Arcane Orbit in ROS -
Takes NO attack turn
It's hard to explain how to use it. It has, in a way, two mechanics. A "I'm moving" mechanic...and an "I'm not moving" mechanic. I'll briefly explain both.
1. "I'm moving" - Keep the orbit at 4 stacks always...not 3, not 2...4. When you get ran up on by a couple of mobs, it's nice to know it will knock them for max damage without needing a recast.
2. "I'm not moving" - When you cast AO, there is a delay, as we all know from Live, where your existing orbs (if you have any) will disappear and new ones will come out. There is then a delay before they "arm" as they orbit...and then it's BOOM BOOM BOOM... So here's the best way to describe what I'm doing in Beta with AO.
IF the following criteria are met (And they are met all the time fyi):
A. You are not moving.
B. Enemies are within the melee range that causes AO to explode
C. You have AP to spend
then you do the following:
A. Spam AO by holding down the cast button, in my case, right click.
Instead of the steady BOOM - BOOM - BOOM - BOOM you normally would get from casting once and allowing the orbs to detonate as they "rotate into position", you greatly accelerate this effect to BOOMBOOMBOOMBOOM. These orbs don't do crazy damage(2xx% per orb I think? Gawd my memory is terrible) but when they are chain cast, they clean up dense mobs with AOE damage real nicely.
You're gonna pay for each "accelerated" BOOM when you spam this. 30 AP per cast..your well never went drier faster.
You must be standing still and you must not be channeling anything else to do this. While the skill is designed to not take an attack turn, it can not be "chain cast" while you are doing ANYTHING else. But it is a melee build type that I'm experimenting with. I paired it with Arc Lightning last night and it's a powerhouse. Ok, that's all I got.