Diablo® III

How about adding one skill slot ? 7 skill slots !

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Diablo straddles the gap between action games and strategy games. In that respect, it will always frustrate people who prefer one style over the other. Increasing combat depth (by increasing skill slots) reduces build depth (the more skills a character has in common with others, the less distinctive they are).

Diablo III is already more action game that RPG. Leave the RPG players something.
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01/20/2014 08:08 AMPosted by DashLektrik
Diablo straddles the gap between action games and strategy games. In that respect, it will always frustrate people who prefer one style over the other. Increasing combat depth (by increasing skill slots) reduces build depth (the more skills a character has in common with others, the less distinctive they are).

Diablo III is already more action game that RPG. Leave the RPG players something.

Meanwhile, two of my favorite characters in Diablo 2 have 11 and 12 active skills, respectively, and use them all regularily.

Out of 500 characters, over 95% of them will use the same two best skills.

Adding one more skill slot will not make them stop using the best skills -- it will make them use fringe skills.

Everyone is the same, now.
Adding one more slot allows (more) people to use skills they WANT TO (in skill slot 7) in addition to the skills they HAVE TO use.

Real variation within the character build (barbarian, for instance) doesn't START before skillslot 4.
Everyone uses the same 4 skills, and only the two last are somewhat different.

I mean;
Out of 500 players:
99.6% use Battle Rage
98.2% use Wrath of the Berserker
72.6% use Hammer of the Ancients
69.60% use sprint
65.60% use whirlwind
49.40% use overpower

Adding one more skill slot would not change that -- but it would make more players use the skills not on that list that half or most barbarians currently use.
Edited by Frostraven#1952 on 1/30/2014 2:12 PM PST
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hooray! you guys want some player feedback? you got it!

let me start by saying I have been a big fan of the diablo franchise over the years; d1 (well ok, I played d1, didn't particularly resonate with my but it wasn't bad), d2/lod (LOVED THESE GAMES, spent years playing em), d3(having a blast; looking forward to ROS; sure there are things I wish were different, but all in all; a great buy, and the only videogame I'm really playing as an adult where I'm going on forums and stuff and have been playing for a longer period of time than just one playthrough over the course of a week or so and never touching it again like I do with most other games)

I would like more skillslots because;
It would let me slot and experiment with more skills that I normally don't use. I feel pretty restricted to pick the very "best" combination due to the limited capacity and there are honestly skills which I see someone else using on the same class and I think "Wow! that looks cool/fun" but I don't want to sacrifice any effectiveness of my build by slotting them in because everything I have on hand is critical to my build.

Some specific examples on my various characters;

my "main" MP10 capable wizard;
I roll a CM wizard, I originally did a melee wizard; I would LOVE to be able to have some things like blizzard or AT or electrocute (some simple dumb-fire/forget ranged attack as opposed to WW) to use against pesky ranged mobs without having to get up close and personal to every single monster. Yeah I know CM is going away soon but it would have been nice

or even on my old spectral blades/blizzard teleport.nova.familiar.storm armor melee wizard build, I would have loved to have had some space for some cool "utility" skills like slow time or archon which I wouldn't really use often as a main part of the build but were something I could have the option to use if I chose to without sacrificing any vital skills or losing NV in swapping

Or on my Barbarian (my 1st D3 character, low MP capable); running frenzy/WW quake

There are so many cool war-cries, aspect of the berserker and special attacks and stuff; but I feel like I would love to use alot more of them but am restricted by only using the very best ones that fit my gearset. I would enjoy having berserker aspect available to use from time to time without sacrificing quake since zerker is more for vs single hardened targets and quake is an anti group attack

lastly on my DH; who isn't very good, but I'm working on her

This is a particularly interesting case because I think the small number of available skillslots is actively interfering with my ability to learn to play DH well and has resulted in my DH as is; which several people on the DH and Wizard forum were nice enough to point out "sucked" (I'm not mad or anything; I went there asking for help perfectly aware that I wasn't doing well as a DH) because I just ended up developing bad habits by sticking with a few skills I gravitated to in normal/nightmare and having to make really hard decisions to keep using them rather than experiment with other stuff that I thought was interesting but not really viable wih the lower level runes. This may be more of a problem with me being somehow incapable of comprehending how to play DH or something, but regardless; I think more variety in skills is a positive thing which would make players at all skill levels happy and be possible with more skill slots.

cheers and keep up the terrific work. I don't expect you to implement more skillslots just because of this thread or anything; and the reality of the fact that it probably isn't going to happen doesn't diminish my opinion of ya'll as a company in the slightest; I am looking forward to RoS and will be picking it up, and I hope you guys keep on making more expansions for this game beyond that.
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Not sure if trolling or not but this is the most retarded thing i have ever heard.
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i want 7th skill slot.
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Another skill slot would make us op. Of course this is what I believe is the intent here.

In D2 we maxed our 2 main skills and their synergies. We had many 1 point skills forced on us just to reach those.

In D2 we have no choices but all the skills are fleshed out with runes and draw from our passives. If we chose to use them later. They are not a one point skill.

Some build used a few one point skills the mage teleport, the barb would switch to shout a buff. However I never saw the need to use eleven skills. It wasn't I couldn't just never saw the need.
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I like 6! And I think I want to say 7 would be too much, as a left-handed user.

As a left-handed user, I have mapped my skills to the arrow keys and, of course, the two mouse buttons. If a 7th skill was thrown in there, there would not be a logical key to map it to. The next best key for me is the Numpad 0, but I already use that for potions. I'm sure I could find a suitable button, but that's my 2 cents.

P.S. It's always nice to think about the left-handed users. Thanks!
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After booting up from this latest patch, I do notice what looks to be a slot for another active skill and another passive skill. I read the part about the lvl 70 passive skill, but what's the other slot for?

UPDATE
Nevermind. I did not look closely enough. My 6th skill (Monk mantra) had actually just been removed for whatever reason. There was no 7th skill slot actually available. I would delete this post, but I can't.
Edited by Bone#1474 on 3/4/2014 8:16 PM PST
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I really agree with this. My crusader condemn build could really use another skillbutton.

I currently use:
LMB - slash
RMB - condemn
1 - provoke
2 - laws of valor
3 - steed charge
4 - Akarats champion

But there is one more skill i really need: Iron skin. So I would really love another skill slot. My guess is that the mouse wheel could be used to another active skill, as it is the only finger I currently dont use.
Edited by Davidbech#2646 on 4/16/2015 4:40 AM PDT
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04/16/2015 04:24 AMPosted by Davidbech
I really agree with this. My crusader condemn build could really use anothe skillbutton.

I currently use:
LMB - slash
RMB - condemn
1 - provoke
2 - laws of valor
3 - steed charge
4 - Akarats champion

But there is one more skill i really need: Iron skin. So I would really love another skill slot. My guess is that the mouse wheel could be used to another active skill, as it is the only finger I currently dont use.


Welcome Necromancer!
lol :)
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I will keep writing on this article until we get a another active skill slot. So yeah I am a necromancer, of the seven skill slots diablo 3 originally had.
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01/03/2014 04:59 PMPosted by Lylirra
Going to echo a similar response I gave to a thread that asked this same question a few months ago. Apologies for the overlap, but the answer hasn't changed since then. :)

So! No current plans to increase the 6-skill limit. We still feel that 6 is a good number, enough to give you flexibility in your build choices, but not too much to where you don't have to make thoughtful decisions about what you put on your bar. (We actually had 7 skills available for a pretty substantial period of time before Diablo III shipped; however, after lots of testing and feedback rounds, we reduced the number to 6. So, this is definitely something we've not only considered, but also evaluated heavily in the actual game environment.)

We know that some players may disagree with that approach (example: the OP). Totally cool, but let me turn the question back on you and then add a few more, because learning why you prefer one gameplay feature over another is super meaningful. Also, sometimes it can be pretty fun, too.

  • How is having only six skill lots negatively impacting your gameplay experience right now? If you can cite specific examples, even better!
  • On the flip side, how would having an extra skill slot improve your game experience?
  • If you had a 7th skill slot, what additional spells or abilities would you add to your bar (on top of the builds you use currently)?

Note that players will get a 4th passive slot at level 70.


Your beta testers were shills.

Look at World of Warcraft. No 'thoughtful decision' is really that necessary, since you can have what---60 different things on your action bar?

We have: 6. Four buttons and two mouse clickers. So options. Many skills. Wow.

Given that many builds require active passive skills (example: Magic Weapon or any Wiz Armor, Auras, Mantras, etc) It is essentially a waste of an active slot. Tie in the matter that the signature spell or generator spell requires a slot, and you're more limited.

As a Wizard player, I find myself having to choose between teleport and survivability far too often, as teleport is ONLY a mobilization spell versus monk or barb where it is also an attack.

A seventh slot would allow me to be mobile (well, its wizard so I'll say "Mobile") on top of being able to have a decent defense/offense balance. A seventh slot would open up many build options and even possibly see an increased use in un-utilized spells.

The problem is that you guys are forcing us to choose a slim line instead of just letting us play. By comparison in Diablo 2 (IE, Blizz just stopped reading).

Sorceress Hotkeys:
1-0, F1-F4, Z X C V - =

If we could handle 20 hotkeys (plus more if we wanted if memory serves) THEN, and could instantly switch between a larger variety of skills, why can't we do that now? I don't understand the step back.

We should have a FAR larger action bar so that our 'build' allows us to use a variety of skills for each situation.

For instance, I am running disintegrate/ray of frost for whatever reason as my main attacks. That is definitely going to reduce my total range of fire. Then I hit an open space. But with Teleport, Magic Weapon, Familiar (arconaut), and black hole on my action bar, I don't really have options in regards to wide open spaces.

If we had another SIX-EIGHT options on our action bar, we could drop a few meteors for wide open spaces, and/or we could kick off a strategic hydra to cover our flank, and/or we could hit Mirror Image if we got into a dicey spot, and/or Wave of Force if we're about to die, and/or whatever we wanted.

Fact is: Four buttons and two mouse buttons CONSTRICTS gameplay severely. Reduces total options to a small smattering of things, confines our gameplay to something too specific until we go to town and switch things around, or get out of combat long enough to do so, or in the case of grifts if we finish the grift.

Would many players with a specific build need this? Heck no. They have their cookie cutter specific builds, but really my main beef comes down to being forced to choose between damage, mobility, and survivability, when ALL of these should be able to be incorporated into any build in some decent fashion.

The reason D2 worked so well in this regard is that you could build a character that was CAPABLE of multiple things but focus entirely on one---the difference here being is that you COULD switch to your other lesser used skills if you needed to and use them (though to less efficiency) to defeat enemies either at closer or longer range wherever applicable.

I'm tired of being INCAPABLE of switching over to a skill for specific situations and this has been my #1 beef with Diablo 3 since its release. Open up the skill bar slots and let us choose--for ourselves--at the given moment in the heat of battle what skill is most obvious to use. Given your internal skill cooldowns and skill cast queue this would not even effect game balance. It would just effect your egos.

#DevLogic Make players play how we want them to play.

All that having been said. The physics engine alone keeps me coming back. Exploding zombies lol.
Edited by Halcyon#1378 on 4/16/2015 6:50 AM PDT
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01/03/2014 04:59 PMPosted by Lylirra
How is having only six skill lots negatively impacting your gameplay experience right now? If you can cite specific examples, even better!


Ill explain mine.
I'm a wizard player. I rely on the use of armors to survive, so it takes 1 of the 6 slots. Sometimes i want to add another passive skill like familiar or magic weapon, to increase my damage or resource costs. That's already 2 out of 6. TR set? that's the rest of the 4.

Here's the tal rasha triangle:
1 - lose toughness by giving up armor
2 - choke on resource by giving up on arcanot familiar
3 - give up on a meaningful damage addition by giving up magic weapon
Edited by HolyDiver#1664 on 4/16/2015 6:52 AM PDT
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Next x-pac new class: necromancer confirmed.
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Well as long as the add another skill slot, in the next expansion I am fine.
Edited by Davidbech#2646 on 4/16/2015 10:47 AM PDT
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I would rather have runes added on passives skills, i've been saying this a couple of times since d3 launched.
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01/03/2014 04:59 PMPosted by Lylirra
(We actually had 7 skills available for a pretty substantial period of time before Diablo III shipped; however, after lots of testing and feedback rounds, we reduced the number to 6. So, this is definitely something we've not only considered, but also evaluated heavily in the actual game environment.)
And... that game environment has changed substantially since pre-release, no?
01/03/2014 04:59 PMPosted by Lylirra
why you prefer one gameplay feature over another is super meaningful. Also, sometimes it can be pretty fun, too.

How is having only six skill lots negatively impacting your gameplay experience right now? If you can cite specific examples, even better!
On the flip side, how would having an extra skill slot improve your game experience?
If you had a 7th skill slot, what additional spells or abilities would you add to your bar (on top of the builds you use currently)?
Some classes have an inane numbers of buffs that they use just to have "on-par" performance.
Barbs, Wizards, Monks namely. They're not active skills they utilize frequently, they are fire-and-forget skills used to buff the player up to where other classes already enjoy.

I would stipulate that some of the fire-and-forget buffs be moved to passives, and the passive system expanded and iterated upon. Why should a Wizard be forced to take a buff like Familiar that last 10 minutes? Make it a passive. Free up that active, especially with the advent of Tal Rasha's.
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01/03/2014 04:59 PMPosted by Lylirra
So! No current plans to increase the 6-skill limit.
´

Would it really hurt so much to once in a lifetime come up with an honest statement like "the game was from scratch on designed for consoles, this is why we can not implement more skill slots" ?

Your communication skills ( as a company ) are upright terrible. This is 2015, people don't believe corporate bullsh*t anymore. Try to speak to them as people, not sheep.
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6-skill limit or console player start crying because they cant play with more skill ( joypad FTW ) thats why they wont implement this, we are limited thanks to console.
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