 2 out of 4 pieces of the ninja set (finally a streamer found some ninja set gears). i'm actually liking his equipment setup....hating his skills setup, but better than the other non-existant dh streams out there. heh
Sadly no point in 4 set ninja set since it does exactly what beckon sail does (30 sec cool down SS when low hp) unless they changed it since blizzcon :\
Edited by METATRON#1945 on 11/23/2013 9:18 PM PST
Hey. Im the one streaming with the grenades.
Theyre working pretty well!
With the grenadier passive, i could reach 3.5 / 4.kk damage per critical hit.
My DPS right now is 950k, but i have 59% more fire damage from items and theyre pretty good with the grenades!
PS: I have 2 items from the ninja set, but illusory boots seems much better, and as said up there, you can get the set bonus in the Beckon sail Armor.
Edited by Kenshin#1934 on 11/23/2013 10:05 PM PST
How does the smoke screen bonus work?
If you are 1-shotted does it still active?
Thanks for helping, if you don't mind can test out every rune on spike trap and do a little demo for the Evasive Fire with backflipping. Want to know exactly the delay for the 2 skills.
Edited by KirusAlufras#1739 on 11/23/2013 11:52 PM PST
99% sure it's unruned SS just like calamity is unruned MFD
All spike trap runes now detonate three time pretty quickly, also all evasive fire runes cost zero discipline for the backflip but have a 30sec backflip cool down inherent except for one rune that can back flip at any time at discipline cost (similar to covering fire on live) also all evasive fire runes now shoot 3 bolts but the side bolts only shoot for a lesser present damage I believe 30% less while covering fire has all three bolts hit for 100% weapon damage.
Overall an improvement and will be very handy for the skilled players that can use EF to keep a distance and ranged play but not recommended for beginners.
(Check the latest datamined info it's basically what's going into life so far from looking at things)
Edited by METATRON#1945 on 11/24/2013 12:05 AM PST
Really... You do know more hit = less proc
EF has 100% proc (currently)
This doesn't have EF so I need earlier ones
I'm asking about trap because I saw echo explode once every 2 second. And I haven't see any player with lightning or sticky.
Evasive Fire is one of my favor skills but it is one of the most underrated skills in the class. It was really nice in the beginning when it penetrates through waller affix. Then it was great when you can keep backflipping and reload a very slow 2-hand crossbow at extra speed. Both of them are gone, removed as a bug.
If I remember correctly from the first wave of data mined EF the one that can keep flipping deal lightning damage. It doesn't stun or snare the mob to help. IMO a 30s cooldown just make the skill completely useless until the last one. Glad I already have DH at lvl60.
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