I have always wanted to play some form of DOT Doctor, but the skills have always felt lack luster, and any changes to the skills to improve them generally turn them into a faster nuke, not the corroding, damage over time, fire and forget skill that someone that wants to use DOTs would expect.
The witch doctor has, good nukes, zombie bears, spirit barrage reworked is great (go try it out if you haven't yet!), bats do their thing. Therefore, a DOT doctor should be one that has these corroding effects. The new DOT set bonus, 6 pieces: [Soul Harvest consumes your damage over time effects on enemies, instantly dealing their remaining damage.] merely gives the WD a new nuke button, which may be amazing and fun, clearly. But it does not overly seem support the idea of playing a DOT Doctor.
A set bonus that allows haunt and locust swarm to crit now this could allow the DOT doctor to be played as the running around DOT everything and watch it all die around you build that a DOT build should/could be.
Possibly to powerful yes. But the point is, if someone wants to use a build that utilizes DOT based skills and find gear to enhance DOT based skills. Keep the skills as a DOT, and in a manner that the build can be geared centered around DOT damage not a nuke button.
What do other Witch Doctor players think about this point? How do you see DOT skills fitting into builds in RoS? How would you like a DOT Doctor to play and feel?