01/22/2014 12:44 PMPosted by AltruisticVideo games apparently cost so much money to make and game companies are now beholden to shareholders.
The way games used to be made was simply "let's make the best game possible and the sales will come".
Now, because of the cost of producing these high-end games, return on investment is the first concern and making the game actually good is secondary.
Don't get me wrong, they have always wanted to make money. But there is a huge difference between the first and second ideal.
To be completely honest, the consumers' concern with graphical quality, voice acting, etc. has driven developers to focus more on things that will hype or sell the game than actually being concerned with quality. In other words, we are getting what we asked for.
D3 is one of the most glaring examples of this in recent memory.
I'm afraid you're right. My own Dad is guilty for this. He will refuse to play a game if he doesn't like the graphics. For him, graphics, voice acting and game immersion are the most important aspects of a game.
It's almost like he wants to play an interactive movie, instead of an interesting game where the core mechanics are fun and engaging.