01/29/2014 08:55 AMPosted by PieHoleCome on Doly....."about" 7.26. I'm gonna need better data than this! Lol, j/k.
Lol. Well you tend not to every hit the exact calculated multiplier in actual play... so yes, "about". You'll just have to live with my rough approximation on this one.
01/29/2014 08:55 AMPosted by PieHoleSo, what is holding channeling spenders like this back? I've been, along with others, trying to get 2-handers back on the map...I've been pushing staff's of course. What would it take for a staff to help out with channeling spells? Bliz reviewed them, and said that they were happy where they are at...but, clearly nobody uses them. They are looking at them again.
Certainly a 1.0 AS weapon would be more desirable than 1.4, which I presume everyone is using. But, what would a staff have to look like for people to use one for RoF or Disentegrate (or arcane torrent or arcane orb...which are kind of channeling-like)??
The problem with 2 handers and channelling builds is that they give you lower APS (good), but they also take away 10 CC and 10 APoC (bad). It becomes a balancing act to make them better than 1H + Source. On top of it, they tend not to offer any DPS advantage either. Then you have to consider that the lower APS also means less LoH and shield generation (when we had LS, this was less of an issue). The addition of Cost Reduction makes things a little more interesting for the APoC/CC argument but trading damage primaries for reductions becomes an issue then.
I've always thought that 2 Handers were a little low on raw DPS. That would be one place to start. Part of the problem is that APS multiplies all your other damage sources too. You don't just want them to be equal damage to 1 Hander + Source raw damage, it has to be 1 Hander + source * APS difference.
That just addresses damage though. You still have to address the stat loss. Main stat isn't so bad because 2H usually rolls a lot higher (maybe not the proper x2 but close). The problem is that this only covers a few stat types and doesn't make up for everything. Maybe increasing the affixes to 7 or 8 (5+2, 5+3 or 6+2 primary/secondary slots in RoS) might help, and include APoC and/or CC in the possibles list. This is just off the top of my head though, you'd have to really sit down and analyze the trade-offs before you pushed this as a serious suggestion.