Anyway like everyone else i've been doing crypts runs A LOT lately and have been frustrated by some of the outrageous DPS requirements being thrown around. Some are justified many have no basis on anything. So I'm trying to compile a reasonable DPS guide for all the classes. But I need to know what skills and self buffs (and party bufs) DHs typically use when playing crypts.
Then I will take these skills and figure out how much damage they need to do in a party of 4 in order to basically one shot all the mobs (zombies in this case).
So, for example I've taken this rapid fire build found on the sticky:
And can calculate that there are no self bufs, no party bufs (used in the example), and weapon damage for this skill would be 728% to a single target, 290% hits the rest of the mobs. Then I would take this and calculate the DPS needed:
(mobHP / %weaponDMG) / ( 1 + %partyBufs) = DPS needed
(2200 / 7.28) / ( 1 + 0.24 (moc) + 0.20 (varies) ) = 209k DPS
(2200 / 2.90) / ( 1 + 0.24 (moc) + 0.20 (varies) ) = 526k DPS
Zombie health is factored from an average of 6.5m (mp10 4 party group), with one buff only character, in this case a pull monk, and 3 dpsers. So 6.5m / 3 = 2.2m.
But again, this is a pretty dumbed down version so any insight into what type of skills are best for these runs, and how the damage is applied to a big group of mobs would be a big help!