Diablo® III

%damage + %damage + %damage + %damage

http://youtu.be/zCo31LZlZEg

20% Steady Aim
20% Cull the Weak
12% Marked

15% helmet
15% bracers
15% boots
14% quiver
12% soj
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Wolf companion?
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nicely done!
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12/24/2013 05:35 PMPosted by Impreza
12% Marked


it's 20% now :)

well done,

btw, how does this stacking work? for example 10% on elemental arrow, goes ball lightning from 300 to 310 or from 300 to 330?
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12/27/2013 10:52 PMPosted by Acra
btw, how does this stacking work? for example 10% on elemental arrow, goes ball lightning from 300 to 310 or from 300 to 330?
Skill bonus is multiplied to the damage. So if you have +10% to Elemental Arrow, it goes from 300 to 330.
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btw, how does this stacking work? for example 10% on elemental arrow, goes ball lightning from 300 to 310 or from 300 to 330?
Skill bonus is multiplied to the damage. So if you have +10% to Elemental Arrow, it goes from 300 to 330.


So what happens to the other +% bonuses?

If you stack it like how Impreza did.. 10% EA + 15% more EA will now give you what?

330% +15%? or 15% of 300?

300+ 45 (from the+15%) + 30(from the +10%) = 375%

or..

330% + 49.5%(15% of 330%) = 379.5%
Edited by Chrizzle#1390 on 12/28/2013 1:12 AM PST
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12/28/2013 01:12 AMPosted by Chrizzle
So what happens to the other +% bonuses?

If you stack it like how Impreza did.. 10% EA + 15% more EA will now give you what?
Ok I just did some tests with Spike Traps (no rune) instead of EA cuz that's the only skill that I have double skill bonus for.

So assuming my traps explodes for 10,000 damage without any buffs:

With +11% bonus SoJ: 11,100 damage

With +11% SoJ and +12% Nat Embrace (23% bonus total): 12,300 damage (meaning with your EA example, 375% is correct)

I also went ahead to test out the interactions between the commonly used DH damage buffs:
With Steady Aim: 12,000 damage

With Steady Aim, SoJ and Nat Embrace: 14,300 damage (meaning Steady Aim bonus and skill bonus are additive)

With Cull the Weak: 11,500

With Cull the Weak, SoJ and Nat Embrace: 14,145 (Cull the Weak is multiplicative to skill bonus)

With Cull the Weak, Steady Aim, SoJ and Nat Embrace: 16,445 (Basically 10,000 x 1.43 [Steady Aim plus skill bonuses] x 1.15 [Cull the Weak])

With Marked for Death: 11,200

With MfD, Steady Aim: 13,200 (MfD adds to the Steady Aim damage bonus rather than multiplying like CtW)

Also tested with skill bonuses and MfD, Steady Aim and skill bonuses are all additive.

Now add MfD into the whole lot (SA, skill bonus, CtW): 17,825

It worked out to be MfD's 12% damage bonus is also additive to the Steady Aim and skill bonus multiplier, and the whole lump damage is multiplied by CtW

So the not-so-mathematical formula is: (not taking bonus to skill element or bonus to race/elites into account)

Weapon Damage (inc dex) x (SA+SkillBonus+MfD) x CtW

I also noticed d3up actually adds CtW to SA+Skill Bonus+MfD, which is wrong. CtW is multiplicative to the whole lump sum as indicated by my tests. Someone else may want to confirm, or link to an older thread that did these tests before which I haven't found.
Edited by Oble#6655 on 12/29/2013 12:22 AM PST
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Oble I can confirm
(steady% +skill% + mark%) * ctw% * element%

naked shots 22 * 8.45 = 185.9 (displayed 186)

I have 12% fire and 13% Cluster
CB impact = 1412 Div base 185.9 = 759.5% total
compared to 600% we are getting a 26.58%

confirms multiplicative 1.12 fire * 1.13 skill

marked 1661 (893.5%) confirms 600% * 1.12 * (1+.13+.2)
steady, marked 1911 (1028%) confirms 600% * 1.12 * (1+.13+.2+.2)
steady, mark, ctw 2294 (1234%) confirms 600% * 1.2 * 1.12 * (1+.13+.2+.2)


And all M4D runes operate @20% (valley is also 20% but wrongly states 12%)

and grim reaper is hitting 4 targets with 70 off 1661 which is the 15% * 1.12 fire = 70
interesting Grim reaper splash tracks the element (but did not gain from CAskill%)
Edited by zoid#1554 on 12/28/2013 1:30 PM PST
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@zoid,

Ah, my test was done on the current live system cuz I don't have PTR, hence the 1.15 for CtW and .12 for MfD. I assumed the way things multiply/add in live should carry forward to PTR, minus the "Adds xx% to xxElement Damage" from things like SoJ, Inna's Favor, Tal Rasha's Allegiance, Zuni's etc.

Good to know Bonus to Fire Skill (or any other element) is also multiplicative to the overall damage, much like Cull the Weak.

Since skill bonus to the same skill from multiple items is cumulative, I'd also assume bonus to skill element of the same element from multiple items is also cumulative? For example 1 item with 12% to fire skills, 2nd item with 8% to fire skills would make it 20%, or * (1+.12+.08)
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20% Steady Aim
20% Cull the Weak
12% Marked

15% helmet
15% bracers
15% boots
14% quiver
12% soj


Pretty much what the TPA gang have been doing since day 1. We also stack APS and use much more generators with Calamity / rare bow setup !

Add stutter steppin and more DPS stats and you're there...
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12/29/2013 12:35 AMPosted by Oble
I'd also assume bonus to skill element of the same element from multiple items is also cumulative? For example 1 item with 12% to fire skills, 2nd item with 8% to fire skills would make it 20%, or * (1+.12+.08)


Is it working that way?

12/24/2013 05:39 PMPosted by VocaloidNyan
Wolf companion?


How looks the whole damage formula with elite damage and wolf?
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12/30/2013 07:59 AMPosted by BlackVenom
20% Steady Aim
20% Cull the Weak
12% Marked

15% helmet
15% bracers
15% boots
14% quiver
12% soj


Pretty much what the TPA gang have been doing since day 1. We also stack APS and use much more generators with Calamity / rare bow setup !

Add stutter steppin and more DPS stats and you're there...


Sounds about right.
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02/13/2014 04:10 AMPosted by Kyra
12/29/2013 12:35 AMPosted by Oble
I'd also assume bonus to skill element of the same element from multiple items is also cumulative? For example 1 item with 12% to fire skills, 2nd item with 8% to fire skills would make it 20%, or * (1+.12+.08)


Is it working that way?

12/24/2013 05:39 PMPosted by VocaloidNyan
Wolf companion?


How looks the whole damage formula with elite damage and wolf?


I still looking for an answer. :)
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