Might be true in a way, but did you somehow consider how you feel when you pour in so many attention and resources into entertainment AFTER you bought, to be suddenly 'replaced' by they seller, and they TELL you that the replacement is better?
It is like you bought a Hi-Fi, playing oldies with perfect tune, then the company, who hold your warranty as hostage, change the equalizers to play rock music and then tell you that Rock is nicer.
I more often than not, will ever patronize that company ever again.
It's been a crazy ride for me too. I love all these synergistic builds where all the selected skills work so well together. First I put money in a tank DH build, then they nerfed every skill there so I couldn't play it anymore. That was back in patch 1.0.4. Then I got a WW barb. I figured they might not nerf the build Jay Wilson plays. After getting my barb to P100, I tried WD. I searched for builds and found 0 dogs to be interesting and I got the gear for it. Now I'm leveling my monk using Druin's Exploding Palm - Wave of Light build.
It looks like Blizzard is nerfing both Exploding Palm AND Wave of Light now. I've spent a ridiculous amount of money on making all these work only to see the longevity of these items last only up to the next major patch. My brothers asked me if I wanted to buy the entire Company of Heroes 2 game that comes with extra maps, skins and the old Company of Heroes game. That cost 220 bucks in my local currency. I just realised that's the same price I paid for my WD's digital conquest sword!
I can't understand why they cannot focus on creating new content in new patches, instead they always focus on breaking the game mechanics.
I played World of Warcraft for 3 years and in that time I saw Blizzard buff and nerf classes so drastically it was game breaking. In the beginning I didn't know that the company was like this. I figured ok they are making game changes to I guess improve the game but the problem is that they kept doing it about every 3-4 months.
One class would be gods like the WW-Barb and then the next patch would come and they would break the class completely and make another class a God mode class. This went on and on like this until I realized that it was never going to stop. So at that point I decided to quit playing WoW and not buy any more Blizzard games but shortly after I quit WoW they announced that they were making a D3 and I was stoked because I loved D1 and D2.
I figured that a Diablo game isn't like WoW so they probably won't be breaking the game so much but I was wrong, fortunately for me I was able to play 0 Dog with out any major changes that broke the class/build until now. With that said I guess I should be happy that I got the longevity of the build and my money's worth for the time it lasted. Even if they fix 0 Dog I'm still thinking of passing on buying RoS simply because imo Blizzard can not be trusted. One day they want the sky blue then the next day they decide they want it red. It seems to me like the whole dev team is Bipolar or some moody woman, lol.
Sure I want improvements to the game and new content from time to time but not at the cost of breaking the game. D3 RoS is going to be a completely different game than D3 Vanilla. In some ways it's good like the new content (act V), monsters, affixs, rifts, and bounty's but the bad is imo breaking classes/builds that people love to play and their whole forced self found play style.
Sure I was willing to experiment with some of the new legs with the 0 Dog build to change up my play style a bit, I'm totally game for that but to break the build completely thus keeping us from being able to play it is not exactly what I had in mind. Imo the only build I feel they should have removed from the game was the WW-Barb with Thrive of Chaos.
I don't know enough about the Archon Wizard to say it was OP or not and should be removed but imo even though I don't like the build I don't think they should have removed CM-Wizards, yes in a way it was OP because you could lock down enemies but at the cost of not being able to deal any real dmg. You had to be in a group with high dmg dealers for the build to shine. It was simply a utility class/build.
Someone was saying why not try new WD builds that before 0 Dog I was playing D3 so why stop now. The truth is while I was progressing through D3 playing the WD I actually took breaks because I never found the love of the play style enough to keep me playing like I did when I found 0 Dog. I played the WD as my main for the first 2-3 months after launch but I quit playing the class when I could not progress in Inferno mode at that point I re-rolled to a monk which could handle Inferno just fine.
Then Blizzard made a few fixes to the WD that allowed the WD to progress through Inferno so I came back to the build and played Zombie Bears. Playing ZB got old after about 2-3 months and I decided to give 0 Dog a try mainly because I *thought* that it was going to be a good spec for pvp, I had no plans on playing it much for pve but as I tested the build out I quickly fell in love with it and kept playing it as my main spec since Oct 2012.
I've been watching live streams of WD's and tbh 0 Dog is not imo the only build that is broken at the moment. Players playing zombie bears and cob can't efficiently clear content mainly because of the lack of life steal and the new problem with health globes with Gruesome Feast. The only viable build I've seen is the toads build. The WD pet build is viable at lower lvls of the game but when put up to Torment and higher lvls it just doesn't work its like D3 Vanilla pre patch 1.0.3.
It's funny how we all hated on Jay Wilson for screwing up D3 vanilla but now after thinking about it I think I have more hate for Josh Mosqueira not because of the breaking of 0 Dog but because of all the other idiotic design choices he has made mainly the subject of his forced self found play style which I'm totally against. Tbh I think D3 would have been a great game from the start *if* we would have had Loot 2.0 from the beginning while also keeping the GAH alive along with trading. I think the RMAH was a bad idea and should not have been implemented. I think if they would have made gold BoA from the beginning along with the GAH the game would have been very successful. It would have cut down on botters drastically, reduced item inflated prices, while preventing credit card warriors from owning the best gear in the game, and kept a health economy at the same time.
One thing I've also noticed with Blizzard is that they have no comprehension of the word middle ground, meaning they always teeter totter back and forth from one extreme to the other. Look at how they started with the closure of the AH, then they said oh wait that's not enough lets make enchanted items BoA, then they said wait thats still not enough lets make all Legendary's BoA, oh wait thats not enough lets make Gold BoA too, they just kept going on and on till they broke the trade economy of D3 which is *part* of what makes the game fun not just playing self found. They did the same thing with their new projected healing in the game by starting off with scaling back Life Steal, then they said no wait lets just remove Life Steal, and now they have reduced health globes.
I watched ptbrulz play Master for several hours at lvl 70 and my god it is so painful to watch him play because he dies so much and it's not because he is a bad player it's because he can't heal himself with life steal or health globes. Same thing happens to players running CoB. When I've watched live streams of player running Crusader, Barb, or Monk they never seem to die. I don't know much about the stat of Wiz and DH in those regards.