I hav'nt had much time to address the changes in skills yet, but I plan to provide my opinion soon
12/09/2013 11:49 AMPosted by DudeGood article OP + thanks for the response Bliz! Excited at the possibility of new builds.
12/14/2013 11:31 AMPosted by ocodear witch doctors
just because this article got a bit abandoned - lets try to maintain the constructive feedback on this class rather than being hysterical about the changes - since changes are inevitable (game breaking or not - this still has to be proven) as we learned the only thing we can do by now is discussing these and offer constructive views on the further development of the witch doctor (I take it that there aren't any new skill changes due to the datamined info that there is development in progress and this might be our chance)
since this thread is linked to ros and some of you are playing beta for now I think it would be good to gather information about skill changes or lacks of functionality in the beta to address them to fellow players or the developers and figure out how these lacks could be improved which could be related to ideas people articulate within this thread
12/16/2013 01:39 PMPosted by EvoIutioni hope i get a beta key in the next wave so i can try it out
12/18/2013 10:52 AMPosted by REAPER666i hope i get a beta key in the next wave so i can try it out
Oh man I hope so too, I would love to see more active players here help with testing and feedback
I feel like I'm lagging a bit due to work constraints ;/
The PTR is just a Taste of what the game is, it not the same at all.
Wall of Zombies - "no cooldown" is not going to happen. 8 sec is very usable for me. I hope for more dmg and more % slow down/knockback. Again, WoZ can be real fun!
12/19/2013 08:49 AMPosted by Surijak-_- I read that decay list and thought it was for real an updated version at first. I think you've got the right idea though, even if a bit messily formatted. Getting the runes balanced allows the unique mechanics to mean something.
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