Diablo® III

RoS- Archery Passive[Dual Wielding]

I know they nerfed it but hey, it's still useful.

Now.. I think Dual Wielding bonus is still a bit neglected because it gives 1 additional Hatred only when using a Generator.

Would it be OP if they make it that you gain 1 Hatred per Attack that Generates or Uses Hatred?

Straightforwardly, it'll just "rebate" 1 Hatred per use of a Spender and will still just give 1 more per shoot/throw of a Generator.

Or would that actually make it OP? O.o

It's just like getting a discount on all spenders. By a Hatred XD
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Dual Wielding bonus should give 1 Hatred/shot. I don't think it would be OP, just a little bit more attractive.

You are on fire this morning Chrizzle. You did reply on many thread!

Did you test our favorite skill in PTR? I don't want to name it, I fear some nerf....lol
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12/20/2013 06:18 AMPosted by PaT
Dual Wielding bonus should give 1 Hatred/shot. I don't think it would be OP, just a little bit more attractive.

You are on fire this morning Chrizzle. You did reply on many thread!

Did you test our favorite skill in PTR? I don't want to name it, I fear some nerf....lol


CoT's criting and Proc'ing NS.

And yeah.. I think it really won't be OP.. as of the moment.. it's a niche Dual Wield bonus.. 1 Hatred per Generator use..

And yeah again. I was out for a day. Wedding of my Brother, then yesterday, was busy with patients in the clinic >_<
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complete Nats bonus (5 piece) requires you to weild the nats bow.

Just saying....
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nope, just equip the ring, which reduce the set requirement by 1 piece.

dual wield is still underpowered. i can only see using 2 1hand bows for there legendary effect, for example calamity and strafe bow.
although the quiver legendary effects are not that impressive, quiver have 2 more primary stats. weapons to be useful need weapon affix and sockel affix. so they've 2 affixe left to be good. quiver can have dex, vita, crit, attack speed and another stat. discipline is a secondary stat and both can roll it without affecting the "dps" performance.
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dual wielding is still very underpowered versus a quiver sadly blizz looks to never fix this issue lol
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12/20/2013 02:02 PMPosted by Acra
nope, just equip the ring, which reduce the set requirement by 1 piece.

dual wield is still underpowered. i can only see using 2 1hand bows for there legendary effect, for example calamity and strafe bow.
although the quiver legendary effects are not that impressive, quiver have 2 more primary stats. weapons to be useful need weapon affix and sockel affix. so they've 2 affixe left to be good. quiver can have dex, vita, crit, attack speed and another stat. discipline is a secondary stat and both can roll it without affecting the "dps" performance.


Have to say I disagree with this.

We have yet to see all of the 1 hand bows. I haven't seen a dawn nor a balefire caster, amongst several others. Blizzard even mentioned all of the legs are not out for testing at the moment, which is why there are certain legs in general we haven't seen dropped.

Having a second xbow with possibly godly affix is a huge buff to dual wielding, and also have nifty affixes that quivers can't roll. Quivers are no longer rolling as high of attack speed, making dual wielding sometimes a "faster" option, as well as crit chance isn't rolling as high, while socketed xbows will GAIN dps with better tiered gems socketed (at the loss of innate CD, which will be made up with high tiered emeralds, hell screw going all emerald route, drop a diamond in the mix and !!!!#*@! Elites instead)

Dual wield actually received quite a bit of help, so I'm definitely confused about dual wielding being underpowered statements.
Edited by DiEoxidE#1987 on 12/20/2013 2:55 PM PST
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I'm dual-wielding in RoS 100% bros

I have tested in the PTR with the highest possible weapons I can find.
http://imgur.com/a/Abeeo#4
^ no passive reflect damage, toughness or healing

Which is better is completely build dependent.

My builds work better with 2 bolt pistols.

IMO you just have to forget about Archery and think about your builds. I'm not an Archery fan and I don't intend to use it. Skill like that (Weapon Mastery) has always been too good on Live which blinds players from looking into better and more potential passives. The passive is good right now and doesn't need any changes.

With SCR and the lack of HG drops (much lower rate than live) I have dropped (Blood) Vengeance from my setup. I can still shot 5 rallies of CA in a roll.
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Hi, I got nats bow 1106 w empty socket and new boots in ptr which is cool. I looked at using it with marq ruby calamity but it was nowhere close to my manti and dml.

I am also running 4 pc for 20 disc and punishment since on master the 2nd loading of hatred will wipe out most elites.

I looked at having 2 of each nats set so I get 14 cc% which is what I almost get with dml.

I got a bracer the other day that doubles my damage 10 sec after opening a chest. Really only forces me to open chests lol.

But I did get a shoulder which allows health globes ti return 20% of my hatred back...no need for blood vengeance.

Have a belt that allows well to fill hatred discipline and life lol...

I will miss the ptr....lol
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I don't even think dual wielding is underpowered in current live, it's more about the builds. Even if in current live it might not be everyone's favorite choice doesn't mean it's underpowered.

In PTR and RoS dual wielding you can get double cooldown or resource cost reduction, or one of each, which can make or break something in particular you might be trying to build or shoot for. And as far as I know, resource and cooldown reduction don't roll on quivers.

As far as Archery is concerned, with the new 1 Hatred on generators is great, although I still wished it worked in general for every attack. With the Archery passive giving 1 more hatred on the generators for dual wielding, that has some synergy with resource cost reduction, it can be the difference between firing another Dazzling Arrow to get the stun or shooting another Spray of Teeth or whatever it is you're using.

^And this is just another avenue of approach to a similar gameplay result. Another person might just pop Punishment and Dazzle right away.

It's up to you.
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Okay, I changed my mind.

Archery need a tweak
http://us.battle.net/d3/en/class/demon-hunter/passive/archery
.. -|- .. .. -|- .. .. -|- ..
Gain a bonus based on the weapon type you equipped:
Bow: +10% Skill Damage
Crossbow: +10% Critical Hit Chance
Hand Crossbow: Hatred Generator +1 Hatred per Attack
2nd Hand Crossbow: Hatred Spender -10% per Attack
.. -|- .. .. -|- .. .. -|- ..
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Hi, I got nats bow 1106 w empty socket and new boots in ptr which is cool. I looked at using it with marq ruby calamity but it was nowhere close to my manti and dml.

Chappy can you upload pictures of the items you have?

imgur is preferred. Thanks.
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12/20/2013 03:37 PMPosted by ActionKungfu
In PTR and RoS dual wielding you can get double cooldown or resource cost reduction, or one of each, which can make or break something in particular you might be trying to build or shoot for. And as far as I know, resource and cooldown reduction don't roll on quivers.

Oh, the secret is given away XD

That is the story behind using it for my builds. The chc is low compare to what I get form shsh anyways. And we all know about the aps. If only looking into damage it will depends on the skill the player is using.

For example if you are going to use chains (CoT - sentry) you want a heavy hitting xbow, but with the tiny guns (sentry) doing rapid fire (require a leg pc) you are better off stacking aps and using bolt pistols.
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12/20/2013 03:37 PMPosted by ActionKungfu
As far as Archery is concerned, with the new 1 Hatred on generators is great, although I still wished it worked in general for every attack. With the Archery passive giving 1 more hatred on the generators for dual wielding, that has some synergy with resource cost reduction, it can be the difference between firing another Dazzling Arrow to get the stun or shooting another Spray of Teeth or whatever it is you're using.


It is nice to have 1 additional hatred but i don't know why Blizz can't give us more to compensate for the loss of 1+ hatred generator from foregoing DML. Chrizzle's idea is good too. BTW, DW hatred regen with Archery is bug now? Doesn't seem to work.

@Acra
DW is not under powered now. I happen to be lucky enough (compared to Kirus lol) to find a high dps lvl 60 Nat Slayer 1200 dps. I DW it, replacing my quite OP DML 314 Dex, 20 AS and 9.5 CC and it yield me additional around 30k dps. I did not calculate in detail but it may be due to higher dex and another bonus 130 dex from 3 piece Nat set. and of course it is socketed. It also has bonus discipline. I think you will see more and more DH doing DW in RoS. :)

http://i.imgur.com/0H45xkh.jpg
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@Kirus
I have a nice bow for u.

http://i.imgur.com/0H45xkh.jpg
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Thanks Cameo.

Hmm. I'm seeing a trend in leg set weapon showing in the test server.

Most of them have a socket and the set bonus for all the set weapons are the same..
- mmd (ofc)
- core attribute
- 35% chd (max roll)
- socket

The above have been found in Bul-Kathos, Shenlong, and Manajuma. Danetta might be the same, as well as the wiz set wand.
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Thanks for the support :P

Anyways.. I don't think DW is underpowered myself. The possibilities now with items, specially with legs are cool and diverse.

It all boils down to whatever stuff you get first, and/or the skill build you prefer to use.

Need that extra Cool Down reduction? Or what about Resource Cost Reduction(does it roll that? :3) Or you have that awesome legendary affix that would really complement your build?

However, if one is to use Archery coupled with DW, I do think it's underpar.. making it not suitable at all and would rather use another Passive rather than it.

ShSh is actully great now with the "decreased" mob density as it can reset and stack up easier as of the moment.

Blood Vengeance, while useful, is overshadowed also due to the fact of, again, decreased mob density that in turns drops HG. Even HG drop seems to be lowered. But it is still useful.

And so on.. all in all.. DW Archery isn't as useful as other passives. It has it's merit but can still be overshadowed or not an "equal" choice.
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Here are the legends I have

http://i.imgur.com/7TmFYp5.jpg
http://i.imgur.com/0jiRnYP.jpg
http://i.imgur.com/X12Iobv.jpg
http://i.imgur.com/19AZ5W7.jpg
http://i.imgur.com/NbY5GOq.jpg
http://i.imgur.com/4K1jQJp.jpg
http://i.imgur.com/X5oG6dl.jpg
http://i.imgur.com/yWfNuLm.jpg
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Chappy, thanks for the image :)

I kind of don't understand how they design items anymore

Those nat boots is worse than what we have now.
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We have yet to see all of the 1 hand bows. I haven't seen a dawn nor a balefire caster, amongst several others. Blizzard even mentioned all of the legs are not out for testing at the moment, which is why there are certain legs in general we haven't seen dropped.


we also haven't seen ne DML.

but yeah i've forgot cdr, splash and reduced cost. my bad.
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