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First off, I like the idea.. I can put on some music, zone out while wading through piles of monsters.. skipping to different acts without having to restart and (usually) being properly rewarded for doing so.
I have some issues with it though.
Why is it 'Adventure' mode? .. It's more like checklist mode.. or bounty mode.
The huge reward you get for sticking as closely to your 5 bounties as possible (to the point of just running past most of the mobs to speed up the process) kind of defeats the point of 'Adventure' mode in my eyes.
I'd like a reason to check out the other areas (no, the cursed chests are not worth) so how about some bonus bounties?
Bonus bounties could be hidden till you find them through good old fashioned exploring/monster slaying.. treat it like an event spawn in any given map, except you are rewarded in the same way as finishing one of Tyraels bounties (hell, add on some sugar on top.. double the blood shards)
I want a reason to roam around in these zones.. there should be some cool stuff going on (besides different lighting and some rain :) )
What do you guys/gals think?
The whole Adventure Mode/Nephalim Rift part of the game feels a bit underbaked at the moment.. yet it is the biggest draw for me in Reaper of Souls, it's the part of the beta I have enjoyed playing the most.
It could be so much more!
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