Let's talk content then. Aside from all the itemization/trade talk, what other content would you guys like to see in RoS?I for one, would like to see a "World Event" similar to the one introduced by D2. Only this time, there should be more variation to the world events instead of just that one. It can be triggered by let's say after x number of gold has been spent gambling through NPCs, x number of Treasure Goblins have been slain, x number of WD slain in HC, it can be anything really. Then once the pool is full, any one of these world events can happen:Heaven & Hell = Angels fall down from the sky. Demons climb up from the ground. This onslaught will happen for x number of minutes at which in those minutes there will be an increase in drop rate and quality (could be items, gems, crafting materials, anything)Bow to the Goblin King = nothing but treasure goblins will spawn for x number of minutes. When timer runs out, time to bow down.Moo = had to do itMountain of Hepheastus = a new map can be accessed called the Mountain of Hepheastus. Mountain that arose from the depths of the Burning Hells. Monsters get harder the higher you climb it. At the top... is Hepheastus' Forge and Hammer. I have a few ideas what that entails, and I'm pretty sure you guys can come up with a lot of nice ideas for the reward as well.I can go on and on. What's neat about this is Blizz can come up with new World Events monthly to add to the list so the older the game goes on, the more random the World Events will be. It will also be awesome if the World Events have a timer, so you won't get the same World Events in a row.***Edit***Forgot to add that since you won't see the same world events for awhile, when you get to do a particular World Event the 2nd, 3rd, 4th time... it just gets more interesting and harder. In such a way that players will question if they can do the same World Event the next time it happens. This will be based on who created the game. So if you created the game and a World Event is triggered, difficulty will be based on how many times you have done said event, how well you did (eg how fast), etc. Hope you got a good crew running with you :) But if you did poorly the last time, then ofc the difficulty will be more forgiving, closer to how hard it was the last time you attempted.Good part is the trigger for the events can be different ones too, with new triggers being added at a lower rate than new World Events. So this should scale the game pretty well.Rewards can also be very open. It can be just that better drop rate while the event is happening or it could be a temporary buff that you and your group get for x number of hours/days. Buff can also be anything from -% damage taken (Vamp Gaze days), immunity to a particular element for x hours (pve only), or just something as simple as a pretty little glow on your character for a week. That last one was my lady's suggestion lol.Anyway, I think this will add a different kind of randomness to the gameplay of RoS. Since no one knows when and what the event is going to be.
Buddy this got buried in this thread and I did not see until now...Wonderful ideas my friend!!
edit: you should expound on this and make a thread in ROS discussions pal
this would be a cool feat. im not sure if any of u guys ver played halo reach or cod ghosts. but in the games there was a list of accomplishments to do. in ghosts the list is for a whole month with about 40-50 things to do. when u complete of of the objectives it completes it on the list and give u xp and a squad point(used for unlocks like weapons). in halo reach it was pretty much the same thing but it had daily/weekly/months challenges. so there would be like 3-4 things per day u could complete for small xp. then there was a lil harder weekly challenge for more xp, followed by a tougher challenge for the month that granted even more xp upon completing. so basically each day there was a new list of daily challenges, then at the beginning of the week(for halo it was Tuesday) a new weekly challenge would start and the 1st day of the month a new challenge would start etc.) this could be a really cool thing to implement let me give an example.
1: kill each key warden in all acts any difficulty any game mode- 50,000 xp/ 100k gold
2: kill a total of 650 enemys any difficulty any game mode- 50,000xp/ 100k gold
3: kill diablo in under 5 min expert difficulty or higher any game mode- 50,000xp/100k gold
1: play a total of 15 hours any difficulty any game mode- 200k xp/5 blood shards/50k gold
1: kill a total of 500 elites/champions/unique enemys any difficulty and game mode- 1mil xp/1 Horadric goodie bag/ 200k gold.
some thing like this could give players atleast a goal to accomplish per day/week and even per month.