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Skill bonus is multiplied to the damage. So if you have +10% to Elemental Arrow, it goes from 300 to 330.
btw, how does this stacking work? for example 10% on elemental arrow, goes ball lightning from 300 to 310 or from 300 to 330?Skill bonus is multiplied to the damage. So if you have +10% to Elemental Arrow, it goes from 300 to 330.
So what happens to the other +% bonuses?
If you stack it like how Impreza did.. 10% EA + 15% more EA will now give you what?
330% +15%? or 15% of 300?
300+ 45 (from the+15%) + 30(from the +10%) = 375%
330% + 49.5%(15% of 330%) = 379.5%
Edited by Chrizzle#1390 on 12/28/2013 1:12 AM PST
Ok I just did some tests with Spike Traps (no rune) instead of EA cuz that's the only skill that I have double skill bonus for.
So assuming my traps explodes for 10,000 damage without any buffs:
With +11% bonus SoJ: 11,100 damage
With +11% SoJ and +12% Nat Embrace (23% bonus total): 12,300 damage (meaning with your EA example, 375% is correct)
I also went ahead to test out the interactions between the commonly used DH damage buffs:
With Steady Aim: 12,000 damage
With Steady Aim, SoJ and Nat Embrace: 14,300 damage (meaning Steady Aim bonus and skill bonus are additive)
With Cull the Weak: 11,500
With Cull the Weak, SoJ and Nat Embrace: 14,145 (Cull the Weak is multiplicative to skill bonus)
With Cull the Weak, Steady Aim, SoJ and Nat Embrace: 16,445 (Basically 10,000 x 1.43 [Steady Aim plus skill bonuses] x 1.15 [Cull the Weak])
With Marked for Death: 11,200
With MfD, Steady Aim: 13,200 (MfD adds to the Steady Aim damage bonus rather than multiplying like CtW)
Also tested with skill bonuses and MfD, Steady Aim and skill bonuses are all additive.
Now add MfD into the whole lot (SA, skill bonus, CtW): 17,825
It worked out to be MfD's 12% damage bonus is also additive to the Steady Aim and skill bonus multiplier, and the whole lump damage is multiplied by CtW
So the not-so-mathematical formula is: (not taking bonus to skill element or bonus to race/elites into account)
Weapon Damage (inc dex) x (SA+SkillBonus+MfD) x CtW
I also noticed d3up actually adds CtW to SA+Skill Bonus+MfD, which is wrong. CtW is multiplicative to the whole lump sum as indicated by my tests. Someone else may want to confirm, or link to an older thread that did these tests before which I haven't found.
Edited by Oble#6655 on 12/29/2013 12:22 AM PST
Oble I can confirm
(steady% +skill% + mark%) * ctw% * element%
And all M4D runes operate @20% (valley is also 20% but wrongly states 12%)
and grim reaper is hitting 4 targets with 70 off 1661 which is the 15% * 1.12 fire = 70
interesting Grim reaper splash tracks the element (but did not gain from CAskill%)
Edited by zoid#1554 on 12/28/2013 1:30 PM PST
Ah, my test was done on the current live system cuz I don't have PTR, hence the 1.15 for CtW and .12 for MfD. I assumed the way things multiply/add in live should carry forward to PTR, minus the "Adds xx% to xxElement Damage" from things like SoJ, Inna's Favor, Tal Rasha's Allegiance, Zuni's etc.
Good to know Bonus to Fire Skill (or any other element) is also multiplicative to the overall damage, much like Cull the Weak.
Since skill bonus to the same skill from multiple items is cumulative, I'd also assume bonus to skill element of the same element from multiple items is also cumulative? For example 1 item with 12% to fire skills, 2nd item with 8% to fire skills would make it 20%, or * (1+.12+.08)
20% Steady Aim
Pretty much what the TPA gang have been doing since day 1. We also stack APS and use much more generators with Calamity / rare bow setup !
Add stutter steppin and more DPS stats and you're there...
Is it working that way?
How looks the whole damage formula with elite damage and wolf?
Sounds about right.
I still looking for an answer. :)
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