Ok current Q&A time, think I got everyone. Let me know if I missed you. Will check back later to see if is more or any questions regarding my answers. (again I'm only human, I can screw up and also remember it's very early beta a lot can change between now and live)
Legacy Cold SoJ's - do they still proc cold and ctw? ( use minimum damage jewellery to make the damage ranges of a low level hand crossbow the same this will make it cause the same damage every hit. Then shoot them when theyre on a caltrops, remember the damage value, then shoot them off of a caltrops, but with cold damage, and see if the Cull the Weak was applied for more dmg. this one is a hard to test i understand if you dont want too ^.^ )
Prep Punishment + Multishot Suppression Fire - does it still work?
I don't and no one I know has the cold SoJ so I can't really test the first one, I'll keep it on my list and try and ask around for you.
Tried out Prop Punishment + Multishot Suppression Fire, It still works fine, easily gaining back enough Discipline to use Prep constantly(as long as you're attacking groups of course).
Good video and you are a bit better than most DH streamers we have seen so far..
I think we are all just curious about each skill's abilities over all. For example, proc. rates, special affixes of the skill etc..
Unless we are playing the RoS also we really don't know what to ask.
For the most part, tankers want to know if they can still facetank. Ranged players want to know if we can still shoot and move like this ...
You can also try some of the common builds and tell us how it works in RoS..
Hit and Run is still fine by itself, facetanking needs a little tweaking(Brooding is good for it now).
That's a lot of builds to try out but.
HA/BA - Works fine.
Multishot - As above fine.
Bola Shot / Spike Traps - Fine, even better with the Ninja set clearly.
Strafe Spec - I was actually playing with this spec before making this thread, works well on lower difficulties, I don't think it would be great on higher torments but that would come down to gear.
Cluster Grenades - I tested this with facetanking, using Sentry(Guardian Turret)/Spike Traps(Sticky Trap)/Caltrops(Bait the Trap)/Shadow Power(Gloom)/Companion(Bat)/Grenade(Cluster)/Rapid Fire(Bombardment)/Perfectionist/Brooding/Awareness/Numbing Traps. Now I know that may not be the same spec as what's common but what I found is once I had around 20% reduced resource cost(which is pretty easy) I could Rapid Fire without needed Cluster for Hatred gen, I wouldn't be spending enough Hatred to actually run out.
Needless to say I could see that becoming popular with face tankers, I'd just stand in place on Torment I and regen enough to kill whatever came to me.
I know that's not all the builds in the sticky, but if you want a specific one checked out let me know, I thought this was a good 'bit of everything'.
Caltrops - Jagged SpikesCan you confirm if this has proc again? Thanks!!!!
Tested(thanks for the tips on how best too) sorry to say it doesn't =(
11/25/2013 05:53 AM
Posted by Poekel
If you're willing to do it, you could test some proc coefficients as well (I'd be mostly interested in Strafe - Demolition):
Get LoH (let's say 1000 or 2000), no other healing source, no max health (instead of getting hit you could just equip another Vit item), use a skill on a monster. (single monster as more hits would need to be considered in the calculation) Now write down the amount you got healed. At 1000 LoH for example, a skill with a 50% proc coefficient will heal you for 500 health.
€: With current proc rates SP with 10k LoH should be able to get up to 20-30k health per second per monster. If they haven't changed it you should be able to get 100k+ with Chain of Tormen, Shuriken Cloud, Fan of Knives and Strafe being used simultaneuosly.
Tested with 512 total LoH http://i.imgur.com/IyL60pN.jpg (couldn't be bothered crafting more).
Strafe(Demolition) 256 LoH
Sentry(Chain of Torment) 384 LoH
Chakram(Shuriken Cloud) 64 LoH
Fan of Knives(Knives Expert) 102 LoH
Santry(No rune) No Proc
Spike Trap(No rune) 256 LoH
Companion(No rune) No Proc
Caltrops(Spike Traps) No Proc
Is the 30% damage penalty for the Wizard,Witch Doctor and Demon Hunter still in the game?
Can you grab a naked Barb and one of the 3 penalized classes and test out some skeleton hits or something?
There is probably a better way to test this but inquiring minds would like to know.
Tested 10 hits with Rison Undead on a naked lvl60 Barb and a naked lvl60 DH.
So yeah DH gets hit harder, about 30% harder I'd say. So yes it's still in.
11/25/2013 07:06 AMWhat's the proc coef of Shuriken and Sentry/Chains of Torment?
Posted by PaT
Can you show me the quiver which let you have 5 sentries up (screenshot)?
See above for coefficients as for the Quiver http://i.imgur.com/3HsEKkL.jpg (was using the Custom Engineering passive with it, I should have mentioned)
Archery passive - the 1 Hatred for dual wielding, is that per second or per shot.
Narull, thank you for your time, but are you sure it only adds +1 per attack?
From my understand Resource Generation by 1 =
1. all Generator gain 1 additional Hatred
2. base regeneration went up by 1 (from 4 to 5)
3. skill that return Hatred (i.e. Mark-ME) will add 1 additional Hatred
4. preparation-punishment will add 126 per 25 discipline or if it is calculated like this
125/25 = 5/disc then it will be 6 x25 = 150 Hatred per 25 discipline
Can you please do a quick test for PP. Maybe test it this way, use Vengeance (passive) to gain 25 max Hatred, spent all Hatred then active PP.
Having a real hard time testing this one, I did what you said but I can't notice a difference myself. I've asked for some help to get clarification, will get back too you on it.
11/25/2013 03:10 PMHey OP, thanks for the feedback.
Posted by bearr
I'd like to know how long does it take between the end of a Rain of Vengeance and the moment you can use another, with your bow and maybe some cooldown reduction?
All depends on how many things I kill, it's 1 second per kill so if I have a lot of mobs I can insta recast it. I've chained 3 in a row at some points(which is awesome btw).
http://i.imgur.com/BSPBDm3.jpg Works well with Frost Arrow and have changed Rain of fire rune too stampede to get the benifit.
Does the increased damage from knockbacks work if your follower knocks the enemy back - say from scoundrel with windforce...?
No, me only, but it does seem to 'debuff' them all so your party does more dmg(haven't 100% tested this, just going off looks/feel from playing with a friend last night).
Oh, this is not about DH but can you give me a screenshot on splash damage. I'm still wondering how does it work (profile description and one is action will be the best). Thanks.
Damn hard to get a screenie of it going off as I only have 20% http://i.imgur.com/zrQxC8u.jpg
My idea is that i f you stacked splash with an Impale build it could be good, haven't properly tested it due to lack of gold for reenchanting but here is best I could do of it proccing from an Impale hit. http://i.imgur.com/LcwCXoB.jpg
11/25/2013 10:19 AMHello, I've never been able to get the RoS beta myself. But there is a build that I have always wanted to see.
Posted by Twilice
As for questions, I wonder if sentries and companions still doesn't get any benefits from critical hit chance/damage.
Here is the complete build I would love to test, but can't:
Rain of Arrows - Shade
Fan of Knives - Knives expert
Evasive Fire - Parting Gift
Smoke Screen - Choking Gas
Shadow Power - Well of Darkness
Vengeance - Seethe
If it would be possible, I would love to see you try this build out!
It doesn't look like companions/sentries benefit from CHC or CHD as for your build, Brooding is a little pointless I found as you need to keep moving but the new Brooding you have t o stand still. Otherwise I could see it working but I had a hard time getting used to it(only because being close to things is not my personal playstyle, not cause it would suck). Could only do a 2min vid(even that took 2 hours to upload to youtube, yay crappy Aussie net!) Link: http://www.youtube.com/watch?v=S5xnXqbq6HY&feature=youtu.be (yes I died haha)
Twitter: @Narull | ANZ Diablo III MVP
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