I don't know why they can't get this theory into their heads.
It's not about "doubling it". It's about creating a system that's fun. What's the point of doubling your legendary items? So every half hour (on average) you can find one piece of junk that you can't use and can't trade? Your odds of finding something you can use are still very poor and the odds of that thing being good or even great are extremely slim to astronomical.
They have a poor outlook on how ARPGs are played It's not something that people play indefinitely for ten years (although some do, most don't). I haven't seen an ARPG yet that has nearly enough content for that. At some point, people will get burnt out and that point takes less and less time the less they feel they are progressing. Most people will play for a while, stop, pick it back up a year or two later, stop and so forth.
It shouldn't take five thousand, ten thousand or twenty thousand hours to create a single character that can reliably do the hardest content in the game. A more reasonable approach is about 750-1,000 hours. Hell, with six classes, that's between 4,500 and 6,000 hours (six to eight months of actual play time). Even that is pushing it a bit.
If they think they can keep us entertained on a consistent basis for ten years without a wiping system like ladder, they had better start developing lots and LOTS of extra content. It's actually somewhat sad that they've been developing this for over eight years and all they've gotten is the base game, ubers, rifts and bounties. That's it? Yikes... There have been thousands of suggestions for content in the forums, hundreds of which are original and awesome. What is the problem, Blizzard?
This game shouldn't be a "chore" to progress. It should be a fun ride the whole way through. If you're taking away the ability to trade, you had better make something of your lackluster itemization/drop systems or you guys are going to fare poorly regarding RoS sales. I, for one, am not pre-ordering as I was burnt on the base game. I'm waiting until release to read reviews and watch some streaming before I make my decision. It is going to take a lot of convincing to sway me back over to the world of Diablo 3, Blizzard.
You could start with affix balancing. Why is CHD still in this game? There's where you should start. Secondly, skill synergy, the art of skills working with one another. This game is severely lacking with regards to that. Another thing is the massive range of RNG with regards to affix values. This is one of the reasons why adjusting drop rates has no affect on how good your items are, because outside of that one lottery drop, every item is going to be relative garbage. The difference in power between the weakest, say certain ilvl63 weapon and the most powerful of said ilvl63 weapon shouldn't be the difference between a level 50 and a level 60 item. That's a terrible system.
Take Diablo 2 for instance. You find a Lightsabre. You know it's going to be decent because the range of damage is between 150-200%, 5-7% mana steal, a chance to cast 14-20 CL on hit and other static abilities like IAS, ignore defense, lightning absorb, adding elemental damage, light radius.. Not what would be D3's equivalent of 50-400%, 2-10% and 5-20 CL and three other randomized stats that could be +dex, +life on kill and +50-500 fire damage. It may or may not have been the best Lightsabre you could have gotten, but the first thing that crosses your mind when you identify it won't be "disenchant."
Edited by Yura#2182 on 1/23/2014 2:29 PM PST