All of the new passives are amazing, except... Awareness(at least at the moment).
I noticed that the dex/dodge value is very low at 70. That might be the reason why Awareness won't be good since it either resets often or don't put into play.
In the ptr at 60 our each dodge/dex is about 0.97 per 100 dex. So getting to 50% isn't impossible. But I haven't saw anyone with 50% dodge at 70 peaking at profiles :(
The low dodge amounts is probably why they put the passive into the game.
I did do some calculations earlier on.
Never did complete them....but it seemed like that awareness does help a lot on average (at least to my calculations...)
I can try re-doing some calculations with lower dodge chances, or ask tastysoup to do it ^.^
Awareness is only as good as this game's dodge stat.
With how dodge works in this game, Awareness should be buffed significantly more than 4% per second.
We can't dodge a mallet lord swing, we can't dodge a savage beast charge, can't dodge DoTs, it doesn't reduce crowd control duration(it helps vs frozen, though dodging it). If you're playing a DH to not get hurt, which is what dodge is trying to do, you're seldom in situations where the dodge stat comes into play - the threats end up being the stuff that can't be dodge by the stat and being walled or trapped to face them, etc.
Something like Hot Pursuit and Tactical Advantage are more beneficial indirectly, as it allows you to quickly move out of the way of attacks(the hitboxes aren't like current live, you can actually weave around swings while they're in your face) and hazards on the ground(that can't be used by the dodge stat anyway)
EDIT: Awareness comes off as a PvP/brawling passive to me. Yet, brawling blows. So what gives.
They should just remove dodge, and make it crowd control reduction or something.