Diablo® III

Constructive Views of WD for ROS

I didnt want this to get buried in my other thread.

Reaper's constructive views on WD....

"Witch doctors are spiritual warriors who summon dead souls and crawling creatures to do their bidding. By surrounding themselves with conjured zombies and vermin, witch doctors are free to assault their enemies with exploding skulls, acid poison clouds, and wasting curses.

The ability to infect, slow and terrify their enemies gives witch doctors unprecedented control over a battlefield. They can manipulate opposing attacks and movements with debuffs and crowd control spells, rendering enemies easy prey for hungry pets. Witch doctors can also lay down fields of fire and venom that slowly leech life from advancing foes.

Although some witch doctors avoid melee combat in favor of augmenting their pets and crippling their enemies from afar, they are also more than capable of slaying weakened foes with their own hands"


So this is what WD's are according to blizz devs.

These things sound really neat and fun to run right?

Yet the skills we have, only a very small percentage can actually clear the highest content of the game....why Blizz?

Adding "some" goofy new spells will not help this class.

Each spell a WD has must be re-looked at.

According to Devs and their description, a WD is more of a ranged attacker, and should not be limited to a cloud of bats 8 yrds wide for example to clear the highest content in the game.

what changed Blizz?...

I understand the original team of devs are not with D3 anymore, but maybe it might be helpful if the new team gets on board as to what a WD is and should be.

They should use way more of their summoning abilities to kill for them.

Thats a True WD period!!!

The use of pets and or summoning has been reduced to almost ZERO in D3.

This will not do.

The AOE for example of Acid cloud is epic but does sub par damage ...why?

what do you think?
Edited by REAPER666#1553 on 12/10/2013 7:43 PM PST
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Yeah, my first play through of D3 I thought the WD skill set was somewhat unique. Broke my heart when I realized most of the builds these skill sets can make are not going to be viable in higher mps. I personally used to lower my mps just so I can play more out of the norm WD builds. The concepts of the WD skill set is pretty solid imo, they just need to be tweaked so they can be functional in higher difficulties.
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Look at the decay skills, http://us.battle.net/d3/en/class/witch-doctor/active/#type=decay most WD are not using any of these skills. All these DoT skills are not being utilized and I think it is because monster power hit point levels have rendered DoT's useless.

Wall of zombies; cool down is too long to be effective (rend has no cool down)

Acid Cloud; not enough of an impact and costs too much mana

Spirit barrage; hard to aim and I think the animation makes it hard to figure out what the spell is doing. I found this a hard spell to figure out when I was hitting and if I was doing any damage.

Zombie charger; only one useful rune (bears) hopefully RoS fixes this.

I'm not a game designer so I can't tell you how to fix these skills but I can tell you what I don't like about them.
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11/27/2013 09:47 PMPosted by JonkZ
Look at the decay skills, http://us.battle.net/d3/en/class/witch-doctor/active/#type=decay most WD are not using any of these skills. All these DoT skills are not being utilized and I think it is because monster power hit point levels have rendered DoT's useless.


amen ty for that

Edit:

There's no reason these can't be fixed to scale with the monsters Hit points so we can use them more in ROS.

Just takes someone to tell blizz what we dont like, and hope we get their attention.

IDK... I may be wasting my time :/
Edited by REAPER666#1553 on 11/27/2013 9:57 PM PST
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for starters here are the current class changes between live and RoS beta:

http://i.imgur.com/6hsS7lq.jpg

i.e.

Acid Cloud - Now costs 175 Mana (up from 172). Deals 300% damage (up from 115%). Additional damage is now 360% (up from 150%)

Lob Blob Bomb - Now deals 600% damage (up from 250%)
Slow Burn - Now deals 720% damage (up from 300%)
Kiss of Death - Now deals 330% damage (up from 127%). Additional damage now 396% (up from 165%)
Corpse Bomb - Now deals 525% damage (up from 230%)

source: http://www.diablofans.com
Edited by juju#6769 on 11/27/2013 10:02 PM PST
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Add the Fetish Army and Fetish Sycophants passive to that list. Cool down on Fetish Army is 2 minutes without Tribal Rites or Devoted Following, damage is too low which I guess doesn't matter since the fetishes die pretty much immediately and even if they did survive, they only hang out for 20 seconds. Wtf.

***just saw that it's up to 130% damage from 20%. I hope it holds out to higher difficulties. That 130% won't do much though if they still die pretty fast and can't cast them again for another minute. We'll see.***
Edited by LordAmsa#1453 on 11/27/2013 10:12 PM PST
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for starters here are the current class changes between live and beta:

http://i.imgur.com/6hsS7lq.jpg

source: http://www.diablofans.com


Yep I've seen this already, its a bow on a different Pig

some of it is useful, but still wont address running other builds on Torment 6
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i could already imagine crushing blow and chance to drop globes with our aoe skills (but they nerfed that already so lol).
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11/27/2013 10:00 PMPosted by LordAmsa
Add the Fetish Army and Fetish Sycophants passive to that list. Cool down on Fetish Army is 2 minutes without Tribal Rites or Devoted Following, damage is too low which I guess doesn't matter since the fetishes die pretty much immediately and even if they did survive, they only hang out for 20 seconds. Wtf.


oh yeah this is baffles my mind, not sure what they were thinking on this :P
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11/27/2013 10:09 PMPosted by REAPER666
oh yeah this is baffles my mind, not sure what they were thinking on this :P


I know! You guys remember the fetishes in A3 (Kurast areas) back in D2? Yeaaaah, that's what I expected they were going to be when I tried the fetish skills the first time. No need to really say I was disappointed. Make the fetishes feel fast, bloodthirsty and raw, like a Zergling rush back in classic SC... and the fetish skills will shine. I'd love to mess with a Fetish build in high difficulty settings.
Edited by LordAmsa#1453 on 11/27/2013 10:19 PM PST
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there's a new affix that reduces cooldown on fetish army every time they hit (cant find it atm) combine that with the new zuni set bonus (http://i.imgur.com/ep0jPeU.jpg) and this (http://i.imgur.com/SFMd6XG.jpg) and a thorns build (http://us.battle.net/d3/en/forum/topic/10716821604). could be quite interesting.
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11/27/2013 10:19 PMPosted by juju
there's a new affix that reduces cooldown on fetish army every time they hit (cant find it atm) combine that with the new zuni set bonus (http://i.imgur.com/ep0jPeU.jpg) and this (http://i.imgur.com/SFMd6XG.jpg) and a thorns build (http://us.battle.net/d3/en/forum/topic/10716821604). could be quite interesting.


well now I would like to see that then ;)
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11/27/2013 10:19 PMPosted by juju
there's a new affix that reduces cooldown on fetish army every time they hit (cant find it atm) combine that with the new zuni set bonus (http://i.imgur.com/ep0jPeU.jpg) and this (http://i.imgur.com/SFMd6XG.jpg) and a thorns build (http://us.battle.net/d3/en/forum/topic/10716821604). could be quite interesting.


Nice, forgot about the new Zuni bonus. Thanks for the reminder. Now they just need to more sturdy. Not tanks ofc, just a little bit more sturdy so we can build off of the Zuni bonus.
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check out nox's post

http://www.reddit.com/r/Diablo/comments/1racz4/request_summoner_video/

sweet!

http://www.twitch.tv/noxious_hs

but im just going to stop here, come RoS and i dont find these new legs within say 10mos without a trade lobby or something, im just going back to fishing.
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I expected a decent amount of zone control play style picking up the WD and tend to enjoy playing my WD the most while employing strategies around this.

I think the biggest discrepancy that needs to be looked into is the gulf between dps buffs (especially those with inherent crowd control) versus support and damage over time skills.

The combined overall impact to dps is simply to large to ignore, rendering so many skills and runes to never being quite worth it when you can just run 'x' instead and it'll always be better. The ratios need to be tightened so we can feel happy running whatever build variant we like.
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11/28/2013 03:48 AMPosted by Surijak
The combined overall impact to dps is simply to large to ignore, rendering so many skills and runes to never being quite worth it when you can just run 'x' instead and it'll always be better. The ratios need to be tightened so we can feel happy running whatever build variant we like.


I could'nt agree more...well said
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any other thoughts gents?

edit:

Or do we wait to have Blizz feed us whatever skills and damage modifiers they seem fit? = sarcasm

Are we as a community really getting disinterested in WD for ROS?, do we care?

Are we more worried about posting gearing questions, and advanced guides for us that won't make a lick of difference later?

There has to be more opinions about this out there...
Edited by REAPER666#1553 on 12/2/2013 2:53 PM PST
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Community Manager
Posts: 1,842
11/27/2013 09:17 PMPosted by REAPER666
According to Devs and their description, a WD is more of a ranged attacker, and should not be limited to a cloud of bats 8 yrds wide for example to clear the highest content in the game.


I'd say that Reaper of Souls will help build diversity for Witch Doctors on every difficulty level. For example, getting close to your enemies to hit them with Cloud of Bats is a lot riskier when you subtract Life Steal from the equation, and will likely influence the player's decision to use that spell. Also, when you consider some of the updates made in Reaper of Souls (like the loss of Life Steal, damage buffs to other skills, and new Legendary affixes), then it starts to look like Witch Doctors will have a greater variety of viable skill choices.

We plan to launch our patch 2.0.1 Public Test Region soon, and it will include class changes and balancing. Keep an eye out for the PTR to test the class changes out for yourself, and you can read a little more about it in this blog if you're interested. We'll be keeping a close eye on things as Reaper of Souls progresses, so be sure to leave us your feedback.
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We plan to launch our patch 2.0.1 Public Test Region soon, and it will include class changes and balancing. Keep an eye out for the PTR to test the class changes out for yourself, and you can read a little more about it in this blog if you're interested. We'll be keeping a close eye on things as Reaper of Souls progresses, so be sure to leave us your feedback.


Thanks for your reply that means a lot to me and the community here.

Oh trust me, I'm silent no more when it come to voicing my passion about this class.

I look forward to careful attention given to this class and rest assured you will get my opinions :P

Thanks again :)
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MVP - Diablo III
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See, I told you WD threads have watchful eyes on them ;)

D3 is fortunate that there are so many passionate players that care about the game and want to build it up to a long-lasting success just as much as those working on the game behind the scenes.
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Edited by Jaetch#1861 on 12/2/2013 3:16 PM PST
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