Breaking the forum rules is not a good way to get a key.
This thread does not break the forum rules in any way. I am not asking for a key, suggesting someone gets one or suggesting that someone shouldn't have gotten one. I'm asking what it takes so that I know for next time, nothing more.
Completely untrue. Start a level 1 and comment on the loot and upgrades. They are the system the game will get.
1-60 is not the future of this game, nor can it be used to provide feedback that can adequately assist in the development of core game mechanics that are clearly meant to solve the main issues that so many players have with the current state of Diablo 3. Diablo 3 RoS is the new Diablo 3. It's as simple as that. Neither myself or any other true Diablo 3 fan is interested in what this game will hold for them without purchasing the expansion. Anyone who has enjoyed Diablo 3 so far and wishes to continue enjoying it to its greatest potential will purchase RoS.
I cannot comment on loot 2.0 on PTR because PTR is does not include an ENORMOUS number of game mechanics that will undoubtedly have IMMENSE influence on the final product and every facet contained within. This fact shouldn't even be up for debate, it's clear as day. If I am unable to include every game mechanic in my evaluation, then my evaluation is simply that of a product that does not accurately represent what people will be playing. For better or worse, RoS is the future of this game and there is simply no possible way to effectively evaluate Diablo 3 without evaluating it's ACTUAL and complete future.
Play with the skills and gear sub 60. Go for it. I do it on my Wiz and Crusader.
I have been and I will continue to do so. This is the one area that I can at least attempt to provide feedback on. Unfortunately, I'm running into the exact same problem. How am I supposed to effectively evaluate these changes when there's a wealth of subject material missing? I am essentially being asked to provide feedback to a client on the functionality, features, quality and livability of a fully furnished and completed house with only the foundation to evaluate. The system is in place, but without every little piece in position it's simply impossible to say how this foundation will serve the completed home. I can make a good guess and say, "yeah this foundation feels solid and it could definitely support a variety of finished products". But what good does that actually do? I cant know for certain because I have no idea what the final product will require foundation-wise. It's only the first part of the equation. You cannot solve an equation by saying, "well this first part looks good".
True.. you can't comment on end game but you can comment on the state of the basic game. Make a new char and see how it feels. Is the exp correct? Do you get upgrades? How about the item quest rewards? How about the new rares on vendors in town? How do the new skills match up with items you find?
Just go test the game you have. Be productive with what you have and don't break the CoC and blue requests.
Most of those questions are no longer imperative to the eventual success of this game. The leveling process from 1-60 of Diablo 3 is not going to make or break how people feel about the game after RoS is released. In fact, I doubt it will have any significant impact whatsoever. RoS is CLEARLY not focused on the leveling experience from 1-60. RoS is about longevity. RoS is about turning the entirety of this game into something worth playing for years to come.
You are asking questions of which do not concern the unanimously agreed upon issues of Diablo 3. This game will not fail because people aren't happy with their quest rewards. It will not fail because the rares on a vendor aren't what people want them to be, and it is not difficult to evaluate nor is it important to learn how quickly someone should be acquiring experience from level 1-60 when that part of the game is no longer the focus.
Diablo 3 does not need an evaluation of what it is at this very second when there is a truckload of upcoming content that falls under the category of, "what it will be". That NEW content will become "what it is" and THAT is the content that needs evaluation for the reason's I've already listed and many more. You cannot evaluate a complete product with only a chunk in which to evaluate, ESPECIALLY when it comes to game design, where everything is interconnected. Those connections cannot be assumed, they must be experienced.
Also, I'm not asking for a blue to comment, though that would be nice. I'm asking what other people who've gotten in feel like they did to earn their spot.